SpasMaster is proud to give you
After over 2 months of hard work, version 2.3.6 is finally released! This version comes with many features, some of which will be briefly touched in this post.
CLASS-SPECIFIC LEGENDARY ITEMS
Each hero will now have access to a unique Legendary item designed for that hero's class. This means that, yes, 24 unique legendaries have been added to the map!
NEW CUSTOM STAT: MASTERY
A new stat has been added to the game! Mastery has different effect for each hero which you can read in the Talents menu and is acquired the same way as other stats are.
Reworks for the Druid, Paladin, Sapper and Warrior paired with other balance and bugfix changes for many other heroes!
Many new items along with reworked items await you in the shop!
Changes to Glyphs, Difficulties, Balance and Quests along with reworked areas are some of the other changes you can expect to find in the new version!
You can join our community in Discord where you can find other people to play with, talk about the game, get news and test versions in advance! Hop right in by clicking the button below!
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Created by IcemanBo
- May 12, 2017
Today we want to introduce our new JASS Class sub forum, which you can find in the Trigger & Scripts forum.
The class is about getting more in touch with JASS scripting, and provides missions and guides to hone your skills.
The already provided missions are just the start, and the idea is that potentially everyone may submit new class content.
We currently also have one crash course, which will ensure your basic knowledge, and will explain some required and very important topics, and one guide, that can be used as primary reference in need of help.
Lastly there's to mention that students who can solve every mission, will receive the JASS Class award.
There's no time restriction, and no sign-up, so you can start and do what ever mission you want at any time.
If you're interested in learning, or want to submit new content, it's definitely worth to check it out.
Created by StoPCampinGn00b
- May 13, 2017
State of the Union (Warcraft III)
12 May 2017
So, where exactly are we? Things broke, then most of that got fixed, but some of problems still aren't squashed. Okay, let's look at it from another angle: Warcraft III has been getting a flurry of patches for the first time in quite a few years. What's even more outstanding is that Warcraft III: Reign of Chaos is nearing its 15th birthday. Consider that and the fact that this game is not only alive and kicking, but getting attention from big Blizzard himself.
Now the attention given so far hasn't been all and only pretty. It's just blind consumer culture loyalty to deny that. However, with Blizzard's big recent statement, we can rejoice - or at least be content with doubt. It addresses the recent problems 1.28 caused. There's promise for a public test realm (PTR) for players test the patches before release. They reaffirm their priority to make sure things don't break, along with adding improvements and fixes for both the modding / custom games and ladder community. Yes, World Editor features, melee map pool, Battle.net delay, balance, etc are going to be addressed in due time. It's also been said that Battle.net 2.0 integration is on its way. This means Warcraft 3 will be fully included with the BNet launcher, bots won't be needed to easily host and find games, better connection, cross platform communication with players from SC2, OW, etc, and more.
The reality was that in the previous patches, modding tools did break and other bugs arose. This is not to say that Blizzard knew that they would break, but the scale of the 1.28's changes in the background just couldn't mix well with advanced modding tools, with the MPQs and other files being shifted, along with the entire patching system being changed and upgraded. And while the implementation of this new patching system has its quirks right now, it was one of the most absolute essential steps towards updating the game quickly and more efficiently.
The best thing we can all do right now is provide constructive feedback. The Hive Feedback Team and Blizzard are actively reading forum posts on Hive, along with gathering feedback from other sources. I personally want to thank those who've been spending time and dedication to help improve the game. The community has ran the show for a while, and a joint effort between the different WC3 communities and Blizzard is essential to work towards a bigger goal.
What is this bigger goal? We can speculate. Take a look at the hint of Warcraft III Remastered from Pete Stilwell, the Senior Producer of Classic Games. As many of you know, Starcraft: Remastered releases this summer. The original Starcraft and its expansion, Brood War, are also now available for free. It only makes sense to have the same business model of Starcraft. If we follow the trajectory of which Blizzard is shooting for with Starcraft: Warcraft III is going free, and a new total remaster for the game that you can buy releases some time after. While this hasn't been officially confirmed yet, there's enough proof - and hope - to say that this is the future of Warcraft.
The Future of Warcraft
Summary In Video Form! Back2Warcraft feat. Hive Workshop
On Host bots
EDIT: If you want to post this to your blog, another site, or if you're some god from PCgamer or something, please give credit and include a link here. Thanks!
Created by StoPCampinGn00b
- May 10, 2017
Link to Battle.net post
Launcher / Patching / Installing Issues (1.28 / 1.28.1 / 1.28.2)
State of the Union (Warcraft III) (General info, remaster rumors)
All publicized patch notes by Blizzard are to the left. It's a quick followup patch to 1.28.1 that mostly fixes some bugs, including the World Editor test map function.
Mappers, the SharpCraft & WEX World Editor extension is now compatible for 1.28.2.
Created by MoCo
Dwarven Monster SlayersIndie Game Update
- May 5, 2017
Hey everyone, we wanted to give you a quick update on our indie game project Dwarven Monster Slayers.
Some of you might know, that this project originally started as a Warcraft III custom map with the same name, as a hosted project on Hiveworkshop.
Basically, Dwarven Monster Slayers is a coop 1-5 player multiplayer game that blends old school role-playing gameplay with survival and stealth mechanics. The game features tactical and team-based combat, exploration of a huge immersive underground world, a comprehensive background story, character development, loot hunting, sandbox-elements and much more. All together, the game aims at creating a fluid gameplay that feels fresh and familiar at the same time.
Last week, we have attended the Quo Vadis 2017 game developers conference in Berlin. On this conference, we have presented an early prototype of our game to a public audience for the first time. We really had a great time, met very nice people, received a lot of feedback and had a lot of inspiring conversations. BTW, we have just released the game's intro cinematic for public - you can check it out below:
Maybe you are a developer yourself? We are always looking for talented freelancing 3D artists and level designers.
If we have catched your interest, you will find more information about the game on the dedicated website.
If you want, you can also follow us on Twitter and Facebook.
As it regards our next steps, we want to make our project known to a bigger audience so that more people even know that this project exists.
We are thankful for any kind of feedback and support.
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