1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  3. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  4. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  7. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Tortoise Haven

Submitted by Kaer#2460
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
My entry for the 2020 Melee Mapping contest


Tileset:
Sunken Ruins with some Lordaeron Summer influence
Players: 1v1
Resources: 2x 13,500 (starting positions), 2x 11,000 (natural expansions), 2x 10,000 (hard expansions)
Creepcamps: 8x Green, 11x Orange, 2x Red
Neutral buildings: 1x Tavern, 1x Goblin Shop, 1x Marketplace, 2x Goblin Laboratory
Approach: Tortoise Haven aims to be a modern version of Echo Isles with the same axial symmetry and similar early- and midgame objectives. Additionally, this map features a few lategame objectives including two red spots and two additional goldmines in order to avoid stale two base vs. two base lategame situations that are quite common on EI.

[​IMG]
Previews
Contents

Tortoise Haven (Map)

Reviews
mafe
Approved based on the results and reviews of the 6th melee mapping contest: Hive Cup 2020: Melee Mapping Contest #6 - Results Additional comments: -The map is definitely an improvement on EI, but I wouldnt probably even have made the connection if it...
  1. WolfFarkas

    WolfFarkas

    Joined:
    May 21, 2013
    Messages:
    1,311
    Resources:
    2
    Maps:
    2
    Resources:
    2
    I am not pro, so is not much the knoledge I can offer you,

    1) Red creep, late marketplace may favour BM windwalk, in my experience , marketplace should have an orange creep. to reduce that advantage, so other races can use it sooner.
    2) I always followed the rule of not put 2 charged to near each, if 1 player gets both, can be, important, I tend to scatter the charged.
    upload_2020-9-11_21-40-37.png

    3) First time seeing a tome of knoledge in a green, I only hope you are 100% sure about that
    4) I always was used to put more gold in hard expansions as a prize for expand there first than the natural, I dunno orcs can late expand to a hard mine while hu always goes for the easy. and in terms of plays I always like to see un-predictive plays over predictive expandings.

    Maybe I am wrong in all my points, so these are subjetive sugestions

    very solid entry, is amazing, I really like it.
     
  2. Kaer#2460

    Kaer#2460

    Joined:
    Jan 29, 2017
    Messages:
    27
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Thank's for the feedback and praises. I'll collect some more feedback and decide if it's reasonable to deliver an update after the contest.

    I think it isn't as necessary to balance around BM because it is not the 100% to go hero anymore for Orc. All races can use the marketplace at night OR buy an invis potion to use it during daylight. But I'll keep that in mind and consider swapping the orange and red spots in the Northeast.

    I don't think it's that problematic because both spots are contested ones. But if I end up changing the red spot in Northeast, I might as well change some more itemdrops.

    EI does the same. Even same location :p

    I think going down with lategame goldmine values is generally correct but I'll consider giving it another 1000 to make it 10k.
     
  3. WolfFarkas

    WolfFarkas

    Joined:
    May 21, 2013
    Messages:
    1,311
    Resources:
    2
    Maps:
    2
    Resources:
    2
    true but the shadow of years BD orc play still are in my mind. old habits die hard

    I see, yeah is something I read from another mapper/player, dont get crayzy with charged in the creep route, so I tend to scatter charged. perma-charged-perma-charged

    I should study ladder maps more, I use this page to remember creep levels and skills, , WC3 - 1V1 RANKED - CREEP MAPS BY SHAKENBAKE
    for loot, mafe taugth me in over like in 25 maps, so to me is like, I dunno pure instinct, usually loot is my strong point.

    I see

    if you look my map, it looks like a tortoise shell because of the pathing, trees looks like legs, head and tail.
    joke: I thing you and me are some sort of tortoise team, go turtles go!.

    good luck
     
  4. Kaer#2460

    Kaer#2460

    Joined:
    Jan 29, 2017
    Messages:
    27
    Resources:
    5
    Maps:
    5
    Resources:
    5
    I decided to implement some of your changes for now:
    - red and orange creepcamps in the Northeast swapped
    - changed c3 for p3 in Southwest orange camp
    - increased third goldmine to 10k

    Thanks again for your feedback @WolfFarkas !

    Powerup2 was problematic when it contained tome of experience. Since TOE is removed, PU2 is completely fine.
     
  5. mafe

    mafe

    Map Reviewer

    Joined:
    Nov 2, 2013
    Messages:
    630
    Resources:
    11
    Maps:
    10
    Tutorials:
    1
    Resources:
    11
    Approved based on the results and reviews of the 6th melee mapping contest: Hive Cup 2020: Melee Mapping Contest #6 - Results

    Additional comments:
    -The map is definitely an improvement on EI, but I wouldnt probably even have made the connection if it wasnt for the screenshot. Having labs instead of mercs should change a lot.
    -Dont know if intentional or not, but the shallow water islands behind the main bases can be used for gargs to heal up.
    -Good mix of standard and unusual creeps.
    -Very interesting early game creeping options.

    Also of course, once again congratulations on the winning the contest!
     
  6. stan0033

    stan0033

    Joined:
    Jun 27, 2010
    Messages:
    1,868
    Resources:
    16
    Models:
    4
    Icons:
    1
    Packs:
    1
    Skins:
    2
    Maps:
    7
    Spells:
    1
    Resources:
    16
    The design of this map is amazing, the idea and the execution. Also, the description is very attractive compared to the other contestants! No wonder it's first place!
     
  7. stan0033

    stan0033

    Joined:
    Jun 27, 2010
    Messages:
    1,868
    Resources:
    16
    Models:
    4
    Icons:
    1
    Packs:
    1
    Skins:
    2
    Maps:
    7
    Spells:
    1
    Resources:
    16
    What did you do to your map man? I can't open it in the world editor and ALSO, i cant select it in the maps browser in the game BECAUSE I DOTN SEE IT. Why did you do that? remove the protection, nobody's going to steal it anyway.

    It's unplayable in its current state.
     
  8. Kaer#2460

    Kaer#2460

    Joined:
    Jan 29, 2017
    Messages:
    27
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Might be your editor version or something? I'm not an expert on this technical stuff. But I didn't protect the map and several other people were able to open it with their editors.
     
  9. stan0033

    stan0033

    Joined:
    Jun 27, 2010
    Messages:
    1,868
    Resources:
    16
    Models:
    4
    Icons:
    1
    Packs:
    1
    Skins:
    2
    Maps:
    7
    Spells:
    1
    Resources:
    16
    I''m using 1.26a version.

    Maybe if you open the map with 1.26s editor and save it with it, it will be playable for older versions too.