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(2)Lost wasteland

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Lost wasteland


Suggested players: 2 (1v1)
Map size: 96x96
Tileset: Outland
Author: KoD.ZOmbIE

Description:
There was once a war between demons and draenei. Now it is a lifeless wasteland. But even now, the demons continue to search tirelessly for their enemy.

Buildings:
2 Goblin Merchants
2 Mercenary Camps
2 Additional gold mines
1 Tavern


Creep camps:
8 green camp
8 orange camp
2 red camp

Map was created for Hive Cup 2020: Melee Mapping Contest #6

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2020.09.03 - v1.1
Global weather effect was deleted
Goblin laboratory was replaced to Mercenary Camp from red camp
Red camp without neutral building now
Goblin Merchant and doodas to the left of it was switched
Added more trees around base and expand
Level drop charged item from Golbin Merchant camp increased from 2 to 3
The orange camp at old place of Goblin Merchant was added

2020.08.27 - v1.0
The map uploaded


Previews
Contents

Lost wasteland (Map)

Reviews
mafe
No update in a long time. Set to useful/simple (formerly known as "stubstandard).
Level 24
Joined
Nov 9, 2006
Messages
2,558
If this is your first map it's pretty good.

Good use of tiles and there's enough variation.
Doodad placement fits well.
I think you can restrict wind effect to less commonly used areas, so it's not used everywhere.
Unlike light rain effect, wind is more obnoxious to look at over time.
The minimap is very clean and readable, the roads in particular help make the minimap easy to read.
The layout feels original and memorable.
Areas are open where they need to be and with a few chokes here and there.

The rest of the feedback is in the paintover picture.
 

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Level 29
Joined
May 21, 2013
Messages
1,635
to insert a screen

1) go to the screen view of the page: here
upload_2020-8-27_11-43-20.png


2) right click on the screen and copy or copy to clip board.

3) go to edit your thread and paste the screen where you like., you can insert the screens that you uploaded when you uploaded the map.

hint: be very very carefull with outland creeps because they are very broken for 1v1,as example almost all they dont sleep,, so test them and consider put some orges or dark trolls.

6 orange creeps feels, few, perhaps change 1 green in center to orange and add 1 orange more,

10 orange would be more nice,5 per player
 
Last edited:
Level 26
Joined
Jan 4, 2020
Messages
364
to insert a screen

hint: be very very carefull with outland creeps because they are very broken for 1v1,as example almost all they dont sleep,, so test them and consider put some orges or dark trolls.

One more thing I will added here about outland creep. All of them never sleep even draenai. I didn't look into the map, but see from your picture check that GobM. make sure to put a creep that sleep in the night time there. Outland creep isn't that bad though. They are better than felwood and Asvenhale creep.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Well, based on the judge reviews of the recent contest, it is clear that there is alot of work to be done to improve the map.

I have to add that gaps in forest should be avoided in particulat for 1v1 maps. The best (albeit non-obvious) way is to place trees exxlusively with the size 2 circulat tool, with single clicks, so that new trees align perfectly with existing trees with no gaps in between.

So until some of the issues from the reviews are addressed, the map goes to Awaiting update.
 
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