Shattered Exile (v2.02)
here is the map I've been working on over the last weeks. It is a four player melee map, however it is intended for 1v1.
It features 4 golin laboratories, 2 shop, 2 merc camps (cityscape variation) and the inevitable central tavern. Roughly each quarter of the map has a slightly different visual design, including trees, prevalent doodads and (going with the story of having some left-behind magic around the map) colored runes.
Any feedback would be greatly appreciated
Notes on version 1.17:
The map now has enforced cross spawns. If the players spawn northwest vs southeast, the remaining starting positions will drop a lvl 6 permanent item (rings +5 excluded). In southwest vs northeast, the remaining starting positions drop a lvl 5 permanent item (and have different creeps from the starting positions where the lvl 6 items drop).
Update on 7.1.2019 (v 1.01):
-Removed unused custom doodads from data.
-Set game data to standard, as the map is now properly classifed as melee map.
-Corrected typo in file name.
Update on 13.9.2020 (v 2.0):
-Major overall rework.
-Submission for Hive Cup 2020: Melee Mapping Contest #6
Update on 23.10.2020 (v 2.02):
Updates based on the feedback of the contest, in particular by @SayuriTenshi and @Knecht :
-Removed excessive use of some doodads like runes, fountains etc all around the map.
-Swapped some trees for other trees of other variation.
-Changed creeps at mercs from dark wizards/war golems to regular wizards/outlaws combination.
-Reword creeps at NE/SW starting locations.
-Changed itemdrops at NW/SE starting location from lvl 6 permanent /lvl 2 powerup to lvl 4 charged/lvl 3 permanent.
-Changed the creep at camp directly north of the tavern, in particular to remove frost nova from the camp.
-Changed location of some critters and removed two critters overall.
Update on 11.03.2021 (v 2.05)
-Redesigned middle: Made the area more open.
-Changed creep camp north of tavern. The new creeps now drop a lvl 4 permanent item + lvl 2 powerup.
Update on 16.07.2021 (v 2.06)
-Powerup at mercs drops from a different creep.
-Blue/Purple starting positions: Replaced granite golem with Overlord, lvl 3 permanent changed to lvl 2 powerup (lvl 4 charged unchanged), which also drops from a different creep now.
-At the other starting positions, the items are now also dropped from two creeps instead of one.
-Merc camps slightly moved outwards, creep positions slightly changed.
-Changed middle creeps ..... again. There also now drop two lvl 2 powerups instead of one.
-At the green wizard/bandit spot, the lvl 1 powerup now drops from a different creep.
-Updated ingame description.
Thanks to all the people who gave me feedback on this map. I would not be able to name each of them individually, so I'd just like to thank everyone on the melee mapping discord!