• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Media Manager
Joined
May 25, 2007
Messages
4,265
The Hive's community continues its ceaseless work.
Today we're looking at @Kaigar's promising new multi-player project which embraces Reforged's modernized graphics.

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Frostcraft is a multi-player action RTS designed to reward both tactic and skill.
Enter the unforgiving lands of the north as one of 35 original heroes in a 4v4 fight for supremacy.


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Frostcraft heroes are inspired by Warcraft's iconic classes and races and are designed with no set "role" in mind.
There's always a new strategy to discover or a new way to play your favorite hero.

Other than items and abilities, you can choose one of many versatile pets to accompany you in your battles.
These adorable companions follow you and attack enemies automatically, each with a unique aura to buff your allies or hinder your opponents.

Crystals serve as the map's secondary unique resource.
These precious gems are generated in your base over time and allow you to upgrade or recruit new units for your faction.

As the game progresses, new objectives become the focus of the battlefield.
Aggressive strategies and well-timed offensive maneuvers can turn the tides of the battle at any time.
Slaying any of the four bosses awards the team a powerful orb and adds a special unit to your faction's army.
Contested structures become more important but increasingly harder to defend.

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Media Manager
Joined
May 25, 2007
Messages
4,265
RemasterDisaster.png

An article was recently posted on Bloomberg detailing Activision Blizzard's failed WarCraft III remaster.

Reforged was announced in 2018, promising modernized graphics, a reinvigorated campaign experience, and “over four hours of updated in-game cutscenes and re-recorded voice-overs.” Such promises entailed a challenging budget - ultimately cut down by Activision due to WarCraft III's relatively unimportant (monetization-wise) status compared to the company's heavy-hitting franchises.

Blizzard's official stance on the scrapped cinematics/voiceovers was that “we did not want the in-game cutscenes to steer too far from the original game.” Recent documentation and interviews with people close to the project revealed that this was in fact due to substantial budget cuts and internal arguments over the game's direction, as well as a lack of clarity on whether the game is a remaster or a remake.

Already on Blizzard's sideline during Reforged's development, the Classic Games Team was hampered by a limited budget, constant miscommunication, unrealistic expectations, unprofessional management by team head Rob Bridenbecker, and low morale. Remastering a single campaign mission reportedly took months. The art style was argued over up until release, evident in the game's disjointed mix of cartoony environments and highly detailed units. Reportedly members of the team took on multiple jobs and went through hefty amounts of overtime to get the game to its release state. Revised scripts and re-recorded dialogue were discarded. More and more features, both promised for the remaster and present in the original game were dropped. Developers cited that Bridenbecker and other executives were "totally out of touch," and that several warnings voiced by their department were "ignored".

According to internal sources Blizzard willingly pushed for a premature release due to large pre-order numbers. "We took pre-orders when we knew the game wasn't ready yet," the developers shared, along with citing that Blizzard failed to “resist the urge to ship an unfinished product because of financial pressure.” Despite its state, the game was not delayed out of fears of potential refund requests.

Weeks after the disastrous launch of Reforged, developers promised to return many of the game's now missing features through “a new team dedicated to updating WarCraft III: Reforged with improvements." Eight months later, The Classic Games Team was disbanded. Eighteen months on and few if any of the promised updates have been brought to light.

The modding community has been busy during this time, however, with W3Champions bringing a competitive ladder back to the game, and more recently the Quenching Mod unlocking custom campaigns on the Reforged client. It seems that despite Activision Blizzard's failed remaster, WarCraft III's journey is far from over.

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Media Manager
Joined
May 25, 2007
Messages
4,265

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The WarCraft 3 Quenching Mod version 1.5 is finally here, bringing custom campaigns to Reforged for the first time!


Join us with @Zorrot for a quick demonstration on how to load, run, and play .w3n files within the Reforged client.​



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Special thanks to @Zorrot, @jixed and Keno for the mod and @OutsiderXE, @Tommi Gustafsson and @Shar Dundred for the custom footage.

More about Quenching Mod here:


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Site Director
Joined
Jan 1, 2006
Messages
3,152
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Greetings Community!

The Workshop forges continue to blaze! We have added a brand new resource section: Music & Sounds!
This section has been on our to-do list for many years, and now it's finally here!

Users can now upload custom-made audio files in MP3 format under the following types:

  • Ambient
  • Dialog
  • Music
  • Sound effects / SFX
  • Unit soundset
    • HINT - Members can link sounds to a specific model! If you want to submit a soundset or specific sounds for a model, you must upload it to the Sounds section, then edit the model and add the soundset under "Assets".
But how to know if a sound match the one you are looking for without having to download it first? View in 3D doesn't work with sounds, obviously, so instead: Hear a preview by playing the music / sound directly from your browser!

Be advised that sound / music submissions are subject to moderation and must not violate the site rules. Also note that specific sound submission policies are missing at the moment, but will be added soon enough.

NOTICE - This new resource section needs reviewers and moderators, please see our current
Job Openings thread, for a list of all open staff positions.
 

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