Hey MyPad, I been using your TextTag, but I have been running into an issue where the texttag would disappear before its time is over. I been using timeouts of 30 secs, is there kind of issue with your system regarding long timeouts?
Reputation (+1): (Post) This TimerUtilsEx, although is quite heavy with the requirements, has some interesting features. Does a periodic timer remain periodic after resuming it with this system? I am guessing this is where the Event handler comes into play.
About group selection: (Game Version: 1.31.1) - Highest priority is displayed first. - In case of same priority, Heroes are displayed first over units. - In case of a Hero unit having a lower priority than a unit in the same selection group, the unit will be selected first. - One can read the priority of a unit using BlzGetUnitRealField with the second parameter being UNIT_RF_PRIORITY (despite it being an integer in the World Editor). Priority cannot be read using BlzGetUnitIntegerField. - The ordering behavior is sufficiently explained in this thread: https://www.hiveworkshop.com/threads/group-units-ordering.306076/