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Warcraft III - Patch 1.29 PTR

Discussion in 'Latest Updates and News' started by StoPCampinGn00b, Feb 21, 2018.

  1. EdwardElric

    EdwardElric

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    I had that very same thought immediately when I saw: "Array size increased from 8192 to 32768". Also Bribe came to mind :D
    Altogether I also had to think of MindWorX, because my map relies on SharpCraft... What now? I still have that suspicion, that MindWorX knew about this 1.29 patch as it got quite silently for SharpCraft news and updates... Also that MousePosition can be captured now, shows a connection to SharpCraft which was also capable of doing so, even in multiplayer without desync when used correctly.
     
  2. Xonok

    Xonok

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    Is it christmas? The calendar says no, but blizzard says yes.
     
  3. OutsiderXE

    OutsiderXE

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    This is great!
     
  4. BloodSoul

    BloodSoul

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    Yes. Though, I'm not yet sure if all of them are there.
    • Events
      • Player - Player 1 (Red) issues Mouse Down event
    • Conditions
      • (Trigger Mouse Button) Equal to Left Mouse Button
    • Actions
      • Game - Set Tooltip of Acid Bomb to I am changing the tooltip for level 1
      • Game - Set Extended Tooltip of Acid Bomb to Extended tooltip for level 1
      • Game - Set Tooltip (Learn) of Acid Bomb to Learn Tooltip for level 1
      • Game - Set Extended Tooltip (Learn) of Acid Bomb to Extended Learning tooltip for level 1
      • Game - Set Icon of Acid Bomb to ReplaceableTextures\CommandButtons\BTNAbomination.blp for level 1
      • Game - Set Position X of Acid Bomb to 0
      • Game - Set Position Y of Acid Bomb to 0
      • Event Response - Set Damage of Unit Damaged Event to 0.00
      • Item - Set Name of (Last created item) to New Item Name
      • Item - Set Tooltip of (Last created item) to Changed Item's tooltip
      • Item - Set Description of (Last created item) to New description
      • Item - Set Extended Tooltip of (Last created item) to Extended Tooltip
      • Item - Set Icon Path of (Last created item) to ReplaceableTextures\CommandButtons\BTNAcolyte.blp
      • Unit - For Unit (Triggering unit), end cooldown of ability Acid Bomb
      • Unit - Set Max HP of (Triggering unit) to 500
      • Unit - Set Max Mana of (Triggering unit) to 300
      • Unit - Set Armor of (Triggering unit) to 0.00
      • Unit - For (Triggering unit), Ability Acid Bomb, Hide ability: True
      • Unit - For (Triggering unit), Ability Acid Bomb, Disable ability: True, Hide UI: True
      • Unit - Cancel Timed Life for (Triggering unit)
      • Unit - Interrupt (Triggering unit)'s Attack
      • Unit - For Unit (Triggering unit), Set cooldown of ability Acid Bomb, Level: 1 to 5.00
      • Unit - Set Base Damage of (Triggering unit) to 10 for weapon index: 0
      • Unit - Set Dice Number of (Triggering unit) to 4 for weapon index: 0
      • Unit - Set Dice Sides of (Triggering unit) to 1 for weapon index: 0
      • Unit - Set Attack Interval of (Triggering unit) to 2.00 for weapon index: 1
      • Unit - Set Name of (Triggering unit) to New Name
      • Unit - Set Name of (Triggering unit) to "Unit - Set Name (All)" is weird, It should take the unit type as its parameter, but it takes a unit data type.
      • Hero - Set Name of (Triggering unit) to new proper name
      • Special Effect - Set Color of (Last created special effect) to color of Player 1 (Red)
      • Special Effect - Set Color of (Last created special effect) to r: 255, g: 255, b: 255
      • Special Effect - Set Alpha of (Last created special effect) to 255
      • Special Effect - Set Scale of (Last created special effect) to 1.00
      • Special Effect - Set Position of (Last created special effect) to x: 0.00, y: 0.00, z: 0.00
      • Special Effect - Set Position - X of (Last created special effect) to 0.00
      • Special Effect - Set Position - Y of (Last created special effect) to 0.00
      • Special Effect - Set Position - Z of (Last created special effect) to 0.00
      • Special Effect - Set Position of (Last created special effect) to (Center of (Playable map area))
      • Special Effect - Set Height of (Last created special effect) to: 0.00
      • Special Effect - Set Orientation of (Last created special effect) to yaw: 0.00, pitch: 0.00, roll: 0.00
      • Special Effect - Set Yaw of (Last created special effect) to: 0.00
      • Special Effect - Set Pitch of (Last created special effect) to: 0.00
      • Special Effect - Set Roll of (Last created special effect) to: 0.00
      • Special Effect - Set Time Scale of (Last created special effect) to 1.00
      • Special Effect - Set Time of (Last created special effect) to 0.00
      • Special Effect - Play (Last created special effect), anim index: 0
      • Special Effect - Play (Last created special effect), anim index: 0, time scale: 0.00
      • Set REAL = (Mouse Position X for Triggered Mouse Event)
      • Set REAL = (Mouse Position Y for Triggered Mouse Event)
      • Set REAL = (Attack Interval of (Triggering unit) for weapon index 1)
      • Set REAL = (Armor of (Triggering unit))
      • Set REAL = (Cooldown of Acid Bomb, Level: 1)
      • Set REAL = (Ability Cooldown of (Triggering unit) for ability Acid Bomb, Level: 1)
      • Set REAL = (Ability Cooldown Remaining of (Triggering unit) for ability Acid Bomb)
      • Set REAL = (Collision Size of (Triggering unit))
      • Set REAL = (Position - Z of (Triggering unit))
      • Set REAL = (Position - X of (Last created special effect))
      • Set REAL = (Position - Y of (Last created special effect))
      • Set REAL = (Position - Z of (Last created special effect))
      • Set INT = (Position X of Acid Bomb)
      • Set INT = (Position X (Turn On Auto-Casting) of Acid Bomb)
      • Set INT = (Position Y of Acid Bomb)
      • Set INT = (Position Y (Turn On Auto-Casting) of Acid Bomb)
      • Set INT = (Max HP of (Triggering unit))
      • Set INT = (Max Mana of (Triggering unit))
      • Set INT = (Base Damage of (Triggering unit) for weapon index 1)
      • Set INT = (Dice Number of (Triggering unit) for weapon index 1)
      • Set INT = (Dice Sides of (Triggering unit) for weapon index 1)
      • Set INT = (Mana cost of Acid Bomb, Level 1)
      • Set INT = (For (Triggering unit), Mana cost of Acid Bomb, Level 1)
      • Set BOOL = ((Triggering unit) is selectable)
      • Set BOOL = ((Triggering unit) is invulnerable)
      • Set STR = (Tooltip of Acid Bomb for level 1)
      • Set STR = (Tooltip (Turn On Auto-Casting) of Acid Bomb for level 1)
      • Set STR = (Extended Tooltip of Acid Bomb for level 1)
      • Set STR = (Extended Tooltip (Turn On Auto-Casting) of Acid Bomb for level 1)
      • Set STR = (Tooltip (Learn) of Acid Bomb for level 1)
      • Set STR = (Extended Tooltip (Learn) of Acid Bomb for level 1)
      • Set STR = (Icon of Acid Bomb for level 1)
      • Set STR = (Icon (Turn On Auto-Casting) of Acid Bomb for level 1)
      • Set STR = (Description of (Last created item))
      • Set STR = (Tooltip of (Last created item))
      • Set STR = (Extended Item Tooltip of (Last created item))
      • Set STR = (Icon of (Last created item))
      • Set STR = (Icon of (Last created item))


    The only strange thing is that we can't change the attack range of a unit. Perhaps, they will add it soon.
     
    Last edited: Feb 22, 2018
  5. Xonok

    Xonok

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    I wonder if now that upgrades can be reverted you could use those for attack range. (albeit not ideal)
     
  6. Gismo359

    Gismo359

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    Holy crap this is amazing!
     
  7. Apheraz Lucent

    Apheraz Lucent

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    I laughed my ass out in real life. Have a cookie.
     
  8. Himperion

    Himperion

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    Wonder if making these Add x Hp of Shields type of abilities like Zeratul's one in Lotv are posible now.
     
  9. Apheraz Lucent

    Apheraz Lucent

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    With possibility to adjust maximum HP of units very efficiently now, it is possible - the problem is only on how to display them.

    Does anyone have any information about floating texts? If I remember correctly, we're very limited with them, and they can prove to be very useful.
     
  10. LeP

    LeP

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    Are code arrays allowed yet?
     
  11. terrio

    terrio

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  12. MasterBlaster

    MasterBlaster

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    Aaaand units? Did they increase the limit for units as well? :)
     
  13. Kacpa2

    Kacpa2

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    Hopefully they will rn not so much....still we have that silly 96 on neutral passive...... and few others that should be gone all together with all map placed unit/item limits. I hope this will be the case when it goes live in next few weeks :v
     
  14. WaterKnight

    WaterKnight

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    Is the last array slot still buggy? :)
     
  15. Marcraft22

    Marcraft22

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    Wow, I returned to Warcraft 3 modding/mapping two weeks ago and I find this, now that's a gift!! :D

    Does anybody know if Blizzard is planning to introduce a full mouselook function in the comming patches? Like the Starcraft 2 editor's one, it could be one of the biggest bombs ever dropped on the community.
     
    Last edited: Feb 22, 2018
  16. BloodDrunk

    BloodDrunk

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    The widescreen fix will break many custom UI's. Designers, back to work!
     
  17. Diegoit

    Diegoit

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    Well im from Venezuela so, i cant use this, buying a game at this moment its like a sin in this country.

    Can someone talk me about the mouse natives pls?
     
  18. Wareditor

    Wareditor

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  19. Diegoit

    Diegoit

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    Ok, ty ;)
     
  20. aider

    aider

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    So now we don't have to clean leaks?
    What changes are made here that won't make this lag like hell?
    And what is "max execution number"? (Max execution number increased to 1666666)

    Thanks in advance