The Exile to Silvermoon is a campaign by Shadelord. It is a theory of how the Blood Elves reconquered Silvermoon after their Prince Kael'thas's departure for Outland.
This campaign has no difficulty setting.The first thing we come across when playing The Exile to Silvermoon is the voice-acting. Both the hero and the swordsman's voices seem to have been done by the same person. That, or these two people have really close voices. Judging from the description, the first might be the correct assumption.The fact the cinematic starts with no black screen and jumps right in might also be worthy of noting.Starting the game, you realize there are no custom voices on the heroes, and those you heard on the cinematic are quite different. It sounds bad.
Moving on, I must say Shadelord must be one of the few people who actually knows how to use the ground tiles of the Lordaeron Summer tileset. The only downside I found was that it was a bit tight. I don't remember seeing any elevation either.
You come across a few creeps after you start. Two Ogres that drop a Circlet of Nobility. A too powerful item for such an easy creep camp.
The player soon finds a Gold Mine, which contains enough gold for a base camp to be justifiable. On the process of construction, you realize the author left all the bugs that came with the original object data: High (Blood) Elf buildings, such as the High Elven Farm and High Elven Barracks, do not respect pathing maps, and as such, you can place them over other buildings and even on trees.The buildings' button positions don't seem to be properly set either.
If you haven't realized yet, the quest that shows has no objectives, just a description.Once you get to the port, your mission is complete. I didn't try to use the hero's Wind Walk ability to sneak through. It appears the Undead had True Sight, but still, the skill allows you to walk through units, and with over 600 HP, it's not very hard to pass through unchallenged.
Next mission, you realize your ability buttons are not set, and the items you acquired on the previous are gone. The conclusion: the creator did not use game cache, an essential and indispensable feature of a campaign.
Plus, there are a few minor problems such as the AI ordering wounded units to retreat (which usually doesn't happen on this type of game), the main hero's icon not having its DISBTN (disabled) version properly set and constant grammar mistakes.
All in all, an indeed VERY rushed campaign. Having more resources on your profile is not good if all of them are of this quality.My rating for this resource is 1/5 (Unacceptable) and my vote goes for its [highlight]rejection[/code].