I modified the Thrall (Dismounted) model to include a spell, attack, death, and dissipate animation so that it is more usable as an in-game hero rather than just a prop for a campaign like the built-in version.
Also, the mountless thrall in-game has a slightly different color of armor. I did not check if this is left over from some previous art style in the beta, but regardless I modified this model to use the armor color of the mounted Thrall hero from the campaign.
Edit: Update to include an improved version of this model that was updated by @InsaneMonster and sent to me. Please credit him if you use his updated version! Thanks.
Useful edit. You can replace the existing model by importing this at C:\Warcraft III\_retail_\units\orc\thrallmountless\thrallmountless.mdx and thrallmountless_portrait.mdx
I'd advise removing the LODs, but since this is made as a quality of life...
I'm currently working on Re-Reforging the prologue campaign, Exodus of the Horde. No new story addition, but improved design, terrain, difficulties and expecially cutscenes!
You can find my project details here: Warcraft 3 Re-Reforged Prologue Campaign
Since you added some missing animations to Thrall (unmounted) model (amazing work btw), may I ask if you can add aslo a no-glow variant of it? That could be useful for cutscenes.
Also, I noticed some animations in the default model are not working (like cinematic introduction one not resetting to the proper position once finished) and the head bone is not present (I cannot make it turn its head).
If you ever fix these problems with the model I would gladly use your updated model extensively in my project, giving proper credits of course =)
Yes, assuming the skeletons are compatible you can have an Attack One and an Attack Two animation like the Siege Engine (Barrage) and this will cause the animation played to be the one corresponding to the unit's attack.
This looks really good. I wouldn't peg him to be a ranged hero still, though. You can base his animations off of his Heroes of the Storm counterpart, where Thrall is a melee attack unit. He wouldn't have the same attack animation(s) as a Paladin now, though. I don't know if you're actually considering suggestions for this model [anymore], but yeah, this was worth a shot.