Villagers Re-Reforged

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VILLAGERS RE-REFORGED

Custom set of Villagers models, with the addition of fixed and expanded default game villagers model. It also includes children models, with a noticeable amount of new animations. In the vanilla game, villagers are clones and their animations are not very well organized, and this is very noticeable in up close cutscenes or in RPG styled maps. This is no more, with this villagers pack.

The models were developed by me for Warcraft 3 Re-Reforged. It also comprehends a rich female villager by Moonman and two aged villagers (male and female) by Mr Ogre Man. I think many mapmakers could benefit from a much more varied set of villagers. You are free to use them but you are required to give credits to me and Moonman for them (and it is very welcome if you link my project along with the credits).

The models are fully functional, both gameplay and cinematic wise, and they are compatible with the respective Villager/Child unit facial animations. The rich male villager has the Chaplain facial animations, instead.
The model and animation edits are done using Reteras Model Studio.

INSTALLATION
For files related to fixed vanilla models:
  • Import VillagerFemaleFixed.mdx to your map using the Asset Manager at path: units\critters\VillagerWoman\VillagerWoman.mdx
  • Import VillagerMale2Fixed.mdx to your map using the Asset Manager at path: units\critters\VillagerMan1\VillagerMan1.mdx
  • Import VillagerMaleFixed.mdx to your map using the Asset Manager at path: units\critters\VillagerMan\VillagerMan.mdx
  • Import ChildExpanded.mdx to your map using the Asset Manager at path: units\critters\VillagerKid\VillagerKid.mdx
  • Import Child2Expanded.mdx to your map using the Asset Manager at path: units\critters\VillagerKid1\VillagerKid1.mdx
For all other files:
  • Import the .mdx main files to your map using the Asset Manager at the paths:
    VillagerFemaleGreen.mdx
    VillagerFemaleRed.mdx
    VillagerFemaleWhite.mdx
    VillagerFemaleYellow.mdx
    VillagerFemaleRich.mdx
    VillagerMale2Green.mdx
    VillagerMale2Grey.mdx
    VillagerMale2Red.mdx
    VillagerMale2Yellow.mdx
    VillagerMaleBlack.mdx
    VillagerMaleBlue.mdx
    VillagerMaleGreen.mdx
    VillagerMaleYellow.mdx
    VillagerMaleRich.mdx
    ChildGreen.mdx
    Child2Purple.mdx
  • Import the .mdx portrait files to your map using the Asset Manager at the paths:
    VillagerFemaleGreen_Portrait.mdx
    VillagerFemaleRed_Portrait.mdx
    VillagerFemaleWhite_Portrait.mdx
    VillagerFemaleYellow_Portrait.mdx
    VillagerFemaleRich_Portrait.mdx
    VillagerMale2Green_Portrait.mdx
    VillagerMale2Grey_Portrait.mdx
    VillagerMale2Red_Portrait.mdx
    VillagerMale2Yellow_Portrait.mdx
    VillagerMaleBlack_Portrait.mdx
    VillagerMaleBlue_Portrait.mdx
    VillagerMaleGreen_Portrait.mdx
    VillagerMaleYellow_Portrait.mdx
    VillagerMaleRich_Portrait.mdx
    ChildGreen_Portrait.mdx
    Child2Purple_Portrait.mdx
  • Import the textures to your map using the Asset Manager at the paths:
    villager_female_hair_diffuse_blonde.dds
    villager_female_hair_diffuse_red.dds
    villager_female_hair_diffuse_vblonde.dds
    villager_female_main_diffuse_green.dds
    villager_female_main_diffuse_red.dds
    villager_female_main_diffuse_white.dds
    villager_female_main_diffuse_yellow.dds
    villager_female_main_diffuse_rich.dds
    villager_male_hair_diffuse_blonde.dds
    villager_male_hair_diffuse_red.dds
    villager_male_main_diffuse_black.dds
    villager_male_main_diffuse_blue.dds
    villager_male_main_diffuse_green.dds
    villager_male_main_diffuse_yellow.dds
    villager_male_main_diffuse_rich.dds
    villager_male_main_normal_rich.dds
    villager_male_main_orm_rich.dds
    villager_male2_hair_diffuse_blonde.dds
    villager_male2_hair_diffuse_red.dds
    villager_male2_main_diffuse_green.dds
    villager_male2_main_diffuse_grey.dds
    villager_male2_main_diffuse_red.dds
    villager_male2_main_diffuse_yellow.dds
For aged villagers files:
  • Import the .mdx main files to your map using the Asset Manager at the paths:
    Agedmale.mdx
    Agedmale_portrait.mdx
    AgedFemale.mdx
    AgedFemale_portrait.mdx
  • Import the .mdx main files to your map using the Asset Manager at the paths
    Agedmale_diffuse.dds
    Agedmale_normal.dds
    Agedmale_orm.dds
    Agedmale_hair.dds
    Agedfemale_diffuse.dds
    Agedfemale_normal.dds
    Agedfemale_hair.dds
NOTE

Icons are pretty standard, if someone interested in RPG maps wants to make better icons, it's welcome to share them and I'll be glad to replace my own and give credits. For RTS maps I think the ones currently available are more then enough.

ACKNOWLEDGEMENTS

Moonman for the rich villager textures.
Mr Ogre Man for the aged villager textures.
Contents

Aged villager female (Model)

Aged villager female icons (Icon)

Aged villager female Portrait (Model)

Aged villager male (Model)

Aged villager male icons (Icon)

Aged villager male Portrait (Model)

Child 2 Purple Re-Reforged (Model)

Child 2 Purple Re-Reforged Icon (Icon)

Child 2 Purple Re-Reforged Portrait (Model)

Child Green Re-Reforged (Model)

Child Green Re-Reforged Icon (Icon)

Child Green Re-Reforged Portrait (Model)

Female Villager Green Re-Reforged Icon (Icon)

Female Villager Red Re-Reforged (Model)

Female Villager Red Re-Reforged Icon (Icon)

Female Villager Red Re-Reforged Portrait (Model)

Female Villager Rich Re-Reforged (Model)

Female Villager Rich Re-Reforged Icon (Icon)

Female Villager Rich Re-Reforged Portrait (Model)

Female Villager White Re-Reforged (Model)

Female Villager White Re-Reforged Icon (Icon)

Female Villager White Re-Reforged Portrait (Model)

Female Villager Yellow Re-Reforged (Model)

Female Villager Yellow Re-Reforged Icon (Icon)

Female Villager Yellow Re-Reforged Portrait (Model)

Male 2 Villager Green Re-Reforged (Model)

Male 2 Villager Green Re-Reforged Icon (Icon)

Male 2 Villager Green Re-Reforged Portrait (Model)

Male 2 Villager Grey Re-Reforged (Model)

Male 2 Villager Grey Re-Reforged Icon (Icon)

Male 2 Villager Grey Re-Reforged Portrait (Model)

Male 2 Villager Red Re-Reforged (Model)

Male 2 Villager Red Re-Reforged Icon (Icon)

Male 2 Villager Red Re-Reforged Portrait (Model)

Male 2 Villager Yellow Re-Reforged (Model)

Male 2 Villager yellow Re-Reforged Icon (Icon)

Male 2 Villager Yellow Re-Reforged Portrait (Model)

Male Villager Black Re-Reforged (Model)

Male Villager Black Re-Reforged Icon (Icon)

Male Villager Black Re-Reforged Portrait (Model)

Male Villager Blue Re-Reforged (Model)

Male Villager Blue Re-Reforged Icon (Icon)

Male Villager Blue Re-Reforged Portrait (Model)

Male Villager Green Re-Reforged (Model)

Male Villager Green Re-Reforged Icon (Icon)

Male Villager Green Re-Reforged Portrait (Model)

Male Villager Rich Re-Reforged (Model)

Male Villager Rich Re-Reforged Icon (Icon)

Male Villager Rich Re-Reforged Portrait (Model)

Male Villager Yellow Re-Reforged (Model)

Male Villager Yellow Re-Reforged Icon (Icon)

Male Villager Yellow Re-Reforged Portrait (Model)

Female Villager Green Re-Reforged (Model)

Female Villager Green Re-Reforged Portrait (Model)

Female Villager Re-Reforged (Model)

Male 2 Villager Re-Reforged (Model)

Male Villager Re-Reforged (Model)

Child Re-Reforged (Model)

Child 2 Re-Reforged (Model)

Reviews
Mr Ogre man
Very useful. The only issue that I see is that maybe they could've had some other hairstyles, specially the female peasant.
Level 46
Joined
Apr 18, 2008
Messages
8,261
Woow, you weren't kidding. I love this. :)
I would maybe suggest to introduce more changes in terms of the facial hair and hairstyles for both the men and the women. You could also maybe take some assets from the High Elf villagers or other generic human units. Finally, some headswaps from combat soldiers without their headgear could be nice. The Bandits would make for a nice set of villagers I think.
 

InsaneMonster

Hosted Project: W3RR
Level 21
Joined
Jul 20, 2011
Messages
297
Woow, you weren't kidding. I love this. :)
I would maybe suggest to introduce more changes in terms of the facial hair and hairstyles for both the men and the women. You could also maybe take some assets from the High Elf villagers or other generic human units. Finally, some headswaps from combat soldiers without their headgear could be nice. The Bandits would make for a nice set of villagers I think.

Headswaps is a big no if you want to keep facial animations. I will probably do the same treatment for elves, I didn't want to go overboard with the hairstyles, because it took a lot of time even to make these.
 
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