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Hive Cup 2020: Melee Mapping Contest #6 - Results

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Participants were to create a brand new 1v1 melee map, or nominate an existing one of theirs. Any entry must not have been used for any previous Hive contest.

The top 5 submissions will be featured in the qualifier rounds and the final cup, as with last year.

The tournament will be played on Legacy/Classic/SD graphics.




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  • 1st place: 50 reputation points
  • 2nd place: 40 reputation points
  • 3rd place: 30 reputation points
  • 4th place: 20 reputation points
  • 5th place: 10 reputation points
  • Judge: 15 reputation points per entry
The five winners will receive an award icon representing the winning entry.



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Layout
Do creeps have proper aggro? Are neutral buildings and expansions placed properly? Is there adequate spacing?/35

Creeps
Is the creeping fair for all races? How is the creeping flow? Are the item drops balanced?/35

Terrain

Is the map visually pleasing in mediums of terrain, doodad placement, and overall theme? Is the map repetitive? Is the aesthetic well designed but not overly obstructive?
/20

Creativity & Uniqueness
Does the map bring something new or creative to the table?/10

Technical
Bugs and other technical issues will negatively impact the score of a map.--
Total/100


  • Judgement: 80%
  • Poll: 20%
FinalScore = (20*Reached_Votes/POSSIBLE_VOTES) + (80*Average_Judge_Score/POSSIBLE_SCORE)



Note: SaveHighKing == @Folderz

Knecht's Reviews (PDF)


Advancing Glaciers
[-] Super long distances between creep maps. Strange creepcamp in the bottom corner with 2 heal trolls.
[-] Strange portals with no access without zepp
[-] Due to so long distances its hard to harras but only 1.5 extra expo for such a big map.

Layout: 5
Creeps: 20
Terrain: 2
Creativity: 5
Total 32



A Land Devided
[-] No lab
[-] Long distance to expo
[-] Lumber too far away from main building - hard to harvest.
[+] good map for baseraces etc (lots of diff pathes)

Layout: 15
Creeps: 20
Terrain: 15
Creativity: 5
Total 55



Chernobyl Remains
[-] Toxic terrain hurts my eyes
[+] interesting decision with killable gates in the middle.

Layout: 20
Creeps: 20
Terrain: 5
Creativity: 5
Total 50



Frostfire Ridge
[-] 2 so different color map confuses a little. Hard to adjust first time.
[+] i like close spawned creep camps and overall map structure. Its good.

Layout: 30
Creeps: 30
Terrain: 5
Creativity: 10
Total 75



GateKeepers
[-] Only 1 expo for each
[-] So many small creep maps around the base
[-] Creeps accessable only with boat
Can be fun map for friends to play it for fun but not for pro players.

Layout: 10
Creeps: 20
Terrain: 5
Creativity: 10
Total 45



Last Snow
[-] hard to creep lab
[-] easy expo
[-] only 1 extra goldmine

Layout: 30
Creeps: 15
Terrain: 15
Creativity: 5
Total 65



Lost Wasteland
[-] no Lab
[-] Only one expo for each
[-] Red map - hard for eyes
[-] big distances between big camps
[-] Too many small camps

Layout: 10
Creeps: 10
Terrain: 5
Creativity: 5
Total 30



MarienBurg
[-] Crazy item at first super small camp (pendant, claws +9 etc)
OVerall okay creeps and normal map structure.
Interesting idea with 8k gold expos which gonna affect a lot games 2 vs 1 base in favor of 1 base player like NE vs HU or UD vs hu. I would like to try it.

Layout: 25
Creeps: 25
Terrain: 15
Creativity: 10
Total 75



Mountain Valley
superbig map with tonns of big creeps.
Long distances to expos which is hard for HU and easy to harras.
[-] Market without creeps and hard to access (waste too much time to buy smth).

Layout: 25
Creeps: 20
Terrain: 15
Creativity: 6
Total 66



Night stream
Interesting map. Good idea with teleports, i would like to try this map.

Layout: 25
Creeps: 25
Terrain: 15
Creativity: 5
Total 70



Ponds
[-] Expo is super far away
Mid camps can be a bit farther away from each other. Now they are too close to each other which makes 2 wards a bit useless and also easy to creep for UD or hu.
Overall i would like to try this map.

Layout: 15
Creeps: 20
Terrain: 15
Creativity: 5
Total 55



Shallow Grave
[-] hard first camps (lab and expo)
[+] 2 extra goldmines for each
[-] Super open map with small "islands of creeps", hard to baselame, sneaky attacks etc.

Layout: 30
Creeps: 25
Terrain: 2
Creativity: 5
Total 62



Shattered Exile
[-] super hard creeps on expo
[-] super ez creeps on lab +4player map
[-] more varieties of situations and spots
[+] lots of creeps on the maps

Layout: 30
Creeps: 25
Terrain: 15
Creativity: 5
Total 75



Talonrift Coast
[-] Purge guy on expo
[-] harder to creep and sux item there (chargable) and no lvl 2. +2 expos
[+] nice pathes to run around

Layout: 30
Creeps: 20
Terrain: 15
Creativity: 5
Total 70



Tortoise Haven
2nd bases too close to each other, can be bad for macrogames but on the other hand can be instersting, need to test.
[+] marketplace
[+] tonns of high lvl creeps
[+] good layout for sneaky attacks and baseraces.

Layout: 35
Creeps: 30
Terrain: 15
Creativity: 10
Total 90



Twelve Temples
Intersting map.
I dont like small useless camps in the corners.
2 expo for each is good.
[+] Exactly lvl 3 after 3 first spots.
Overall i would play it.

Layout: 25
Creeps: 30
Terrain: 15
Creativity: 5
Total 75



UPstream
[-] Huge distance to first expo.
[+] creativity with map format
[-] 2 same high level items at first camps (merc and expo)
[-] not enough small camps close to mainbase.
[-] huge distances from expo to expo makes it impossible to harras. SO its only lategame map.
[-] Not enough strong creeps for such a big macro oriented map.

Layout: 15
Creeps: 15
Terrain: 15
Creativity: 10
Total 55



Waste Factory
[-] No lab
[-] Lots of useless water
[-] weird non standart creeps
[-] There are a bouts but hard to use them, too long distances.
[-] Too many small camps.

Layout: 10
Creeps: 10
Terrain: 15
Creativity: 5
Total 40



Zul'Alor
[+] 2 expos
[-] Hard to lame / harras, easy to catch opponent due to circle map.
[+] marketplace

Layout: 15
Creeps: 30
Terrain: 5
Creativity: 10
Total 60

SayuriTenshi's Reviews (PDF)




Adjusted = Judging Average * Judging Ratio (0,8)
Final = Poll Score + Adjusted Judging Score


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Contest | Poll
 

Attachments

hope we got a rly good contest this time <3

thanks for doing a very detailed video with hints to improve.

"video part score 68: sorry." no need to put "sorry" map had its execution mistakes, It happens.
I discarted my first entry and started over, that was a good time lost to polish even more the final entry, it happens.
 
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Many thanks to all the participants and the judges!!
My thoughts and feelings go to people whose maps almost made it to top-5 ;( Better luck next time!!
And of course additional praise goes to the winners, and to Mythic who helped organise this event!

As far as the tournaments are concerned – I'll schedule the 5 qualifiers (each centered on one of the maps) and the main event ASAP. I'll need to confirm the dates with B2W's remodemo, who will hopefully cast at the very least 3 qualifiers, and will definitely cast the main event!

Announcements will come soon!:goblin_yeah:
 
Hi guys!
While Mythic and I are finilising banners and official announcements, let me write this here:

The main event will take place on 12-13 November (Thu&Fri), as weekends turned out to be busier than expected. 8 participants, double elim. (5 quali winners and top-3 from last year).

The first two qualis will take place on 26-OCT (Mon) and 30-OCT (Fri). Later qualis takle place on 2, 6, 9 NOV (MON, FRI, MON), but these dates need confirming.
Each quali has a prizepool of 50EUR, main evnt - 500 EUR, making the total prizepool equal 750EUR.
Qualis will be played on one map only; except 1/4 finals onwards, which will feature two additional maps (but first map is the main map). Each map will thus have its own quali.
 
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