Plunders
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  • Actually the 'Game Interface' value. It was set to the path of the models i had imported (I thought of it as adding a portrait ingame).. Now it's set to somewhat "fitting" interfaces from other creeps. Kinda placeholders for now, but we got stability
    deepstrasz
    deepstrasz
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    Plunders
    Plunders
    Oh yeah slipped my mind :)
    Great, when i get home i will talk to you bro, sorry about the delay, i was in such a hurry these days, and finishing the whole concept for my map. Im pretty sure you are good enough for me, is there a way for us to talk with more efficiency, like Discord or something? Thanks for your time.
    Hey bro, i just saw that Orc you posted by .KC, but he is missing for years i guess. Anyways, im in need of a model of such and i was willing to talk to someone who could make me that. Lemme know if you are interested.
    Plunders
    Plunders
    Bring it on :) I'll give it my best shot. I'm a bit new at modelling, so i might not be the best for the job.
    Go to the request forum, there make a detailed desription of what you need. I will check it out and give it a try, but if I can't some one is likely to take over :)
    Reputation (+2):
    (Post) You should optimize it in MDLVIS (also linearize animations) because there's essentially double or triple amount of animation data that it needs, also delete unused materials
    Reputation (+4):
    (Bundle) Excellent orc! Attack lumber (bow) needs to be altered in order to solve a noticeable clipping issue with the bowstring-hand passing through the orc's head.
    hi dude, I was wondering if the map farming simulator can be played by at least 8 players?
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