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    1. KILLCIDE
      KILLCIDE
      Missing a post doesnt account to doing nothing. An off topic post was deleted and another double post was merged in that thread. Regardless, that post you reported isnt a double post. However, I will delete it for being off-topic.
      1. A Void
        A Void
        I saw an earlier posts deleted, but the newer ones were left as is so I assumed (wrongly) that you guys didn't notice them? Sorry. Anyway, thank you.
        Aug 1, 2018
    2. Lordshesedarkll
      Lordshesedarkll
      Your avatar frightens me :(
      1. A Void
        A Void
        Spooktacular!
        Apr 18, 2018
      2. pyf
        pyf
        Ye armored violet pidgeon?
        ;D
        Apr 18, 2018
    3. deepstrasz
      deepstrasz
      Let go of the past or forever live in it.
      1. A Void
        A Void
        Never! I'd rather live in it.
        Apr 18, 2018
    4. thinhdqt129
      thinhdqt129
      can you share me how to control massive number of unit in your video.i want to make a battle with massive army
      1. A Void
        A Void
        No, I'm afraid I can't help you.
        Apr 18, 2018
    5. pyf
      1. A Void
        A Void
        Yep, you caught me, late as ever.
        Apr 18, 2018
      2. pyf
        Apr 18, 2018
    6. morbent
      morbent
      Wait what? You have a fix for the many units pathing calculation lag? Please, do tell. I might actually be able to create an RTS in Warcraft 3 that way...

      I'll be on the lookout for that video you mentioned in the Warcraft III patch thread.

      Edit: Just scrolled further down the thread, seeing you've already uploaded the video. DUDE, HOW the hell did u get that selection thing :D?! This is so fucking great, you gotta give me a hint man

      Edit2: Just subbed, I gotta be honest with you dude, I haven't been so excited for something game related since the Witcher 3 & Mordhau. When will you start releasing some triggers :D?

      Edit3: Just tested it, when a lot of separate player units are fighting it still lags a ton though and there is some delay between responses like patrolling or moving. Hmm, I guess I'll wait and see if you or the new patch have any solutions :)
      1. View previous comments...
      2. morbent
        morbent
        Great! I can't wait to see it.
        Good job btw. Does it even have a selection limit?
        Feb 22, 2018
      3. A Void
        A Void
        What has? The system? Everything has a limit, however, it's not probable to reach it by normal means.
        Feb 22, 2018
      4. morbent
        morbent
        Interesting. Well ok then
        Feb 22, 2018
    7. pyf
      pyf
      Thanks for showing your appreciation

      I hope I do not look like being the party crasher here.
      I visit our Facebook page only when THW is offline (generally because of maintenance work)
    8. deepstrasz
      deepstrasz
      Wow.. really...
    9. APproject
      APproject
      Hey. Just to reply to your rep comment. TGA is allowed indeed, but it can not be applied to models. Probably the only use of TGA is possible just for loadingscreens and fade filters. You are left with BLP in other cases if I recall correctly.
      1. View previous comments...
      2. APproject
        APproject
        Did they make some sort of updates? Because from my experience it does allow TGA applied to models in model editor, but it does not work when imported into the map.
        Dec 6, 2017
      3. A Void
        A Void
        It always worked, at least for me. Can you elaborate on your problem?
        Dec 6, 2017
      4. APproject
        APproject
        Last time I tried it was green box for the model and when getting back to BLP it worked. I guess I will give it a test some time again.
        Dec 8, 2017
    10. pyf
      pyf
      Thanks again,

      I also remembered that you wanted to create your own personal and private FanFIx, when the DVD/Blu-Ray would be released.
    11. pyf
      pyf
      Thanks for showing your appreciation

      The Classic Team is very probably having a hard time, delving into outdated and/or weird programing techniques (also possibly poorly documented), while at the same time given the mission to not break anything in the game.
      1. A Void
        A Void
        No problem. I just wish Classic Games Team paid more attention to what people really want, normal people and new. :)
        Sep 3, 2017
      2. pyf
        pyf
        Sep 4, 2017
    12. A Void
      A Void
      Their brands were still on fire and their hooves were made of steel. Their horns were black and shiny and their hot breath he could feel. A bolt of fear went through him as they thundered through the sky. For he saw the riders coming hard and he heard their mournful cry...
    13. PrinceYaser
      PrinceYaser
      You are not Map Reviewer??
      1. A Void
        A Void
        Nope, not anymore. I don't have the time I used to have.
        Mar 18, 2017
    14. ShadowShaman.mn
      ShadowShaman.mn
      Whats wrong dude, you are very inactive lately?
    15. A Void
      A Void
      Super busy lately... sorry for my inactivity here.
    16. Uklabokalala
      Uklabokalala
      Thank you so much! I can't believe you approved it!
      1. A Void
        A Void
        What's there not to approve? I was obliged to do it. :)
        Jan 2, 2017
    17. pyf
      pyf
      1. A Void
        A Void
        What promotion? You mean Map Reviewer? Better late than never I suppose/ :P
        Dec 28, 2016
      2. pyf
        pyf
        Dec 28, 2016
    18. Uklabokalala
      Uklabokalala
      Question, what if the collisions never turn back on?
      1. A Void
        A Void
        As I've said, you need to change the time values as you find most balanced. Try tinkering with it.
        Dec 28, 2016
    19. Lord Mahdi
      Lord Mahdi
      Thanks for your guidance friend.
      1. A Void
        A Void
        No problem, keep improving the map. :)
        Dec 28, 2016
    20. deepstrasz
      deepstrasz
      1. A Void
        A Void
        Nope, not really interested.
        Dec 23, 2016
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    A_Void
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