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Patch 1.30.1.10151 PTR Update

Discussion in 'Patch Discussion' started by TriggerHappy, Sep 7, 2018.

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  1. TriggerHappy

    TriggerHappy

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    Last edited by a moderator: Sep 7, 2018
  2. Kam

    Kam

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    If you have a map you love playing and/or are working on please test it over the weekend on PTR. Report any issues in this thread and we will look into them.

    Thank you!
     
  3. K.D.G

    K.D.G

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    -opengl back?
     
  4. Illidan(Evil)X

    Illidan(Evil)X

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    Tried -graphicsapi OpenGL2?
    Or did this change with 1.30?
     
  5. Kam

    Kam

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  6. Beckett

    Beckett

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    The game should launch in native fullscreen by default.
     
  7. Nowow

    Nowow

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    I haven't finished with the testing yet but I want to give credit when it's due: the PTR seems to work better than the currently released version with maps such as Iceborn and Gaias Retaliation no longer crashing on load. Further tests and problems will be edited in.
     
  8. MyPad

    MyPad

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    ^^ Now, that is the height of irony. :)

    In my findings, based on how GetEventDamage() and BlzSetEventDamage() works, I was able to deduce that these functions return the value of a variable. On a zero-damage event, the game does not (apparently) read the variable associated with damage interpretation, which results in incorrect behavior. The behavior of a zero-damage event in-game is perhaps the lack of an internal SetWidgetLife() call, where the aforementioned function is not the same as the common
    SetWidgetLife()
    .

    Now, on an event that allows detection of hiding, it has been stated by some as a non-functional event. In that case, I would certainly find it very interesting to reactivate.

    All of these things have been tested in Patch 1.29.2, but I presume that the problems here still persist.
     

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  9. WeirdEditor

    WeirdEditor

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    upload_2018-9-7_23-5-2.png
    When clicking, multiboard button is still bugged.
    Let guess when blizzard will fix this?
     
  10. Kyrbi0

    Kyrbi0

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    Cool beans!
     
  11. Kam

    Kam

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    @MyPad We will look at that.

    @WeirdEditor The multiboard button alignment bug is not a priority at this time but will be fixed. It is only visible for a split second.
     
    Last edited: Sep 8, 2018
  12. Abovegame

    Abovegame

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    upload_2018-9-8_9-35-50.png

    This is from DSGs BLP test map.

    Couple of things don't add up here:
    • Devotion Aura icon not showing up in hero abilities but shows as a buff icon for nearby units. ( PTR World Editor says that it can't load it among other BLPs)
    • As you can see in the picture the Blood Mage model is screwed up for some reason.
    • And the images that DSG imported don't show up as well ingame.

    EDIT: This may just be an inconsistency because of CASC.
     

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    Last edited: Sep 8, 2018
  13. MyPad

    MyPad

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    BlzUnitDisableAbility finally works for passive abilities. (Tested on Unholy Aura). This means that we can now disable certain things at our whim.
    Now, let's see if we can get a flag enabling us to determine whether an ability has been disabled or not directly.
     
  14. Bribe

    Bribe

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    What are you talking about here? Do you mean if you try to change a zero-damage event to a non-zero value, it still only apllies 0 damage?
     
  15. MyPad

    MyPad

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    ^^

    Yes, that is what I am pertaining to.
     
  16. Bribe

    Bribe

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    Well, that certainly isn't working as intended. But that's an easy workaround to implement for the user. I'd prefer if they spent developer time integrating something like GetOriginalEventDamage (damage applied before Mana Shield, Anti-Magic Shell, armor and armor type calculations).
     
  17. YourArthas

    YourArthas

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    With latest ptr the models with textures using different width and length are broken example if a texture is 1024x512 model won't work but it was working till that ptr, and probably there is another issue that game cant read if texture is bigger than 1024x1024
     
    Last edited: Sep 8, 2018
  18. YourArthas

    YourArthas

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    Also I think .tga is not supported anymore?, models using only tga's are not working for sure and I converted them to blp and result is.. working
     
  19. Tommi Gustafsson

    Tommi Gustafsson

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    Can we have filters with greater resolution than 512x512 now? I read that support for big BLP files should have been added already in 1.29 but I am not sure.
     
  20. YourArthas

    YourArthas

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    Well if we are talking about model textures every resolution was working(kinda) even in 1.26 I was using 2048x2048 res textures for trees in our mods old versions for 1.26 but now we can't do it since this ptr (tried some weird resolutions and stuff too just to be sure) but worst thing is the .tga support if it is gone it will really have an impact on our mods models
     
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