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MyPad
Last Activity:
Dec 12, 2019 at 1:20 PM
Joined:
May 9, 2014
Messages:
1,324
Gender:
Male

MyPad — Spell Reviewer

wc3 Lua Enthusiast, Male

MESCAT - Modules for effects, Structs for Core behavior, and Array of Tables for configurables. Oct 3, 2019

MyPad was last seen:
Dec 12, 2019 at 1:20 PM
    1. jj84
    2. MyPad
      MyPad
      MESCAT - Modules for effects, Structs for Core behavior, and Array of Tables for configurables.
    3. MyPad
      MyPad
      Never overload a map with 5480 Hero units.
      1. xYours Trulyx
        xYours Trulyx
        What happens when you do that?
        Aug 21, 2019
    4. Quinten
      Quinten
      happy birthday
      1. MyPad
        MyPad
        Eh? Thanks, though it ain't my birthday yet.
        Jul 2, 2019
      2. Quinten
        Quinten
        Mine neither
        Jul 2, 2019
      3. MyPad
        MyPad
        Ok, cool..
        Jul 3, 2019
    5. loktar
      loktar
      Hi, sorry to bother you. I updated my model viewer map, and was wondering if you were willing to test the mouse controls out a bit?
      They should be somewhat better now (especially the model controls), but I'm curious to hear others' experience.
      1. View previous comments...
      2. loktar
        loktar
        Alright, thanks =)
        May 2, 2019
      3. MyPad
        MyPad
        Per my experience, I had fun with it! Nice work! :)

        EDIT:
        5/5
        May 4, 2019
      4. loktar
        loktar
        Awesome, thanks! :D
        May 5, 2019
    6. IcemanBo
      IcemanBo
      https://www.hiveworkshop.com/threads/importless-model-viewer-v1-1-3.314310/#post-3342617

      The review sounds weird to me. Useless BJs are one criteria point, but that alone doesn't mean anything like "optimized to the fullset". And you know that.

      It might be my personal problem, but I find many posts of you seem bloated like this, to sound professional or something. Also on things where it's just senseless, and could be said much more true and straight forward. It's feedback, not meant as offense.
      1. View previous comments...
      2. MyPad
        MyPad
        @loktar

        The original review was a mess of words.
        May 2, 2019
      3. IcemanBo
        IcemanBo
        And it was me triggered by it ..
        Overall I want say I'm happy MyPad does reviewing.
        May 2, 2019
      4. loktar
        loktar
        Hehe, well it's a well-written review as it is now, so thanks :)
        May 2, 2019
    7. KILLCIDE
      KILLCIDE
      Are you on the Hive discord?
      1. MyPad
        MyPad
        Before. I mostly browse, and do not comment much.
        Jan 29, 2019
      2. KILLCIDE
        KILLCIDE
        Could you send me a message on Discord when you get the chance.
        Jan 29, 2019
      3. MyPad
        MyPad
        Okay. My gamer tag in name is TheReviewer. What's yours?
        Jan 29, 2019
    8. deepstrasz
    9. Pyrogasm
      Pyrogasm
      It almost does, doesn't it? I shouldn't have fucked up when KILLCIDE made me a spell reviewer for a hot minute. I used to do them at wc3c back in the day too.
      1. MyPad
        MyPad
        That's .. nice to know, and a surprise to read.
        Nov 2, 2018
    10. El Saif
      1. MyPad
        MyPad
        Hmmm... Quite the eager one, I see.

        Would you like to have this re-reviewed? I think this would really help out GUI users, now that they don't have to do all of the hard work.
        Oct 23, 2018
      2. MyPad
        MyPad
        Released the review today. You can check it out now! :)
        Oct 23, 2018
    11. Daffa the Mage
      Daffa the Mage
      I have updated my spells, would like further inputs on them ^^
      1. View previous comments...
      2. Daffa the Mage
        Daffa the Mage
        Sure, I try to pick what helps the spell the most :D
        Oct 15, 2018
      3. MyPad
        MyPad
        I also discovered the source of the bug in Tsukuyomi. It has something to do with Spell__Duration becoming negative.

        When Spell__Duration becomes negative, the OnLoop trigger will no longer execute. To make that happen, we must make sure to set Spell__Time to a value that, when Spell__Duration is divided by it, will leave a remainder (logically speaking).

        For example, consider 0.03 seconds for Spell__Time.
        4/0.03 -> 400/3 -> 133.33 (remainder of 0.01/0.03) -> negative spell duration.

        To simplify things, we must choose Spell__Time such that Spell__Duration/Spell__Time would leave out an integer (e.g. no remainder, logically speaking)
        Oct 15, 2018
      4. Daffa the Mage
        Daffa the Mage
        Ah, nice finding. I guess I'll have a scan on the remaining time if it's below the Spell__Time to mitigate the issue.
        Oct 15, 2018
    12. Ragnaros17
      Ragnaros17
      2nd melee contest poll started, in the link you can (if you wish) download all the maps from the zip file, see them all and rate what do you think are the 5 best maps. If you don´t have competitive melee knoledge, is okay, you can use other criteria like: enviroment, effort, map shape and others. The general public opinion is important to define 20% of the final score https://www.hiveworkshop.com/threads/melee-mapping-contest-2-poll.308814/
      1. MyPad
        MyPad
        Thanks. I'll see if I'll get around to doing this.
        Sep 25, 2018
      2. Ragnaros17
        Ragnaros17
        the poll will end the 8 of october so you can take time.
        Sep 25, 2018
    13. Pinzu
      Pinzu
      Alrighy, I fixed the things that were wrong with the test map.
      1. MyPad
        MyPad
        Okay. I'll check it out.
        Aug 17, 2018
    14. Pinzu
      Pinzu
      Made an update. Hopefully it's complete now ^^
      1. MyPad
        MyPad
        Oh yes. I find it difficult to review stuff and focus on the
        Techtreecontestt at the same time, so I might update its' status as soon as I can.
        Aug 12, 2018
      2. Pinzu
        Pinzu
        no problem, whenever you have time.
        Aug 12, 2018
    15. Pinzu
      Pinzu
      Before I forget, just wanted to inform you that the core of the system for the vjass version is complete and ready for your critique when you have the time to look at it.
      1. MyPad
        MyPad
        Okay. I'll check it out later.
        Aug 4, 2018
    16. KILLCIDE
      KILLCIDE
      "If you see a faulty spell that is approved, contact me."

      Should work the other way around also :P "If you see a spell that is Substandard that should be approved..."
      1. MyPad
        MyPad
        Yeah, but I'm already doing that, though, I wouldn't be so active right now. (data limits)
        Jul 14, 2018
      2. Pinzu
        Pinzu
        I would feel like a snitch if I said which systems didn't work properly anymore. ^^
        Aug 4, 2018
    17. Chaosy
      Chaosy
      Curious if you happened to run into generational problems by the way.

      If I generate a bunch of ids and then a new among the bunch they sometimes get out of order, meaning that the code for spell X gets run when spell Y is cast and such.
      1. MyPad
        MyPad
        Nope, I haven't encountered it yet.
        Jul 7, 2018
      2. Chaosy
        Chaosy
        Maybe I am just retarded and is doing something wrong lol
        Jul 7, 2018
    18. Chaosy
      1. MyPad
        MyPad
        Documentation would be favourable on your part. I will ask a Wurst reviewer, just in case.
        Jul 4, 2018
    19. Darkfang
      Darkfang
      Hey! I was thinking about this (idea of mine/concept)

      is there a way to create a system -or tool- that allows us to detect bugged triggers faster?

      I ideated one and it's functions, but I can't create it (I don't know how):

      1) It displays the name of the recently ran triggers as game text for the player to record, displaying trigger name, times ran and the time at which it ran.
      2) It allows you to discard triggers from being displayed as text by typing commands. You could, by example, discard ALL triggers and then only allows a few ones. With the commands being "discard -trigger name-" or "allows -trigger name-"
      3) It allows you to disable/enable triggers by typing commands.
      1. MyPad
        MyPad
        The difficult part with that would be the manual registration of every trigger to the system, since there is no native way to detect the creation of a trigger handle.

        Other than those complications, I think it would be feasible.
        Jun 26, 2018
      2. Darkfang
        Darkfang
        yup, I tried to see if I could create it in GUI and I could not, but I believe it is a good idea, specially for maps that have a bast number of triggers, if there is a bug it is a hell to find it.
        Jun 26, 2018
      3. MyPad
        MyPad
        Jun 28, 2018
    20. Bannar
      Bannar
      Could you bring my ItemRecipe up to the front page too?
      1. MyPad
        MyPad
        Sure. Forgot about that for the time being.
        Jun 3, 2018
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  • About

    Gender:
    Male
    Current Project:
    None
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Cult of the Damned
    Staff Position:
    Spell Reviewer
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