1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  3. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  4. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  7. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

(2)Lost wasteland

Submitted by KoD.ZOmbIE
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.

Lost wasteland


Suggested players: 2 (1v1)
Map size: 96x96
Tileset: Outland
Author: KoD.ZOmbIE

Description:
There was once a war between demons and draenei. Now it is a lifeless wasteland. But even now, the demons continue to search tirelessly for their enemy.

Buildings:
2 Goblin Merchants
2 Mercenary Camps
2 Additional gold mines
1 Tavern


Creep camps:
8 green camp
8 orange camp
2 red camp

Map was created for Hive Cup 2020: Melee Mapping Contest #6

The first sketches =)
[​IMG]


Screenshots
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]

Changelogs
2020.09.03 - v1.1
Global weather effect was deleted
Goblin laboratory was replaced to Mercenary Camp from red camp
Red camp without neutral building now
Goblin Merchant and doodas to the left of it was switched
Added more trees around base and expand
Level drop charged item from Golbin Merchant camp increased from 2 to 3
The orange camp at old place of Goblin Merchant was added

2020.08.27 - v1.0
The map uploaded


Credits
I want to say thanks all who help me with this map:
Nudl9
WolfFarkas
Contents

Lost wasteland (Map)

Reviews
mafe
Well, based on the judge reviews of the recent contest, it is clear that there is alot of work to be done to improve the map. I have to add that gaps in forest should be avoided in particulat for 1v1 maps. The best (albeit non-obvious) way is to...
  1. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,370
    Resources:
    31
    Icons:
    11
    Skins:
    1
    Maps:
    18
    Tutorials:
    1
    Resources:
    31
    If this is your first map it's pretty good.

    Good use of tiles and there's enough variation.
    Doodad placement fits well.
    I think you can restrict wind effect to less commonly used areas, so it's not used everywhere.
    Unlike light rain effect, wind is more obnoxious to look at over time.
    The minimap is very clean and readable, the roads in particular help make the minimap easy to read.
    The layout feels original and memorable.
    Areas are open where they need to be and with a few chokes here and there.

    The rest of the feedback is in the paintover picture.
     

    Attached Files:

  2. WolfFarkas

    WolfFarkas

    Joined:
    May 21, 2013
    Messages:
    1,311
    Resources:
    2
    Maps:
    2
    Resources:
    2
    to insert a screen

    1) go to the screen view of the page: here
    upload_2020-8-27_11-43-20.png

    2) right click on the screen and copy or copy to clip board.

    3) go to edit your thread and paste the screen where you like., you can insert the screens that you uploaded when you uploaded the map.

    hint: be very very carefull with outland creeps because they are very broken for 1v1,as example almost all they dont sleep,, so test them and consider put some orges or dark trolls.

    6 orange creeps feels, few, perhaps change 1 green in center to orange and add 1 orange more,

    10 orange would be more nice,5 per player
     
    Last edited: Aug 29, 2020
  3. Zucth

    Zucth

    Joined:
    Jan 4, 2020
    Messages:
    149
    Resources:
    10
    Maps:
    10
    Resources:
    10
    One more thing I will added here about outland creep. All of them never sleep even draenai. I didn't look into the map, but see from your picture check that GobM. make sure to put a creep that sleep in the night time there. Outland creep isn't that bad though. They are better than felwood and Asvenhale creep.
     
  4. KoD.ZOmbIE

    KoD.ZOmbIE

    Joined:
    Aug 12, 2020
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Do you think its good if I replace outland creep with lordaeron creep or some other? How will it look like?
    Upload a new version. Please test and give feedback. I think its not a final version.
     
    Last edited: Sep 3, 2020
  5. WolfFarkas

    WolfFarkas

    Joined:
    May 21, 2013
    Messages:
    1,311
    Resources:
    2
    Maps:
    2
    Resources:
    2
    there are orges in Nagrand, outland
     
  6. mafe

    mafe

    Map Reviewer

    Joined:
    Nov 2, 2013
    Messages:
    630
    Resources:
    11
    Maps:
    10
    Tutorials:
    1
    Resources:
    11
    Well, based on the judge reviews of the recent contest, it is clear that there is alot of work to be done to improve the map.

    I have to add that gaps in forest should be avoided in particulat for 1v1 maps. The best (albeit non-obvious) way is to place trees exxlusively with the size 2 circulat tool, with single clicks, so that new trees align perfectly with existing trees with no gaps in between.

    So until some of the issues from the reviews are addressed, the map goes to Awaiting update.