CSW - Resources

Greetings!

As you know we made quite a few custom models, textures and icons for the project. This thread will serve as a collection of them.
First of all to not spam the resource sections on Hive, and to have a better overview for you all, plus the ability to post feedback.

Note: Not all models will be released right away, we plan to do so later on when the campaign is finished.


Crediting:
When using these assets do credit our team (LoreCraft Designs).

Dwarf Unit models have additional crediting:
Trolldaeron
Mr Ogre Man
Vulfar


Update:
  • Added CSW Doodad Pack
  • Added Dwarf resource "Mega-Pack" with full faction unit model of Ironforge, Wildhammer and Dark Iron dwarves, as well as buildings of Ironforge and Wildhammer dwarves.




Doodad pack is out!

Will be constantly updated, for now it's already a couple of models:
CSW - Doodad Pack
 

Attachments

  • Ironforge Units.zip
    53.5 MB · Views: 263
  • Dark Iron Units.zip
    42.5 MB · Views: 175
  • Dwarf Doodads.zip
    58.1 MB · Views: 183
  • Dwarf Buildings.zip
    72.5 MB · Views: 96
  • Dwarf Buildings - Snowed.zip
    99.6 MB · Views: 84
  • Wildhammer Buildings.zip
    52.8 MB · Views: 85
  • Wildhammer Units.zip
    30.9 MB · Views: 58

Archian

Site Director
Level 43
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2,196
Please please please upload them to the resource section 🙏 But very nice guys :)
Oh you did! I’m just confused by the zips too. Very nice!!
Some of them atleast. I think they plan to upload all of them eventually. But I think there's over 70 models, so they didn't want to spam the resource section.
Although, I have suggested they added them into bundles e.g. Wildhammer, Dark Iron and Bronzebeards in the resource section.

Though, I wouldn't mind having an individual upload of each model like they have atm. So people can download a specific model without having to download all of them at once. I guess they could have both individual uploads and packs.
 
Excellent models guys you're amazing.
I've started to test these Models and so far I've found bug that Ironforge Captain doesn't have Stand Ready animation when attacking FYI. :)
Thank you, sadly some of those simple oversight must have slipped through at the polishing phase. We will get to it ASAP!

The Wildhammer Druid has been fixed, his Dwarf Form how has a Stand Ready animation.

Ironforge and Dark Iron Captains' do not need a Stand Ready animation since their attack are based upon Stand anim. Same with Defend variant.
 
Last edited:
Level 1
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Apr 17, 2021
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Love the models, been playing around with the Wildhammer ones.

Im a bit of a noob at World Edit, so im hoping someone may have some advice for how to set up the Wildhammer Druid's shapeshift? It does the animation to turn into a Wildkin, but then once the animation is over it's just a bear. Coming out of Bear is then a Night elf in the animation, before it turns back to the actual Wildhammer Druid model.
 
Level 39
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Apr 18, 2008
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8,048
Love the models, been playing around with the Wildhammer ones.

Im a bit of a noob at World Edit, so im hoping someone may have some advice for how to set up the Wildhammer Druid's shapeshift? It does the animation to turn into a Wildkin, but then once the animation is over it's just a bear. Coming out of Bear is then a Night elf in the animation, before it turns back to the actual Wildhammer Druid model.
What's happening is the animations "Morph" and "Morph Alternate" play based on the unit that is actually on the field (first a Dwarf Druid then a Night Elf Druid in Bear Form), which creates a mismatch since the actual unit they turn into isn't properly set up. The art plays but the game mechanics don't support what's happening.
You need to set up two units, a Druid and a Wildkin. The Wildkin unit has to use the Druid model as well, and in the tab "Art - Required Animation Names" (or something similar to it, I'm going from memory, haven't opened WE in a few years), it needs to have the tag "Alternate". Finally, both units need to use an appropriately edited Ability. You can base it on any morphing ability, such as the Druid of the Claw's "Bear Form" and "Night Elf Form". Edit those two abilities appropriately (change their icon, name, and of course, the unit they morph to) in the Ability Editor. It would be best to make new units and abilities based on the existing ones rather than directly modify the Night Elf abilities (so as to not mess with potentially using the base abilities / races later on, and for better organization), to do simply do CTRL+C --> CTRL+V on the Night Elf druid and his abilities before editing any fields.
So the end result should be something like:
Wildhammer Druid unit --> Has the "Wildkin Form" ability
Wildhammer Druid [Wildkin Form] unit --> Has the "Dwarf Form" ability
Both units need to use the downloaded model, the "Wildkin Form" unit has to have the "Alternate" animation tag, the "Wildkin Form" ability has to be linked to the "Wildkin Form" unit, whereas the "Dwarf Form" ability has to be linked to the original "Wildhammer Druid" unit.
 
Level 2
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Mar 20, 2021
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Thank you, sadly some of those simple oversight must have slipped through at the polishing phase. We will get to it ASAP!

The Wildhammer Druid has been fixed, his Dwarf Form how has a Stand Ready animation.

Ironforge and Dark Iron Captains' do not need a Stand Ready animation since their attack are based upon Stand anim. Same with Defend variant.
Hi Moonman , I see what you mean but they simply reset to Stand Position after attack if they don't use defend sorry for the bad quality.
Is it something I can change directly in editor?
 

Attachments

  • video-1618737692.mp4
    843.2 KB · Views: 0
Level 39
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Hi Moonman , I see what you mean but they simply reset to Stand Position after attack if they don't use defend sorry for the bad quality.
Is it something I can change directly in editor?
As you can see the transition is smooth, Stand and Stand Ready are both the same pose intentionally. You can think of their "Stand" as their default ready position in combat. And on a related note, these models do not have a unique "Stand Ready" animation. There is nothing you can change - this is working as intended.
 
Level 2
Joined
Mar 20, 2021
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As you can see the transition is smooth, Stand and Stand Ready are both the same pose intentionally. You can think of their "Stand" as their default ready position in combat. And on a related note, these models do not have a unique "Stand Ready" animation. There is nothing you can change - this is working as intended.
I mean don't get me wrong these models are amazing just thought that the animation was missing but if this was intended it's all right , true on that point transition is very smooth.
 
Level 2
Joined
Apr 14, 2021
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Well mate, now we have different buildings for the different dwarf clans. Does anyone want to make a unique building model for the different human kingdoms?:thumbs_up:
 
Eventually, you should really upload these to the resource section :)

Both individually and in pack bundles :)
Alright, we'll do it in parts, not EVERYTHING at once.

Also at the end of the day, it's more lightweight to download the pack here, at least 2x smaller file size because of portrait requires all texture again on model section.
 
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