Before we start, my computer details:
Intel Core i7-6700 CPU @ 3,40 GHZ
Ram: 16 GO
Video Card: Nvidia GeForce GTX 960
Operating System: Windows 10 Family Edition
Desktop resolution: 1280 X 1024
Computer monitor: NEC MultiSync LCD 1830 (5:4 ratio monitor)
Now here are the bugs/problems/issues that I found in this 1.30.1.10151 PTR version:
1) Once you install the PTR, the standard Frames per second you will get would be a range between 73 FPS to 100 FPS.
If you go in the Warcraft 3 registry by typing "Windows key + R".
You then type "regedit".
Go to: "HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III Public Test\Video"
Go to "lockfb" and change it to "0".
Go to "maxfps" and change it to "0".
Go to "refreshrate" and change it to your own actual monitor refresh rate.
Once you have changed those 3 things, visual rendering is vastly improved. I was able to achieve Frames per second varying between 543 FPS to 1016 FPS.
Therefore, if you can adjust it in a way that as soon as you install the game, those changes are already done in the registry and that the user doesn't have to manually change them himself.
2) If you join a game or you have created a game.
When the countdown starts for the game to begin, at 3 seconds the button "Cancel" gets disabled and therefore there is no way to leave at that point.
In previous versions, the "Cancel" button stayed active until 0 seconds.
I don't know if this is intended.
3) If you are in -nativefullscr mode, and you Alt-Tab.
You will be brought on your computer's desktop.
If you re-click on the game tab at the bottom in order to play again, the game seems to hang for a few seconds in order to re-adjust to the in-game resolutions resulting in 6-7 seconds of waiting time.
4) If you click on "Custom Game" to find any game to join.
Then you click on any of the "Available Games" in order to join the game.
Once you click on "Cancel" to leave this game, it will bring you back to "Welcome to Battle.Net" screen instead of the "Battle.Net Custom Games" screen.
I am not sure if this was already designed that way.
5) Once you close the game completely, it takes a few seconds again to re-adjust to the desktop resolution.
6) Switching the in-game resolution results in a considerably long processing time ; approximately 7 to 8 seconds.
7) If you use your "Native video resolution" such as 1280 X 1024 X 32 in my case, mouse precision becomes completely off.
Here you can see the cursor close to the "Gameplay" option:
Link:
Imgur
(Cursor still has not lighted the "Gameplay" option)
Here you can see the cursor actually lighting the "Gameplay" option:
Link:
Imgur
(Cursor has lit the "Gameplay" option and it's still considerably far)
***This shows us that on "Native in-game resolutions", the cursor's coordinates are definitely wrong. ***
This issue needs strong adjustments on your side.
I also believe it doesn't apply to "Native video resolutions" but also to all other video resolutions. The problem seems to be "magnified" and a lot more visible on higher resolutions and seems to be the most prominent on "Native in-game resolutions".
8) If you use a standard in-game resolution such as 1024 X 768 X 32.
Mouse positioning also seems off.
Here you can see the cursor close to the "Video" option:
Link:
Imgur
(Cursor still has not lighted the "Video" option)
Here you can see the cursor actually lighting the "Video" option:
Link:
Imgur
(Cursor has lit the "Video" option and it's still considerably far)
***Even on standard in-game resolutions, it seems mouse precision is not too good. It's there ; it's just not as visible as in the "Native video resolution".
9) Start the game.
You will hear a constant very high pitched background noise in "AT ALL TIMES".
This very high pitched background noise is always present from the moment the game is opened until it is completely closed.
10) Join or create any game.
Close to your own player color, there is the percentage section.
The arrow is always overlapping the percentage you have.
Therefore, either make this box bigger so that it fits the "Percentage" and the "Arrow" or remove completely the "Drop-down arrow".
Link:
Imgur
Now as for game crashes, it's hard to reproduce them if there are no players actually playing the PTR.
I believe we will encounter the crashes when the patch goes live because now we can't test much with no one there.