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Herman
Last Activity:
Dec 2, 2010
Joined:
Aug 20, 2007
Messages:
877

Herman

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Herman was last seen:
Dec 2, 2010
    1. deathdoorway
      deathdoorway
      Naa dude i like how your goin show cuz my understanding of jass is still low n im not gettin it 100% but since your taking details it is helping that much better.
    2. deathdoorway
      deathdoorway
      ahh dam lol im trying to remember all this. Good thing i could always come back to it
    3. deathdoorway
      deathdoorway
      seems simple enough. How come your leaving warcraft behind? Wut are you trying to learn more of lol
    4. deathdoorway
      deathdoorway
      sry about that long break but I'm back and ready to learn :P
    5. Dark_Dragon
      Dark_Dragon
      np i actually was forced to do it myself however it works nice and once more thanks for help!

      Greets!
      ~Dark Dragon
    6. deathdoorway
      deathdoorway
      Thanks for everything so far but i got exams all this week so ill be afk for the whole week studying and reviewing. ill try to log on time to time. I got a tag strip i could show u that i got to work which displayed a string. Player said -help and the outcome was you can blah blah blah blah
    7. Dark_Dragon
      Dark_Dragon
      a thanks i checked your system and yes this is the one i was talking about i never before checked it out but i heard of it so now i did its really impressive that you learned vjass as i remember you said "i like GUI coz everything done in jass can be done in GUI and i started my programming skills at GUI" well i can see you learned a lot, but what i am making is realistic grenade bouncing with physics formula not like you did with yours.

      Note i like yours but i can't use it for my system...
      Anyway gj and thanks for trying to help!

      Best Regards!
      ~Dark Dragon
    8. deathdoorway
      deathdoorway
      wow man that just blew me away the description of it. I'm trying to understand it. ive tried a normal jass trigger in the map and IT WORKS lol. it was a normal trigger of a player saying a chat string and it said something out of it. I did a variable too. I was wondering do u have to create a varaible to use it or u could just say it?
    9. Dark_Dragon
      Dark_Dragon
      Hi Herman!

      i just run in some trouble making of my system. As i remember you did in the past some sort of object bouncing system, i am not sure but i think you did or i read somewhere really not sure but if you did can you tell me physics / math formula you used and constants you where using.
    10. deathdoorway
      deathdoorway
      First i got the newgenpack because of triggers i was trying to exam of jass. didnt really help cause i cant break it down. So i went to a Jass tutorial site and i learned how to break it down by wut set mean and call and how to store variables.

      P.S. i did what you said about the new map wuts next
    11. Dark_Dragon
      Dark_Dragon
      nah it was good, even now its easier to work with radians... I said same speed but work with that whats easier to you! Back then for me it was easier to work with degrees but now nope... ^^ Your suggestion was good believe me
    12. deathdoorway
      deathdoorway
      well first off im not that good of a triggering person. I understand the basic understanding of GUI. I can trigger anything in it but it will leak or not always work. I started to learn jass the other day. I know enought to know how it works and how to break it down. I wish to know how to make something unleakable or learn jass. anything helps thanks
    13. deathdoorway
      deathdoorway
      Herman I like your works a lot. Umm I was wondering by any chance could teach me :)
    14. Herman
      Herman
      You can play with it as much as you'd like :)
    15. Yume
      Yume
      hai
      i`ve seen you 4 missile shot.
      i`d liked that greatly.
      don`t you mind if i`ll try to change it a little for air units?
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  • About

    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Kirin Tor
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