Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The Kul Tiras Hydromancers are spellcasters who specialize in water-based spells or hydromancy. When the admiral learned that the New Horde stole ships from Southshore, his navy quickly tracked the orcs to the open seas, but both fleets were then hit by a storm that caused some of their ships to land on the Darkspear Islands.
Through their cunning use of tidal magic, Kultiran Hydromancers changed the tide of battle in their favour.
Import the .mdx main file to your map using the Asset Manager at the path: kultirashydromancer.mdx
Import the .mdx portrait file to your map using the Asset Manager at the paths: kultirashydromancer_portrait.mdx
Import the textures to your map using the Asset Manager at the paths: Units\Human\KulTirasHydromancer\kultirashydromancer_main_orm.dds, Units\Human\KulTirasHydromancer\kultirashydromancer_main_diffuse.dds.
Wow, I love this new staff. On the other hand, I am more divided regarding the new face. Paladin's head seems too massive compared to the rest of the body, maybe it should be slightly reduced in size.
Could you also upload the earlier version of the model (with the younger face of the rogue apprentice) but with the new staff and a handmade icon?
P.S. : I would like to know, what would be the cleanest way to change the team color on an icon or even a specific tint on any texture (skins), without altering the small variations in it? Are there good detailed tutorials I could check out? I have already searched for this but so far, I have been quite disappointed in my research.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.