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Joined
Apr 24, 2012
Messages
9,782
1.32.4 PATCH NOTES

Blizzard said: blizzarrow.gif

Warcraft III: Reforged Patch Notes
Version 1.32.4
April 28, 2020


ART

  • All Melee units and buildings have received a team color polish pass to increase vibrancy and gameplay readability.
  • Female Demon Hunter scaled up to match closer with Male Demon Hunter’s silhouette.
  • Waterfall changed to use Replaceable Textures. Its tint automatically adjusts in game based on the map tileset.
  • Visual effect used for the first stage of buildings damage changed from smoke to fire for better readability.
  • Adjusted fire visual effects placements on the Townhall, Keep, and Castle for added readability during their damaged states.
  • Northrend Trees have been updated to match Classic visuals. There are now four visually distinctive tree wall sets:
    • Northrend Icy Tree Wall
    • Northrend Tree Wall
    • Snowy Tree Wall
    • Scorched Tree Wall
  • Footprints have been updated for the following groups:
  • Trolls have their own unique footprint.
  • Undead units with missing footprints are now fixed.
  • Vehicles now have continuous rolling footprint.
  • Fixed an issue with the Female Demon Hunter’s hero icon appearing incorrectly when disabled while in Demon form.
  • Tuskarr Trapper now throws his own spear when attacking.
  • Portrait animations have been updated for the following units: Peasant, Sorceress, High Elf, Lich, Dreadlord, Balnazzar, Mal’ganis, Keeper of the Grove, Night Elf Runner, Cenarius, Illidan (Demon Form), Tree of Life, Tree of Ages, Tree of Eternity, and their corrupted counterparts.
  • Reduced Violence updates:
  • Female Death Knight updated with correct visual effects for spell casting.
  • Ogre Magi no longer disappears in the middle of its attack animations.

CUSTOM GAMES

  • Single Player mode has been re-enabled. This can be accessed from its own Create Games section in the Main Menu.
  • Fixed multiple crashes on custom games such as Custom Hero Survival.
  • Several fixes have been applied to Instance API natives related to unit attacks.
  • Blizzard.j and common.j are no longer considered when computing save checksums.

EDITOR

  • The “Export All” option in the Asset Manager now functions correctly.

GAMEPLAY

  • Destructibles flagged as “Walkable” no longer cause desyncs between Classic and Reforged.
  • Reforged Troll mercenary unit selection circles are now smaller and more aligned with Classic.
  • All Neutral unit selection circles now properly match the Reforged unit models.
  • Creep camps are easier to see on the minimap.
  • Permanent morphing units, such as the Obsidian Statue, will no longer briefly display their disabled morph ability icon while transforming.

GRAPHICS

  • Game lighting adjusted to improve Reforged readability and colors.

SOUND

  • Doom Guards now have the correct sound effects for their air and ground attacks.
  • Forest, Dark, and Ice Troll Trappers will no longer play the Berserk sound effect when casting Ensnare in Reforged mode.
  • Alchemist facial animations and acknowledgement sounds updated.
  • Flesh Golem facial animations and acknowledgement sounds updated.

USER INTERFACE

  • Sepia tone backgrounds in Classic mode have been reverted.
  • The “Use Command Button for Hotkeys” on Mac now functions as expected.

April 29, 2020

BUG FIXES

  • Fixed a bug that caused Multiplayer win totals for Collections to be set to zero.
  • Fixed a bug that prevented players in some regions from joining custom games.
  • Fixed a bug that prevented players in some regions from starting any game.
  • Single player custom games can again be created in the Russian locale.
  • Reduced Violence Mode is again enabled where required.

 
Joined
Apr 24, 2012
Messages
9,782
2p-hrc-hf2-png.352691


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  Almost a decade after the Classic version became Hive's Hosted Project of the Year for 2011, the one and only @TheSpoon is back with his 2 Player Human Campaign - this time in Reforged! March across Lordaeron with a friend, relive the campaign, and challenge yourself like never before with a revamped Insane Difficulty.





FEATURES

  • Insane difficulty revisited and tweaked. New enemy bosses, heroes, and custom units.
  • Save/Load codes are saved to file, making it easier to transfer data between maps.
  • Custom heroes when there's only 1 hero present in the map. New cooperative spells for these heroes.
  • Potion and scroll item stacking.
  • Technologies and tech-tree requirements are shared between the players.
  • Maps redesigned for Reforged will be updated.





BONUS CHAPTER


  The campaign adds one custom chapter for a tenth level of cooperative fun, following Arthas' descent into madness. Take your share of the souls of the living, or fend off assaults from the Undead to secure the journey home.


Currently available on Patreon as an early release.




  If you enjoy the maps and would like to see the project to its completion, consider supporting it. In return, receive the ability to vote on polls and access early releases.


  The main hub for the project's development and bug reports. Check it out if you'd like to help or take part in the discussion.

Note: Custom Campaigns are not yet supported in Reforged, so please use your Maps folder instead.
 
Joined
Apr 24, 2012
Messages
9,782
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The shadow shall be lifted nevermore.

Mal'Ganis the Eternal One
by @FerSZ

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Her name was Jaina. She died at Theramore.

Jaina Dreadlord
by @Stefan.K

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How did it get so late so soon?

Dreadlord Child
by @NhazUl

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It's the latest fashion from the Nether.

Dreadlord (Pre-Beta Look-A-Like)
by @Kuhneghetz

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Keep your friends close, and your enemies closer.

Call of Dread
by @Mythic

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Find your place among the sanguine lords of old.

Tichondrius

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This skin has you covered, whatever darkness waits for you in the depths.

Naga Tichondrius
by @FrIkY

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ars20-icons-5-png.350479











Special thanks to @Spellbound, @Storm Knight, @Directive255, and @The_Spellweaver for their feedback.
 

Site Director
Joined
Jan 1, 2006
Messages
3,052
1.32.3 PATCH NOTES

Kaivax said: blizzarrow.gif

Zug Zug!
Just a quick note to let everyone know that we have a dedicated team here focused on Warcraft III. Alongside our continued efforts to bring monthly patches with bug fixes and quality of life changes, the team is prioritizing delivering features like Ranked Ladders, Profiles, Clans, and Custom Campaigns. We’ll continue to share more details as those features are nearing release, but know we’re here and hard at work on the game.

.

Warcraft III Reforged Version 1.32.3
Patch Notes
March 18, 2020

Art

  • Naga units now have footprints in Reforged mode.
  • Random items placed using the unit palette will no longer be invisible in game.
  • Fixed animation issues with the Naga Sea Witch’s Tornado spell.
  • Magtheridon will now animate correctly when its movement speed is slowed.
  • Death Knights have been scaled down to be the correct size in Reforged mode.
  • Fixed an issue where buildings that were unsummoned mid-upgrade could sometimes visually persist in-game, in Reforged mode.
  • Guard Dog critters will no longer be invisible in Classic mode.
  • Fixed a bug where if a Demon Hunter died in demon form, the revive icon would be the demon form icon.
  • Added the autocast frame to the Firelord’s Incinerate ability.
  • Selection circles for all the neutral ground units has been properly adjusted to fit around the unit.
  • The Blademaster’s attack animations have been updated to have less horizontal movement in Reforged mode, making it more consistent to interact with.
Audio

  • Fixed an issue that was causing certain Reforged combat sounds to be used while in Classic mode.
  • Fixed an issue where Meat Wagons sometimes did not properly play their death sounds in Reforged mode.
Campaign

  • Priests and Sorceresses no longer use their blood elf model during cutscenes in “March of the Scourge” in Reforged.
  • Player heroes will always be selected when loading from sub-maps to the main map of “To Tame a Land” in Reforged.
  • Fixed a bug that could block progress in Gazlow’s quest in “To Tame a Land” where in certain situations the Sappers could not target the support columns.
  • “A New Power in Lordaeron” no longer has city gates preventing the AI from attacking the player.
  • Blood Elf Archers and Swordsmen command card icons in the Curse of the Blood Elves Campaign have been updated to have green eyes.
  • Blood Elf Lieutenants in “The Dungeons of Dalaran” now use the correct command card icon.
Custom Games

  • Smoothed the menu transition when exiting a custom lobby
  • Fixed an issue that was causing item stacking to break certain custom games.
Editor

  • Fixed an issue that was causing item stacking to not trigger item-pickup events in scripting.
Gameplay

  • Fixed an issue that could cause bridges to desync when a client with Reforged graphics played with another on Classic graphics.
  • When using custom hotkeys, Warcraft III Reforged will now also check a user’s keyboard locale layout in-game, in addition to English. This enables the usage of non-English characters in CustomKeys.txt.
  • The selection volume for units affected by Cyclone and Tornado spells is now more accurate.
  • Fixed a bug where debug text would appear when using certain abilities in some locales.
  • Corrected the Necromancer Initiate tooltip to mention Raise Dead instead of Cripple.
  • Doodads with invalid/not-found model path will be invisible in game now instead of shown as a green box. They are still shown as a green box in the editor.
Graphics

  • Improved performance when using terrain-deforming abilities in Reforged mode.
  • Fixed an issue that caused flickering for some effects when viewed through fog of war in Reforged mode.
Non-Ladder Maps

  • Fixed an issue with some creeps that was causing them to be invisible on Jungle Fever and Rice Fields.
User Interface

  • Fixed an issue on ultrawide screen displays that caused menus to be misaligned.
Versus

  • Fixed item tables for certain creeps on Timbermaw Hold and Market Square.
    • Kobold Geomancers now drop a Level 1 Powerup on Market Square.
    • Satyr camps guarding gold mines now drop a Level 3 Permanent and Level 2 Powerup on Timbermaw Hold.
    • Dragon camps now also drop a Level 2 Powerup on Timbermaw Hold.
  • The following maps have been reactivated on ladder: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA).

 
Joined
Apr 24, 2012
Messages
9,782
m20-header-25-png.349071

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Take to the skies with Sellenisko's Lord of Outland. The modeler used both of Darkholme's skins shown in this spotlight to deliver this taste of fury.

Illidan Stormrage

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Relive Illidan's assault on the Frozen Throne with this cinematic model from Zerox.

Cinematic Illidan

IL-CZ-Ss-01 (2).gif




Check out Deolrin's Warglaives of Azzinoth:


Low-Poly Version

Left-handed | Right-handed


Deo WGA LP 1-min.png


FrIkY joined Deolrin with a custom texture for a more demonic spin:

High-Poly Version

Deo WGA HP 1-min.png





xyzier_24's warglaives will hunt your enemies down with a bang.

Warglaive Missile

warglaive-miss-1 (2).gif



m20s5-png.348705

Darkholme fashioned twin skins for the Betrayer.

Illidan

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Exit light, enter night!

Illidan Dark

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Special thanks to Spellbound, Storm Knight, Directive255, and The_Spellweaver for their feedback.
 

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