Hive Cup 2020: Melee Mapping Contest #6 - Results




Participants were to create a brand new 1v1 melee map, or nominate an existing one of theirs. Any entry must not have been used for any previous Hive contest.

The top 5 submissions will be featured in the qualifier rounds and the final cup, as with last year.

The tournament will be played on Legacy/Classic/SD graphics.





  • 1st place: 50 reputation points
  • 2nd place: 40 reputation points
  • 3rd place: 30 reputation points
  • 4th place: 20 reputation points
  • 5th place: 10 reputation points
  • Judge: 15 reputation points per entry
The five winners will receive an award icon representing the winning entry.
















Layout
Do creeps have proper aggro? Are neutral buildings and expansions placed properly? Is there adequate spacing?/35

Creeps
Is the creeping fair for all races? How is the creeping flow? Are the item drops balanced?/35

Terrain

Is the map visually pleasing in mediums of terrain, doodad placement, and overall theme? Is the map repetitive? Is the aesthetic well designed but not overly obstructive?
/20

Creativity & Uniqueness
Does the map bring something new or creative to the table?/10

Technical
Bugs and other technical issues will negatively impact the score of a map.--
Total/100


  • Judgement: 80%
  • Poll: 20%
FinalScore = (20*Reached_Votes/POSSIBLE_VOTES) + (80*Average_Judge_Score/POSSIBLE_SCORE)



Note: SaveHighKing == @Folderz

Knecht's Reviews (PDF)


Advancing Glaciers
[-] Super long distances between creep maps. Strange creepcamp in the bottom corner with 2 heal trolls.
[-] Strange portals with no access without zepp
[-] Due to so long distances its hard to harras but only 1.5 extra expo for such a big map.

Layout: 5
Creeps: 20
Terrain: 2
Creativity: 5
Total 32



A Land Devided
[-] No lab
[-] Long distance to expo
[-] Lumber too far away from main building - hard to harvest.
[+] good map for baseraces etc (lots of diff pathes)

Layout: 15
Creeps: 20
Terrain: 15
Creativity: 5
Total 55



Chernobyl Remains
[-] Toxic terrain hurts my eyes
[+] interesting decision with killable gates in the middle.

Layout: 20
Creeps: 20
Terrain: 5
Creativity: 5
Total 50



Frostfire Ridge
[-] 2 so different color map confuses a little. Hard to adjust first time.
[+] i like close spawned creep camps and overall map structure. Its good.

Layout: 30
Creeps: 30
Terrain: 5
Creativity: 10
Total 75



GateKeepers
[-] Only 1 expo for each
[-] So many small creep maps around the base
[-] Creeps accessable only with boat
Can be fun map for friends to play it for fun but not for pro players.

Layout: 10
Creeps: 20
Terrain: 5
Creativity: 10
Total 45



Last Snow
[-] hard to creep lab
[-] easy expo
[-] only 1 extra goldmine

Layout: 30
Creeps: 15
Terrain: 15
Creativity: 5
Total 65



Lost Wasteland
[-] no Lab
[-] Only one expo for each
[-] Red map - hard for eyes
[-] big distances between big camps
[-] Too many small camps

Layout: 10
Creeps: 10
Terrain: 5
Creativity: 5
Total 30



MarienBurg
[-] Crazy item at first super small camp (pendant, claws +9 etc)
OVerall okay creeps and normal map structure.
Interesting idea with 8k gold expos which gonna affect a lot games 2 vs 1 base in favor of 1 base player like NE vs HU or UD vs hu. I would like to try it.

Layout: 25
Creeps: 25
Terrain: 15
Creativity: 10
Total 75



Mountain Valley
superbig map with tonns of big creeps.
Long distances to expos which is hard for HU and easy to harras.
[-] Market without creeps and hard to access (waste too much time to buy smth).

Layout: 25
Creeps: 20
Terrain: 15
Creativity: 6
Total 66



Night stream
Interesting map. Good idea with teleports, i would like to try this map.

Layout: 25
Creeps: 25
Terrain: 15
Creativity: 5
Total 70



Ponds
[-] Expo is super far away
Mid camps can be a bit farther away from each other. Now they are too close to each other which makes 2 wards a bit useless and also easy to creep for UD or hu.
Overall i would like to try this map.

Layout: 15
Creeps: 20
Terrain: 15
Creativity: 5
Total 55



Shallow Grave
[-] hard first camps (lab and expo)
[+] 2 extra goldmines for each
[-] Super open map with small "islands of creeps", hard to baselame, sneaky attacks etc.

Layout: 30
Creeps: 25
Terrain: 2
Creativity: 5
Total 62



Shattered Exile
[-] super hard creeps on expo
[-] super ez creeps on lab +4player map
[-] more varieties of situations and spots
[+] lots of creeps on the maps

Layout: 30
Creeps: 25
Terrain: 15
Creativity: 5
Total 75



Talonrift Coast
[-] Purge guy on expo
[-] harder to creep and sux item there (chargable) and no lvl 2. +2 expos
[+] nice pathes to run around

Layout: 30
Creeps: 20
Terrain: 15
Creativity: 5
Total 70



Tortoise Haven
2nd bases too close to each other, can be bad for macrogames but on the other hand can be instersting, need to test.
[+] marketplace
[+] tonns of high lvl creeps
[+] good layout for sneaky attacks and baseraces.

Layout: 35
Creeps: 30
Terrain: 15
Creativity: 10
Total 90



Twelve Temples
Intersting map.
I dont like small useless camps in the corners.
2 expo for each is good.
[+] Exactly lvl 3 after 3 first spots.
Overall i would play it.

Layout: 25
Creeps: 30
Terrain: 15
Creativity: 5
Total 75



UPstream
[-] Huge distance to first expo.
[+] creativity with map format
[-] 2 same high level items at first camps (merc and expo)
[-] not enough small camps close to mainbase.
[-] huge distances from expo to expo makes it impossible to harras. SO its only lategame map.
[-] Not enough strong creeps for such a big macro oriented map.

Layout: 15
Creeps: 15
Terrain: 15
Creativity: 10
Total 55



Waste Factory
[-] No lab
[-] Lots of useless water
[-] weird non standart creeps
[-] There are a bouts but hard to use them, too long distances.
[-] Too many small camps.

Layout: 10
Creeps: 10
Terrain: 15
Creativity: 5
Total 40



Zul'Alor
[+] 2 expos
[-] Hard to lame / harras, easy to catch opponent due to circle map.
[+] marketplace

Layout: 15
Creeps: 30
Terrain: 5
Creativity: 10
Total 60

SayuriTenshi's Reviews (PDF)




Adjusted = Judging Average * Judging Ratio (0,8)
Final = Poll Score + Adjusted Judging Score





Contest | Poll
 

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Level 22
Joined
May 21, 2013
Messages
1,537
hope we got a rly good contest this time <3

thanks for doing a very detailed video with hints to improve.

"video part score 68: sorry." no need to put "sorry" map had its execution mistakes, It happens.
I discarted my first entry and started over, that was a good time lost to polish even more the final entry, it happens.
 
Last edited:
Level 9
Joined
Apr 5, 2011
Messages
200
Many thanks to all the participants and the judges!!
My thoughts and feelings go to people whose maps almost made it to top-5 ;( Better luck next time!!
And of course additional praise goes to the winners, and to Mythic who helped organise this event!

As far as the tournaments are concerned – I'll schedule the 5 qualifiers (each centered on one of the maps) and the main event ASAP. I'll need to confirm the dates with B2W's remodemo, who will hopefully cast at the very least 3 qualifiers, and will definitely cast the main event!

Announcements will come soon!:goblin_yeah:
 
Level 9
Joined
Apr 5, 2011
Messages
200
Hi guys!
While Mythic and I are finilising banners and official announcements, let me write this here:

The main event will take place on 12-13 November (Thu&Fri), as weekends turned out to be busier than expected. 8 participants, double elim. (5 quali winners and top-3 from last year).

The first two qualis will take place on 26-OCT (Mon) and 30-OCT (Fri). Later qualis takle place on 2, 6, 9 NOV (MON, FRI, MON), but these dates need confirming.
Each quali has a prizepool of 50EUR, main evnt - 500 EUR, making the total prizepool equal 750EUR.
Qualis will be played on one map only; except 1/4 finals onwards, which will feature two additional maps (but first map is the main map). Each map will thus have its own quali.
 
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