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Hive Cup 2020: Melee Mapping Contest #6 - Results

Discussion in 'Contest Archive' started by Mythic, Oct 17, 2020.

  1. Mythic

    Mythic

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    Participants were to create a brand new 1v1 melee map, or nominate an existing one of theirs. Any entry must not have been used for any previous Hive contest.

    The top 5 submissions will be featured in the qualifier rounds and the final cup, as with last year.

    The tournament will be played on Legacy/Classic/SD graphics.





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    • 1st place: 50 reputation points
    • 2nd place: 40 reputation points
    • 3rd place: 30 reputation points
    • 4th place: 20 reputation points
    • 5th place: 10 reputation points
    • Judge: 15 reputation points per entry
    The five winners will receive an award icon representing the winning entry.




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    Layout Do creeps have proper aggro? Are neutral buildings and expansions placed properly? Is there adequate spacing? /35
    Creeps Is the creeping fair for all races? How is the creeping flow? Are the item drops balanced? /35
    Terrain Is the map visually pleasing in mediums of terrain, doodad placement, and overall theme? Is the map repetitive? Is the aesthetic well designed but not overly obstructive?
    /20
    Creativity & Uniqueness Does the map bring something new or creative to the table? /10
    Technical Bugs and other technical issues will negatively impact the score of a map. --
    Total /100


    Results calculation

    • Judgement: 80%
    • Poll: 20%
    FinalScore = (20*Reached_Votes/POSSIBLE_VOTES) + (80*Average_Judge_Score/POSSIBLE_SCORE)



    Note: SaveHighKing == @Folderz

    Knecht's Reviews (PDF)

    Neytpoh's Reviews

    Advancing Glaciers
    [-] Super long distances between creep maps. Strange creepcamp in the bottom corner with 2 heal trolls.
    [-] Strange portals with no access without zepp
    [-] Due to so long distances its hard to harras but only 1.5 extra expo for such a big map.

    Layout: 5
    Creeps: 20
    Terrain: 2
    Creativity: 5
    Total 32




    A Land Devided
    [-] No lab
    [-] Long distance to expo
    [-] Lumber too far away from main building - hard to harvest.
    [+] good map for baseraces etc (lots of diff pathes)

    Layout: 15
    Creeps: 20
    Terrain: 15
    Creativity: 5
    Total 55




    Chernobyl Remains
    [-] Toxic terrain hurts my eyes
    [+] interesting decision with killable gates in the middle.

    Layout: 20
    Creeps: 20
    Terrain: 5
    Creativity: 5
    Total 50




    Frostfire Ridge
    [-] 2 so different color map confuses a little. Hard to adjust first time.
    [+] i like close spawned creep camps and overall map structure. Its good.

    Layout: 30
    Creeps: 30
    Terrain: 5
    Creativity: 10
    Total 75




    GateKeepers
    [-] Only 1 expo for each
    [-] So many small creep maps around the base
    [-] Creeps accessable only with boat
    Can be fun map for friends to play it for fun but not for pro players.

    Layout: 10
    Creeps: 20
    Terrain: 5
    Creativity: 10
    Total 45




    Last Snow
    [-] hard to creep lab
    [-] easy expo
    [-] only 1 extra goldmine

    Layout: 30
    Creeps: 15
    Terrain: 15
    Creativity: 5
    Total 65




    Lost Wasteland
    [-] no Lab
    [-] Only one expo for each
    [-] Red map - hard for eyes
    [-] big distances between big camps
    [-] Too many small camps

    Layout: 10
    Creeps: 10
    Terrain: 5
    Creativity: 5
    Total 30




    MarienBurg
    [-] Crazy item at first super small camp (pendant, claws +9 etc)
    OVerall okay creeps and normal map structure.
    Interesting idea with 8k gold expos which gonna affect a lot games 2 vs 1 base in favor of 1 base player like NE vs HU or UD vs hu. I would like to try it.

    Layout: 25
    Creeps: 25
    Terrain: 15
    Creativity: 10
    Total 75




    Mountain Valley
    superbig map with tonns of big creeps.
    Long distances to expos which is hard for HU and easy to harras.
    [-] Market without creeps and hard to access (waste too much time to buy smth).

    Layout: 25
    Creeps: 20
    Terrain: 15
    Creativity: 6
    Total 66




    Night stream
    Interesting map. Good idea with teleports, i would like to try this map.

    Layout: 25
    Creeps: 25
    Terrain: 15
    Creativity: 5
    Total 70




    Ponds
    [-] Expo is super far away
    Mid camps can be a bit farther away from each other. Now they are too close to each other which makes 2 wards a bit useless and also easy to creep for UD or hu.
    Overall i would like to try this map.

    Layout: 15
    Creeps: 20
    Terrain: 15
    Creativity: 5
    Total 55




    Shallow Grave
    [-] hard first camps (lab and expo)
    [+] 2 extra goldmines for each
    [-] Super open map with small "islands of creeps", hard to baselame, sneaky attacks etc.

    Layout: 30
    Creeps: 25
    Terrain: 2
    Creativity: 5
    Total 62




    Shattered Exile
    [-] super hard creeps on expo
    [-] super ez creeps on lab +4player map
    [-] more varieties of situations and spots
    [+] lots of creeps on the maps

    Layout: 30
    Creeps: 25
    Terrain: 15
    Creativity: 5
    Total 75




    Talonrift Coast
    [-] Purge guy on expo
    [-] harder to creep and sux item there (chargable) and no lvl 2. +2 expos
    [+] nice pathes to run around

    Layout: 30
    Creeps: 20
    Terrain: 15
    Creativity: 5
    Total 70




    Tortoise Haven
    2nd bases too close to each other, can be bad for macrogames but on the other hand can be instersting, need to test.
    [+] marketplace
    [+] tonns of high lvl creeps
    [+] good layout for sneaky attacks and baseraces.

    Layout: 35
    Creeps: 30
    Terrain: 15
    Creativity: 10
    Total 90




    Twelve Temples
    Intersting map.
    I dont like small useless camps in the corners.
    2 expo for each is good.
    [+] Exactly lvl 3 after 3 first spots.
    Overall i would play it.

    Layout: 25
    Creeps: 30
    Terrain: 15
    Creativity: 5
    Total 75




    UPstream
    [-] Huge distance to first expo.
    [+] creativity with map format
    [-] 2 same high level items at first camps (merc and expo)
    [-] not enough small camps close to mainbase.
    [-] huge distances from expo to expo makes it impossible to harras. SO its only lategame map.
    [-] Not enough strong creeps for such a big macro oriented map.

    Layout: 15
    Creeps: 15
    Terrain: 15
    Creativity: 10
    Total 55




    Waste Factory
    [-] No lab
    [-] Lots of useless water
    [-] weird non standart creeps
    [-] There are a bouts but hard to use them, too long distances.
    [-] Too many small camps.

    Layout: 10
    Creeps: 10
    Terrain: 15
    Creativity: 5
    Total 40




    Zul'Alor
    [+] 2 expos
    [-] Hard to lame / harras, easy to catch opponent due to circle map.
    [+] marketplace

    Layout: 15
    Creeps: 30
    Terrain: 5
    Creativity: 10
    Total 60

    SayuriTenshi's Reviews (PDF)





    Adjusted = Judging Average * Judging Ratio (0,8)
    Final = Poll Score + Adjusted Judging Score


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    Contest | Poll
     

    Attached Files:

  2. Mythic

    Mythic

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    Congratulations, folks!
     
  3. Zucth

    Zucth

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    whelp. I'm not gonna try new creep ever again xD. I hope next time I can stop myself from using dungeon tile set on contest :plol:

    Also congratulation guy!
     
    Last edited: Oct 17, 2020
  4. WolfFarkas

    WolfFarkas

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    congratz the winners
     
  5. SayuriTenshi

    SayuriTenshi

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    hope we got a rly good contest this time <3
     
  6. WolfFarkas

    WolfFarkas

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    thanks for doing a very detailed video with hints to improve.

    "video part score 68: sorry." no need to put "sorry" map had its execution mistakes, It happens.
    I discarted my first entry and started over, that was a good time lost to polish even more the final entry, it happens.
     
    Last edited: Oct 18, 2020
  7. SayuriTenshi

    SayuriTenshi

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    ur welcome dude i hope it is helpfull
     
  8. Folderz

    Folderz

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    Thank you all for amazing contest! Congratz for winners!
     
  9. Mr.Henci

    Mr.Henci

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  10. Meerel

    Meerel

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    congratz to the winners.

    one question remains, why does neytpoh give Shallow Grave 2 Points for Terrain? is that a mistake or whats going on.
     
  11. Deserted

    Deserted

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    Congrats for the winners!

    I have the same question regarding Afvancig Glaciers :peasant-confused:
     
  12. Nightmare2077

    Nightmare2077

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    Many thanks to all the participants and the judges!!
    My thoughts and feelings go to people whose maps almost made it to top-5 ;( Better luck next time!!
    And of course additional praise goes to the winners, and to Mythic who helped organise this event!

    As far as the tournaments are concerned – I'll schedule the 5 qualifiers (each centered on one of the maps) and the main event ASAP. I'll need to confirm the dates with B2W's remodemo, who will hopefully cast at the very least 3 qualifiers, and will definitely cast the main event!

    Announcements will come soon!:goblin_yeah:
     
  13. mafe

    mafe

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    Congratulations to the winners and thanks for everyone for participating!
    It seems to me that once again, the level of the competition is increasing with each contest. Hopefully the cup will also be success :)
     
  14. Nightmare2077

    Nightmare2077

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    Hi guys!
    While Mythic and I are finilising banners and official announcements, let me write this here:

    The main event will take place on 12-13 November (Thu&Fri), as weekends turned out to be busier than expected. 8 participants, double elim. (5 quali winners and top-3 from last year).

    The first two qualis will take place on 26-OCT (Mon) and 30-OCT (Fri). Later qualis takle place on 2, 6, 9 NOV (MON, FRI, MON), but these dates need confirming.
    Each quali has a prizepool of 50EUR, main evnt - 500 EUR, making the total prizepool equal 750EUR.
    Qualis will be played on one map only; except 1/4 finals onwards, which will feature two additional maps (but first map is the main map). Each map will thus have its own quali.
     
    Last edited: Oct 21, 2020