• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Owner
Joined
Oct 6, 2004
Messages
10,212
hivewebshop3-png.378017


"Ey take ya time, look around, see if there's somethin' ya like."


SHOP NOW

Ever since my interview with BlademasterRUSH I was surprised by how many people wanted to get their own HIVE t-shirt / hoodie. So here you go.

The HIVE Merch Shop is now online! We've set up a shop with Teespring to bring you a bunch of sweet options. We will add more cool merch over time but the shop is definitely worth a visit now.

I hope to one day quit my job and work on HIVE fulltime. That would be so much fun. By buying something from the store, you will help with that goal.

Big thanks to @Archian as well for helping setting up the store and creating art for it.

Three t-shirts on the store were made by @Mythic. Those are the "Like", "Love" and "MasterHaosis" shirts. By buying any of these, you will be supporting Mythic as he will get 50% of the their commission. If you also have a good idea for a design for the store, we'd love to work with you.

PS: It's me wearing one of the new t-shirts in the banner :grin:.
 
Joined
Apr 24, 2012
Messages
9,802
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A wave of heroic fervor ripples across the war-torn modeling fields. Time has come to create the neutral hero of your dreams. The Hive's very first HD MODEL CONTEST is here!

Put your modeling prowess to the test and join in the fun today! Visit the contest thread for more details.



 
Joined
Apr 24, 2012
Messages
9,802
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   Last Stand is a passion side-project that I started for myself and a few close friends over a decade ago. It was a map that we had fun playing together and one that I loved to tinker with in my free time. We kept coming back to it over and over again throughout the years and finally, once Reforged was announced, I decided it was time to put some real effort into it. It is currently still in alpha and has a long roadmap ahead of it! A lot of which is driven by feedback from the community.

While I am currently the only developer on the project, Last Stand wouldn't be anything close to what it is now if it weren't for the very patient quality assurance team supporting it from the get-go. Whyexes, Comus, DavidIsCool, and Bisongun have all contributed massively to the project by playtesting what was a buggy mess of a game for over hundreds of hours. Thank you, guys!

Like with many of the beloved maps that I grew up on; my goal for Last Stand is to create an experience that players like myself and my friends will delight in and be excited to come back to over and over again for years to come. Its success is only made possible by the passionate members of the Last Stand community and, although it is still young, it is growing larger each day. Come join us and help Last Stand reach its full potential!

Finally, it's a great honor to be an officially hosted project on Hive! The Hive community has provided invaluable resources in the development of this project and I'm very proud for Last Stand to be an official part of the site. My hope is that through this project I can give back what little I can to this great community. Thank you, everyone!
 


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Built for both Classic and Reforged, the Last Stand is a multiplayer post-apocalyptic zombie survival game where players build and defend a camp in a large open world.


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  Build your camp during the day but make sure you get your defenses up before nightfall! The undead spawn around your camp in vast numbers at night and each night introduces a new Elite undead type to contend with.


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  Build solo or with your friends - with no pre-defined building locations you can set up your camp anywhere! Not sure where to build? Use the "-bases" chat command to show recommend spots identified as Green, Yellow and Red spots on the minimap. Green spots are easy to defend solo with only 1 entrance, Yellow spots are hard to defend solo with 2-3 entrances. Red spots are very hard with 4+ entrances to defend and will require working with a friend. With the Builder job a Survivor can cut down trees to expand your camp. Get creative with your bases!


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  Assign survivors jobs to give them new skills and abilities. Give a Survivor the Builders Tools to assign them the Builder job unlocking more advanced buildings in the tech tree. Or, give a Survivor the Rusty Sword item to assign them the Militia job to give them an attack to help defend your camp. There are additional jobs: Spearmen, Marksmen, Medics and even more jobs being added in the future.


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  Send your hero out to explore the map while your soldiers defend the camp. Loot abandoned buildings, mines, piles of junk, etc to find more resources, exciting items, more Survivors or, if you're unlucky, the undead! Bring items back to your camp to beef up your soldiers.


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Watch a playthrough by xWizard to familiarize yourself with the gameplay.


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Site Director
Joined
Jan 1, 2006
Messages
3,152
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The team behind Warcraft: Chronicles of the Second War has released a huge model pack featuring HD Dwarven Unit Models, Doodads and more! Here's an example of an Ironforge Mage. All of the models are available on the project's resource section. The team hope the community will make good use of these assets!


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Check out their awesome release trailer!


Epic unit showcase!


They worked tirelessly to bring you this high quality model pack. So please give them some love! Share the trailer, donate, subscribe etc.



 
Joined
Apr 24, 2012
Messages
9,802
1.32.10 PATCH NOTES

Blizzard said:

April 13, 2021


Lok Tar!

Thanks to the community for all the testing and feedback during the PTR phase. We began the PTR with a focus on the Undead vs. Human matchup and item balance, and working with you, we made additional changes to the Orc vs. Night Elf matchup.

Thank you!

BALANCE​

HUMAN
  • Improved Lumber tech requirement removed
  • Advanced Lumber tech requirement changed from Castle to Keep
  • Knights have Sundering Blades by default
  • Priest Dispel range increased from 600 to 700
  • Towers now repair 5 seconds faster
  • Thunderclap AOE reduced from 300/350/400 to 300/325/350

NEUTRAL
  • Pandaren Brewmaster’s strength and intelligence increased by 1
  • Breath of Fire max damage increased from 480/720/1080 to 480/800/1200

NIGHT ELVES
  • Druid of the Claw starting mana increased from 100 to 125
  • Mountain Giant Second Taunt removed
  • Mountain Giant Taunt cooldown reduced from 16 to 14 seconds
  • Mana Flare damage per mana increased from 3 to 4
  • Mana Flare max damage increased from 90 to 100
  • Faerie Dragon base damage reduced from 13 to 12

ORCS
  • Scroll of speed cost increased from 50 to 70
  • Serpent Wards experience bounty increased from 12.5/20/30 to 12.5/30/42.5

UNDEAD
  • Acolyte hit point regeneration while on Blight reduced from 4 to 3 hp per second
  • Rod of Necromancy cooldown reduced from 26 to 24
  • Ritual Dagger cost reduced from 125 to 100
  • Cryptlord’s Impale hero stun duration reduced from 1/2/3 to 1/1.5/2
  • Cryptlord’s Impale damage reduced from 75/120/165 to 60/105/150
  • Boneyard no longer requires sacrificial pit
  • Frost Armor’s on hit duration now scales 3/5/7

ITEMS
  • Alleria’s Flute of Accuracy bonus reduced from 0.1 to 0.075
  • Ancient Janggo of Endurance bonuses reduced from 0.05/0.1 to 0.03/0.075
  • Khadgar’s Pipe of Insight bonus reduced from 0.75 to 0.5
  • Legion Doom-Horn bonuses reduced from 0.5/1.0 to 0.3/0.075
  • Scourge Bone Chimes bonus reduced from 0.2 to 0.15
  • Warsong Battle Drums bonus reduced from 0.1 to 0.075
  • The Lion Horn of Stormwind bonus reduced from 2 to 1.5
  • All items resell percentage increased from 50% to 60% of the item’s original cost
  • Scroll of Town Portal cost reduced from 350 to 325

BUGFIXES
  • Fixed an issue of inconsistent rally flag behavior on Goldmines which could reveal player locations in the Fog of War.



 

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