deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,216
Andreas has found a new playground, I see.
The Castle Fight map works properly on BattleNet at the moment. Possibly your version of the map is broken for some reason. The only thing that Blizzard should fix in the next patch is the new sound bug.Me and my friends can't play castle fight anymore since a recent patch. I can't say exactly if it is 1.30.2 or a version of 1.30.1 that caused the problem.
The map can't be previewed and when i try to host it i get an "The map is not available or damaged" error. It's very sad because we played this version regulary for years. I have attached the map file.
The Castle Fight map works properly on BattleNet at the moment. Possibly your version of the map is broken for some reason. The only thing that Blizzard should fix in the next patch is the new sound bug.
well imo if they add ban function then please take it easy and dont make it cd key based. Many people are immature kids and they will ban you for the slightest wrong word and then forget about you. There really arent enough players and if I cant join 30% of the games because some kids get offended when I banter a bit then that's a problem.
I kind of have a feeling that with blizzard ban lists they will be there forever... with hosting bots if you get banned, the bot disappears eventually or whatever and it never really bothered anybody. If you really want to ban people you could always host your own bot.
I mean being able to kick people ingame and in lobby is important but banning really isnt. How often shoudl you really ban somebody? seriously, I barely see the same players anyway. Maybe have a 5 player ban limit so people dont just start banning and banning and banning until nobody is left and then they are too stupid to clear their banlist and wonder why nobody can join
well imo if they add ban function then please take it easy and dont make it cd key based. Many people are immature kids and they will ban you for the slightest wrong word and then forget about you. There really arent enough players and if I cant join 30% of the games because some kids get offended when I banter a bit then that's a problem.
I kind of have a feeling that with blizzard ban lists they will be there forever... with hosting bots if you get banned, the bot disappears eventually or whatever and it never really bothered anybody. If you really want to ban people you could always host your own bot.
I mean being able to kick people ingame and in lobby is important but banning really isnt. How often shoudl you really ban somebody? seriously, I barely see the same players anyway. Maybe have a 5 player ban limit so people dont just start banning and banning and banning until nobody is left and then they are too stupid to clear their banlist and wonder why nobody can join
If I remember correctly, Bliizard is working on a syntax highlighter which should be implemented in WE at some point in the future.I see the updated WE is missing a JASS syntax highlighter. Does anyone know how to install one of those without having to use the WEX/Sharpcraft bundle?
Yup.I do think it might have happend, because ENT was trying to distribute their alternative tool to play with games on their bots. That's probably why it hit the ENT bots, but not the ones from MMH for example.
Hive also removed the link to entgaming on the bottom of their site. I guess they'll try to completely cut the connction to ENT.
People can disagree on bots, and really I have no problem if you disagree with Blizzard's decision. I'm saying that it's wrong to do the following manipulative things:I think what ENT doing is right, I would not call what they do is manipulation it is more like an enlightment service for people that are unawere, I hope Blizzard will understand it
Well, if you believe this, two wrongs still don't make a right lol.Banning bots is all counter-productive and does not solve a thing either, somehow you are still voting for that despite obvious fuckton of people who care.
My view was from judging the overall net good/bad rather than making it only about the current situation (especially since the whole point of my post was about the future plans and motives). But you're right about it being an issue right now, I never disagreed with that.Wrong, its counter productive when you have no REPLACEMENT. Roadmap? Who cares, people want to play right now, not "when it's done". Can't play your "roadmap" either.
Yes, overall it will probably suck for players at least during the transition. But ENT is absuing it's power over custom games with the "let me in" password to be able to rejoin and play, while at the same time urging you to download their proprietary program from their website so you can play without battle.net. With any other kind of network you would get banned for spam and potential fraud.Wrong, its counter productive when you have no REPLACEMENT. Roadmap? Who cares, people want to play right now, not "when it's done". Can't play your "roadmap" either.
It is safe to say it will fly, Blizzard not being able to push that 1.30.2 patch with promised features and at the same time banning Ent from LIVE servers is just supporting it.It will fly, just like tons of other wc3 communites still existing on outdated patches.
@YourArthas: please have a look at the current official Warcraft 3 system requirements. Especially pay attention to the now minimum requirements regarding GPU/video card hardware, as well as to the now minimum display resolution on Windows, which is 1280x720.I wish we would get an announcement for WC3 HD at Blizzcon
I want to believe it but it would be unrealistic to expect a remake when they are still working on a 1.30.2 patch, if it was released I'lld have hopes@YourArthas: please have a look at the current official Warcraft 3 system requirements. Especially pay attention to the now minimum requirements regarding GPU/video card hardware, as well as to the now minimum display resolution on Windows, which is 1280x720.
For a previous version of the official system requirements for Windows from one moth ago, please have a look here for comparison purposes.
The official video hardware specifications for WC3 are now very similar to the official ones for StarCraft: Remastered (emphasis added).
Well for host counts we have this Currently Hosted - WC3 Maps same for games/lobbies list.I'm talking about blizzard being okay with spam bots, not the w3connect thing taking off.
This was obviously a last ditch effort and ENT expected this in one way or another.
Well for host counts we have this Currently Hosted - WC3 Maps same for games/lobbies list.
Completely unnessesary. All that has to be done is to update some bits of it and remove dumb limits like max amount of friends. Allowing custom UI should be a thing it would be client side only.0. We will get new interface
bad idea we dont need to get wc3 killed and for its corpse to be used for very silly advertisement attempt. Most of players of wc3 who can play hots, do play it. 2nd of all Hots Artstyle same as WoW is NOT same as Wc3 artstyle. It wouldnt fit, granted there are some wow assets in gluescreens but that's from laziness or lack of time and even then its single models like WoW orc on orcish campaigns, generic human used for arthas's face, illidan in ending fight being generic wow elf modified, and so on. Its mostly hidden or just sparcely used and only for cheaply done higher fidelity at the time.1. Community of bots ,,abuse,, engine to push their agenda,third party programs -according to some blizz staff and some hive members . Blizzard can (ab)use wc3 promote their games - ,,third party games,,
WcUnderground exists.......people just rip stuff from other blizzard games and edit it or port it for wc3. Its not meant to find its way to hive directly, but it has its own community in there that already 'supplies' modders with such assets. They are usually worse than dedicated custom work basing of wc3 stuff or made from scratch for wc3 specificly.2. Modders get an interest by getting blizzard material that will help them easier finishe their mods. Modders want drag more people to play old good wc3 by repolishing into new things .Blizzard doesnt get hurt or involved directly, it get benefits actually.
This idea is nice but instead of hosting it as lets say Melee, it should be done in a way Valve does with community events in their games, they do an official shoutout with their news channels in the launchers, game's news feed and so on. Maybe by supporting it in more ways. This is a good idea overall3.Hots Moba game alike - can bring some nostalgia to players of wc3. Its a huge mixture of warcraft universe models, it cant hurt them . They can call those models ,,nostalgia skins ,,or ,,classic skins,,. They can make them by default , or sell them . Whatever they want
There is no circle of power. Its just that all studios that are friendly to modding scenes and embrace them almost 100% of the time fully allow for "In-property" ripping and transfers of assets by fanbase, Valve allows this aswell. Obviously they cant allow or atleast "support" ripping and porting models from other games(valve turns a blind eye 90% of the time in their properties like L4D2)4.Two best mods WAA and Storm is Coming (China) are using only blizzard parts for models.Its blizz porperty , anyway : Everything stays in blizzard circle of power.
Regular community RELIES on bots, doing this RIGHT NOW BEFORE they gave us fixed native hosting in current release(its only in PTR at the moment) is just counterproducting and angers the community. If they even wanted to do it it should've waited for 1.30.2 going live with another batch of bot features intergrated. They should cooperate with people who worked on them to fully understand them if they may have some issues doing it on their own, but both sides went quite aggressively at this. Bots got indirectly threatened. ENT started pushing with wc3connect marketting as Free Warcraft III(even if it isnt directly so) but playing via it when it uses lan could allow for usage of same cd keys which could allow piracy, but i am not 100% sure about that. ) Then Blizzard reacted also aggressively with mass bans of their bots. This cought innocent players in a crossfire, leaving them with little to no option to play aside from Wc3Connect ironicly, and blizzard being antagonized even more. Which is bad.I had to write this, cause blizzard hears only the voice of hive, they are in war with the bots community, regular fans dont get direct answer will the engine will be improved or not
Modding tools werent destroyed all you have to do is to have mpqs...i still have mine, and you can also just get 1.27 version of the game somewhere on your computer to use them. If you still use same installation MPQs are still there. There is literally so many ways to do workarounds that it doesnt matter. I still use my tools just fine. About the mess the causes unwillingly or by accident.......well 'Shit happens' thing is that they also put lots of effort to fixing all of that after. Nothing of what they do is illfated or spiteful. We got level of contact and feedback loop better than ever before and with it we got several great things that help the game, obviously also herds of issues. None of which should make you blindly hateful or excessively enthusiastic, it should be in the middle...more towards 'realisticly excited' side of things, but with critisism so they can make it better and make up for mistakes along the way.blizz also entered this war with best intentions then the screw thing happen , the modding tools has been destroyed ,and many other things.... Its a real mess
Again modding wc3 itself is more problematic matter, i am ok with allowing people to customize their game's ui and what not, but anything bigger should just base of older versions of the game for local multiplayer/ singleplayer usage. To make wc3's engine as usable as Sc2 with its galaxy editor would require gigantic amount of work that are barely worth it when you can do 90% of stuff you may want with Map editor right now.This is the way you can help abandoned group of people that noone mentiion them in this war between community bots and blizzard ,,bots,, by not breaking any rule.-They are called MODDERS .
Completely unnessesary. All that has to be done is to update some bits of it and remove dumb limits like max amount of friends. Allowing custom UI should be a thing it would be client side only.
bad idea we dont need to get wc3 killed and for its corpse to be used for very silly advertisement attempt. Most of players of wc3 who can play hots, do play it. 2nd of all Hots Artstyle same as WoW is NOT same as Wc3 artstyle. It wouldnt fit, granted there are some wow assets in gluescreens but that's from laziness or lack of time and even then its single models like WoW orc on orcish campaigns, generic human used for arthas's face, illidan in ending fight being generic wow elf modified, and so on. Its mostly hidden or just sparcely used and only for cheaply done higher fidelity at the time.
WcUnderground exists.......people just rip stuff from other blizzard games and edit it or port it for wc3. Its not meant to find its way to hive directly, but it has its own community in there that already 'supplies' modders with such assets. They are usually worse than dedicated custom work basing of wc3 stuff or made from scratch for wc3 specificly.
This idea is nice but instead of hosting it as lets say Melee, it should be done in a way Valve does with community events in their games, they do an official shoutout with their news channels in the launchers, game's news feed and so on. Maybe by supporting it in more ways. This is a good idea overall
There is no circle of power. Its just that all studios that are friendly to modding scenes and embrace them almost 100% of the time fully allow for "In-property" ripping and transfers of assets by fanbase, Valve allows this aswell. Obviously they cant allow or atleast "support" ripping and porting models from other games(valve turns a blind eye 90% of the time in their properties like L4D2)
Regular community RELIES on bots, doing this RIGHT NOW BEFORE they gave us fixed native hosting in current release(its only in PTR at the moment) is just counterproducting and angers the community. If they even wanted to do it it should've waited for 1.30.2 going live with another batch of bot features intergrated. They should cooperate with people who worked on them to fully understand them if they may have some issues doing it on their own, but both sides went quite aggressively at this. Bots got indirectly threatened. ENT started pushing with wc3connect marketting as Free Warcraft III(even if it isnt directly so) but playing via it when it uses lan could allow for usage of same cd keys which could allow piracy, but i am not 100% sure about that. ) Then Blizzard reacted also aggressively with mass bans of their bots. This cought innocent players in a crossfire, leaving them with little to no option to play aside from Wc3Connect ironicly, and blizzard being antagonized even more. Which is bad.
Modding tools werent destroyed all you have to do is to have mpqs...i still have mine, and you can also just get 1.27 version of the game somewhere on your computer to use them. If you still use same installation MPQs are still there. There is literally so many ways to do workarounds that it doesnt matter. I still use my tools just fine. About the mess the causes unwillingly or by accident.......well 'Shit happens' thing is that they also put lots of effort to fixing all of that after. Nothing of what they do is illfated or spiteful. We got level of contact and feedback loop better than ever before and with it we got several great things that help the game, obviously also herds of issues. None of which should make you blindly hateful or excessively enthusiastic, it should be in the middle...more towards 'realisticly excited' side of things, but with critisism so they can make it better and make up for mistakes along the way.
Again modding wc3 itself is more problematic matter, i am ok with allowing people to customize their game's ui and what not, but anything bigger should just base of older versions of the game for local multiplayer/ singleplayer usage. To make wc3's engine as usable as Sc2 with its galaxy editor would require gigantic amount of work that are barely worth it when you can do 90% of stuff you may want with Map editor right now.
I would rather appretiate their efforts on expanding world editor to allow it to make wc3 much more varied and vast with it's map making community. More tiles(64 limit or maybe more?) more cliffs, jass, improved importing(allowing for import of several files at once, for list to not refresh with each change(it is quite an issue when there hundreds of imports) option to create custom unit soundsets form imported audio and so on.
@YourArthas: was StarCraft any much better, just before Remastered was released?I want to believe it but it would be unrealistic to expect a remake when they are still working on a 1.30.2 patch, if it was released I'lld have hopes
Completely unnessesary. All that has to be done is to update some bits of it and remove dumb limits like max amount of friends. Allowing custom UI should be a thing it would be client side only.
bad idea we dont need to get wc3 killed and for its corpse to be used for very silly advertisement attempt. Most of players of wc3 who can play hots, do play it. 2nd of all Hots Artstyle same as WoW is NOT same as Wc3 artstyle. It wouldnt fit, granted there are some wow assets in gluescreens but that's from laziness or lack of time and even then its single models like WoW orc on orcish campaigns, generic human used for arthas's face, illidan in ending fight being generic wow elf modified, and so on. Its mostly hidden or just sparcely used and only for cheaply done higher fidelity at the time.
WcUnderground exists.......people just rip stuff from other blizzard games and edit it or port it for wc3. Its not meant to find its way to hive directly, but it has its own community in there that already 'supplies' modders with such assets. They are usually worse than dedicated custom work basing of wc3 stuff or made from scratch for wc3 specificly.
This idea is nice but instead of hosting it as lets say Melee, it should be done in a way Valve does with community events in their games, they do an official shoutout with their news channels in the launchers, game's news feed and so on. Maybe by supporting it in more ways. This is a good idea overall
There is no circle of power. Its just that all studios that are friendly to modding scenes and embrace them almost 100% of the time fully allow for "In-property" ripping and transfers of assets by fanbase, Valve allows this aswell. Obviously they cant allow or atleast "support" ripping and porting models from other games(valve turns a blind eye 90% of the time in their properties like L4D2)
Regular community RELIES on bots, doing this RIGHT NOW BEFORE they gave us fixed native hosting in current release(its only in PTR at the moment) is just counterproducting and angers the community. If they even wanted to do it it should've waited for 1.30.2 going live with another batch of bot features intergrated. They should cooperate with people who worked on them to fully understand them if they may have some issues doing it on their own, but both sides went quite aggressively at this. Bots got indirectly threatened. ENT started pushing with wc3connect marketting as Free Warcraft III(even if it isnt directly so) but playing via it when it uses lan could allow for usage of same cd keys which could allow piracy, but i am not 100% sure about that. ) Then Blizzard reacted also aggressively with mass bans of their bots. This cought innocent players in a crossfire, leaving them with little to no option to play aside from Wc3Connect ironicly, and blizzard being antagonized even more. Which is bad.
Modding tools werent destroyed all you have to do is to have mpqs...i still have mine, and you can also just get 1.27 version of the game somewhere on your computer to use them. If you still use same installation MPQs are still there. There is literally so many ways to do workarounds that it doesnt matter. I still use my tools just fine. About the mess the causes unwillingly or by accident.......well 'Shit happens' thing is that they also put lots of effort to fixing all of that after. Nothing of what they do is illfated or spiteful. We got level of contact and feedback loop better than ever before and with it we got several great things that help the game, obviously also herds of issues. None of which should make you blindly hateful or excessively enthusiastic, it should be in the middle...more towards 'realisticly excited' side of things, but with critisism so they can make it better and make up for mistakes along the way.
Again modding wc3 itself is more problematic matter, i am ok with allowing people to customize their game's ui and what not, but anything bigger should just base of older versions of the game for local multiplayer/ singleplayer usage. To make wc3's engine as usable as Sc2 with its galaxy editor would require gigantic amount of work that are barely worth it when you can do 90% of stuff you may want with Map editor right now.
I would rather appretiate their efforts on expanding world editor to allow it to make wc3 much more varied and vast with it's map making community. More tiles(64 limit or maybe more?) more cliffs, jass, improved importing(allowing for import of several files at once, for list to not refresh with each change(it is quite an issue when there hundreds of imports) option to create custom unit soundsets form imported audio and so on.
I have the feeling that any questions regarding the file MiscData.txt should also be posted in this thread:A bit off-topic but I could not find a better thread:
Where is the MiscData.txt file nowadays located, I opened the CASC archive, I assume it is in here somewhere but I can't seem to find it.
oh, the ironyblizzards on the other hand never did a single thing for the community, leaving players sad, mad and with a damaged game.
oh, the irony
If only they released a HD or higher resolution version of how it was and not modified assets like icons to fit StarCraft II's mood... It's what stops me from getting that version of the game.was StarCraft any much better, just before Remastered was released?
Or at least let us choose if we want to keep the old assets or use the new ones. I personaly dislike the major graphic changes they made to some leading characters, such as Raynor or Mengsk, who don't have the same face from one game to the other.If only they released a HD or higher resolution version of how it was and not modified assets like icons to fit StarCraft II's mood...