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mafe
Last Activity:
Dec 10, 2018 at 9:56 PM
Joined:
Nov 2, 2013
Messages:
193

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mafe

Well-Known Member

mafe was last seen:
Dec 10, 2018 at 9:56 PM
    1. Ragnaros17
    2. deepstrasz
      deepstrasz
      ("Also, you can try to cancel t2 buildings which usually isnt possible with a second hero from the altar")

      I don't get it.

      ("As another example, orcs have the scorll of speed in theri shop, but they tend to not have enough grunts to go for a surround. But if a human with 4+footies gets a scroll of speed from creeps, then you can bet that good human players would be able to use the scroll to get a surround on a regular basis. ")

      Well, aren't Footmen smaller so they need to be more than Grunts to encircle properly? Basically/partially a grunt is kind of two footmen in what the pathing/selection scale is concerned?
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        Sadly, I think there might be heroes with larger pathing/selection scale/circle which is problematic for balance because some of them don't have fast movement speed.
        Oct 1, 2018
      3. mafe
        mafe
        I checked in the editor and all heroes have the same collision size. Movement speed varies indeed. Of course, faster is better, but imho wc3 is sufficiently balanced despite this (though maybe the recent patch may have changed things for worse). Do you have any specific concerns?
        Oct 1, 2018
      4. deepstrasz
        deepstrasz
        That means selection circle size doesn't matter if the collision size is the same?
        Oct 1, 2018
    3. Ragnaros17
    4. Ragnaros17
      1. View previous comments...
      2. Ragnaros17
        Ragnaros17
        Hey mafe? how are you doing?, may I ask, how was your idea of posting on reddit or that site to have more participant? worked? see ya
        Sep 3, 2018
      3. mafe
        mafe
        Sep 3, 2018
      4. Ragnaros17
        Ragnaros17
        great!, we are 21-22 now, so is cool
        Sep 3, 2018
    5. Ragnaros17
      Ragnaros17
      Hey, how are you doing? enjoining the contest? "I'm thinking about posting on reddit and maybe a few discord channels." My first post of this topic was a mistake (thats why I delete it)... so tell me, did you succeded in that, do you know more that are interested?. Since the limit is 30 and dropouts may occur, a couple of more users would be cool right?, well see ya and good luck in the contest.
      1. mafe
        mafe
        Hey I've almost forgotten I posted this :D The contest is on the hive mainpage now. I'll think about it, probably if I want to post it on reddit, I should do it now so people still have enough time. Thanks for the reminder. I have to check, but if our judge doesnt object to 30 participants, then why not?
        Aug 28, 2018
      2. Ragnaros17
        Ragnaros17
        the judge stated said 30 + 3 is ok, but if is 30+10 those ten are out.
        Aug 28, 2018
      3. Ragnaros17
        Ragnaros17
        we are 18 so there is room.
        Aug 28, 2018
    6. Ragnaros17
    7. Ragnaros17
      Ragnaros17
      I learned from Orange that he didn´t like one cliff level of the map because there was no scout limit for farms and wisps. Cliff is very complicated someones doesn´t like it (do to towers exploit) and others think is a must to refrain scouting. And others like some terrain exploit.
      1. mafe
        mafe
        Orange is the guy who had a youtube review for the map contest? In any case, most ladder maps have no cliffs at all, or only very few. But I think your map is really very experimental so I'm not sure if the normal "rules" really apply.
        Aug 15, 2018
      2. Ragnaros17
        Ragnaros17
        Yes that one. I re-watched studied his points. Also I saw a match of him being NE against orcs, and he won. In a moment he said that he didn´t like 1 cliff level. I think he said it in the first video with the first maps. He said he liked some more levels to cut vision. He said if I put a farm here and here and I can predict all enemy movments.
        Aug 15, 2018
      3. Ragnaros17
        Ragnaros17
        Thawing Snow had many cliff and won
        Aug 15, 2018
    8. Ragnaros17
      Ragnaros17
      Hey , how are you doing, nice guide you did with the merc camps , I read it. You are going to join the contest? Me too after reading the rules. I did two maps for practice, I didn´t map since april, so I am focusing and preparing me for the contest now. Acording to Mr. Henci maybe it will start in August, see ya.
      1. View previous comments...
      2. Ragnaros17
        Ragnaros17
        I don´t want to bother you, the maps are already reviewed, but if you have time / wish to, I would be silly in saying no. Your knoledge is invaluable.
        Aug 14, 2018
      3. Ragnaros17
        Ragnaros17
        Hello again, hope I don´t bother you with this request. My map the mines of Undar was already reviewed so never mind it. But if you can review Apojii Islands, that would be great. I would like to hear your opinion with that map, if you have the time to do it. See ya.
        Aug 15, 2018
      4. Ragnaros17
        Ragnaros17
        thanks for the review mate!, most usefull
        Aug 15, 2018
    9. Mr.Henci
      1. mafe
        mafe
        Hey thanks for sharing. I was on holiday so I didnt see this unitl now.
        Aug 14, 2018
    10. deepstrasz
      deepstrasz
      Hey mafe, you could change the text colour in your signature from gray to something more visible.
      1. View previous comments...
      2. mafe
        mafe
        Signature..... I've been editing my "current project" the entire time
        Jul 31, 2018
      3. mafe
        mafe
        Sorry about wasting your time. Now it works of course.

        I guess to further improve the guide, I'll need more time. But yes, I'll try to do what you suggested.
        Jul 31, 2018
      4. deepstrasz
        deepstrasz
        I'm glad it's solved.
        Jul 31, 2018
    11. deepstrasz
      deepstrasz
      You could use hidden tags and tables instead of spoilers as the last make too much a dark background to read on. Or, maybe you could find a proper colour text to not tire the eyes.
      1. deepstrasz
        deepstrasz
        Jul 17, 2018
      2. deepstrasz
        deepstrasz
        I mean the hidden stuff should be in a table not the table in a hidden thing because the background will result in the same as with spoiler tags.
        Jul 17, 2018
      3. mafe
        mafe
        Hey thanks I'll have a look at it.
        Jul 17, 2018
    12. Mr.Henci
      Mr.Henci
      Just a quick question, Great One.

      What is your opinion on unused neutral/non-neutral creeps as creeps camps in melee maps. I am working on new melee and Naga would be quite fitting to the theme as neutral hostiles, but I fear that some balance issues can come with this decision. Would you mind sharing you opinion?
      1. mafe
        mafe
        I guess you have the neutral-naga units from the tft campaign in mind, or what other units?
        I believe that these and other "normal" player-controlled units tend to have (much) better stats than other creeps. For example the naga myrmidon is a lvl 4 unit (in terms of experience given when killed) with 1080 hp, 2 armor and about 18 dps (if I calculated correctly) and ensnare ability. A comparable normal lvl 4 creep is the centaur outrunner with 550 hp, 2 armor, 15 dps and no abilities. Maybe this is just an extreme example, but the issue might be that using these creeps takes much longer and you take more damage. I think one would have to look at each unit on its own, to find out if they are ok or if you need to be careful.

        Of course, you can also tamper with the unit stats (though this would make the map altered melee), or for example make the itemdrops stronger to mitigate the slower/more dangerous exp gain.
        Feb 24, 2018
      2. Mr.Henci
        Mr.Henci
        I see, thanks a lot. I was considering changing the stats of the unit/ changing visuals of the "normal" melee creeps but as you mentioned, it would make the map altered melee. Seems I will have to be creative and utilize Sunken ruins creep.

        Once again, thank you for your time and perfect explanation.
        Feb 24, 2018
    13. Ragnaros17
      Ragnaros17
      "If you have the time, you can try to make a 24 player now" No my gosh no, I didn´t find the clue to 6 player FFA, very hard because the only fair position for all is the circle hexagoon where every player is near every player. I hardly beginin to study for 6 player melee maps, you can design the 24 yourself. Normalice was an expert in 12 melee maps.
      1. View previous comments...
      2. Ragnaros17
        Ragnaros17
        still in terms of space a 480x480 would be madness, also I think 24 player will have lag
        Feb 24, 2018
      3. Ragnaros17
        Ragnaros17
        also I started a 6 one, and I aim for FFA with high quality balance
        Feb 24, 2018
      4. Daffa the Mage
        Daffa the Mage
        The 24 player lag is only for certain players :
        "Why people these days play on potato computer" (a random quote from someone on one of my PTR game)
        Mar 2, 2018
    14. deepstrasz
      1. View previous comments...
      2. mafe
        mafe
        Yes this is correct. Does it matter if I use destructable ice blocks or destructable rocks? I just thought it might be good for visual variety.
        Feb 16, 2018
      3. deepstrasz
        deepstrasz
        As long as it does not interfere with game balance, i.e. the eastern player getting faster to the mine than the western one, no biggie.
        Feb 16, 2018
      4. mafe
        mafe
        I dont think it does. Both players would have to destroy 5+ doodads anyway to open a path for medium sized armies under realisitic circumstances.
        Feb 16, 2018
    15. Ragnaros17
      Ragnaros17
    16. Ragnaros17
      Ragnaros17
      Thanks for your feedback in Magic Nodes, it was very usefull.
    17. Wardota2 Gamer
      Wardota2 Gamer
    18. deepstrasz
      deepstrasz
      Either coincidence or you activated e-mail messages for your watched threads :P
      1. mafe
        mafe
        I just have too much time at the moment...
        Jan 28, 2018
    19. Ragnaros17
      Ragnaros17
      6-The expansion would more clearly "belong" to one player. There are at least three factors that go against fastexpanding: Long distance for militia, easy to reach for enemy, strong creeps. However, at least the enemy needs to scout where you want to expand. As it stands, I would expect any human to veto this map vs undead.

      Is hard to me to get what is good what is bad and what should I do XD, if you want to explain me more
      I could move the expanding goldmines like 10,000 units of distance near
      1. mafe
        mafe
        It is a difficult topic which I cannot explain to full detail without writing hundreds of words. Let me just say the following: Look at any competitive 1v1 map and you will see that expansions typically satisfy the following criteria:
        -There is an expansion that is clearly closer to player A than to player B, and vice versa.
        -The creeps are lvl 17 total maximum, often lower (but only rarely a green spot).
        -The expansion can be reached with sufficient militia time left so that you can expect to creep the mine even in the face of minor harass.

        As always, these criteria are somewhat flexible and in fact the it would be good to have somewhat different situations on different maps. But I would expect that if you make one factor so that it makes expanding more difficult, then you add something else to slighlty help expanding. On your map however, I believe you add several things that discourage expanding and there is nothing to balance it.
        Dec 23, 2017
      2. Ragnaros17
        Ragnaros17
        "On your map however, I believe you add several things that discourage expanding and there is nothing to balance it."
        so this is a good thing right?
        (note: yeah this is the first time I did a map with 1 expading per user and I don´t like it XD, but I saw things, maps with no expanding ahh!)
        Dec 23, 2017
      3. mafe
        mafe
        Unfortunately no. I meant to say that "in relation to standard maps (i.e. maps like TM, EI etc which have proven to be balanced), expanding is harder on your map for several reasons". Now if you make expanding harder than usual, it changes balance in favor of races who tend to play without expansion.
        Dec 23, 2017
    20. Ragnaros17
      Ragnaros17
      hello there, Another question about melee balance. Sunken ruins mercenary camps.
      https://www.hiveworkshop.com/threads/the-kraken-v-1-01.301737/#post-3223766

      A friend of mine thinks the sunken ruin mercenary camps are unbalanced. So what do you think?
      As example Abnomines in his map Swamped temple, he used lordaeron merc camps not the sunken ruins
      and the panda in the map coral reef used the sunken ruins merc camps

      so what do you think? not use them? use them defended with orange or better a red creep ?

      see ya
      1. mafe
        mafe
        I'm not completely sure. The snarecaster, turtle and snaper should be ok, but the snarecaster has entangling roots. If he would be available during the t1 stage, he would break the game; but he isnt available until the second ingame day begins. So it might work out fine.

        On the other hand, w3arena currently has two sunken ruins maps in the 1v1 mappool and both use Lordaeon summer camps nevertheless.
        Dec 23, 2017
      2. Ragnaros17
        Ragnaros17
        so orange or red creep? or maybe a level 19 still orange, but a hard one
        Dec 23, 2017
      3. mafe
        mafe
        I would probably go with lvl 17-20 camp. I'll have a look at your map and write some feedback in the thread.
        Dec 23, 2017
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    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Arakkoa
    Favorite Organization/Clan:
    Kirin Tor

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    WIP: Guide about some common questions regarding melee maps Melee mapping - The reasons behind common aspects of competitive 1v1 maps
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