- Joined
- May 26, 2017
- Messages
- 444
Bug in 1.30.4 World Editor: You cannot choose all text in a multi-line text box by pressing Ctrl-A.
A hot fix 2 days ago:
1.30.2 Hot Fix 4
LoL. I read it wrong. Instead of realizing the OP date, I read the last post dateThat's 1.30.2 lol, that's an old patch from december, we're on 1.30.4, it got bumped due to a reply
this game constantly kickes me out
It's called desyncing, I'd recommend you to restart your pc (not just warcraft) if you're suffering desyncs every single game.
They changed the sound engine to FMOD, and that's why things work differently now. However, I believe that it is now actually working better than Miles, even though some things work differently than before.2. Also the attached trigger only works in parts since the 1.30x patches though it fully worked in earlier versions and was left unchanged. The credits don't play and it doesn't run the loop actions 1-15 (special effects) anymore.
Yes, but it might be that they are now working as they should, while before we were used to how Miles worked, even though it was partially broken.3. I further noticed that some sound channels have drastically different volumes than previously. (since 1.30x patches)
Yes, I think @Kam will appreciate it. Many fun maps have been desyncing since 1.30.4, and Blizzard has not released a patch to address the issues.4. I get desyncs in several different funmaps that worked previously (my map is among these). Should I attach it?
A possible reason can be that the channel that the sound uses is muted. Please check the channel of the sound and set it to 100% before playing it in the trigger.Sound - Play Credits
The reason I mentioned it is that the sound plays if I play it from anywhere else, it just doesnt work in this trigger anymore :/
It seems that the way integers are handled in the game has been broken somewhere.
For example, the following trigger used to work Perfectly, but now (sometimes or even often) does not:
Events
--- Unit starts the effect of an ability
Conditions
--- Ability being cast is equal to Self-pause
Actions
--- Set IntegerA = (IntegerA + 1)
--- Set Caster[IntegerA] = (Triggering unit)
--- Pause (Triggering unit)
--- Wait 2.00 seconds
--- Set IntergerB = (IntegerB +1)
--- Unpause Caster[IntegerB]
Here the paused unit will now sometimes remain paused after the 2 seconds.
Before bnet 1.28 this didn’t happen, ever - even with many players casting the spell simultaneously.
Yes I do. 20 different spells use the same integers this way. None ever bugged previous to 1.28.Do you use IntegerA/IntegerB in some other triggers?
No, they probably interfere since you added some stuff and it broke.
To achieve this behaviour safely, you should use local units - that'd be better.
I just discovered that some variables have had their “variable type” field nullified.well at least the description reminds me of my problem where i didnt change a thing about the map but some functions stopped working after the patches
I just discovered that some variables have had their “variable type” field nullified.
That is: The field is blank, and you have to specify the type again. Otherwise they don’t appear in trigger actions previously configured to use them.
Maybe it’s the same for you.
I’ll check if this fixes my issue, once I get the time to go through the rest of 500+ variables and test the map they’re used in.