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Site Director
Joined
Jan 1, 2006
Messages
3,052
1.32.2 PATCH NOTES

Kaivax said: blizzarrow.gif

Version 1.32.2

February 24, 2020

Changes and Bug Fixes

  • Campaign
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Fixed multiple campaign missions that had units appear invisible.
    • Multiple inventory issues have been fixed for the Rexxar campaign.
    • Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns
    • Updated the cutscene cinematic panel to transition cleanly between conversations.
    • Fixed issues making Twilight of the Gods in the Reforged campaign easier to complete than intended.
    • Tyrande’s inventory will no longer be absent on the Daughters of the Moon and The Awakening of Stormrage missions in the Classic campaign.
  • Custom Games
    • Fixed multiple missing assets that were impacting Custom Games.
    • The Custom Games list has been updated to better optimize searching.
  • Gameplay
    • Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start.
    • The Female Demon Hunter now uniquely metamorphosizes to her own model.
    • Fixed an issue with Tranquil Paths where creeps were invisible.
    • Updated the Firelord’s Incinerate ability icon in Reforged. It can still be auto-cast as normal.
    • Guardian Golem now has an auto-attack impact sound.
    • Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability.
    • Lady Vashj has a small update to her head to address her human ears.
    • Succubus models are now visually distinct.
    • Fixed an issue where new Reforged death sounds were playing in Classic Mode.
    • Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA). They may return once the issue has been resolved.
  • Interface
    • Players are now able to leave the matchmaking queue in versus mode.
    • Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded.
    • When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.”
    • Transitioning from cinematics to a mission no longer briefly displays campaign selection.
    • Battletags now consistently show for team invites in the user interface.
    • Map Vetos now save for Versus FFA Mode.
    • Ultra-Widescreen is now a viable option in the options menu.
    • The Grid Hotkey option now works correctly for campaign and hero units.
    • Multiple localization fixes for text, subtitles, and truncation have been addressed in campaign and online play.
    • Added Squelching to chat channel functionality.
    • Fixed multiple portrait issues with units in both campaign and online play.
  • Editor
    • Fixed an issue where melee-only abilities were showing up as hidden in the editor when using custom data.
  • System
    • Fixed a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting.
    • Fixed a crash that could occur in systems with a high number of logical processors.

 
Joined
Apr 24, 2012
Messages
9,782
semi-yuge-header.png
from Element Studios

fbx50.png  linkedin2x50.png  ytx50.png

  Since its Warcraft III beginnings in 2005, Element TD has seen releases in Starcraft II, Dota 2, and on mobile. Now, after 15 years of tower defense development, Element Studios promises the best rendition of Element TD yet!








Overview

  Element TD 2 is a competitive multiplayer tower defense game based on elemental combinations. The elements that you choose determine the towers that you can build. Creeps have diverse elements and abilities, requiring you to utilize towers of different combinations to counter them. Compete against other players and prove that your defense can last the longest!

  • Competitive multiplayer with up to 8 players
  • Global servers allow for cross-region play
  • 44 towers with unique abilities and multiple upgrade paths
  • 56 creeps to challenge your defenses
  • 7 maps to mix up your tactics
  • 6 elements (Light, Darkness, Water, Fire, Nature, Earth)
  • 5 modes (Random, Chaos, Short, Extreme, God)
  • Leaderboard to compete against others worldwide
  • Replay support to show off victories and learn strategies





System Requirements
MINIMUM:

Requires a 64-bit processor and operating system  

OS: Windows 7
Processor: Dual Core CPU
Memory: 4 GB RAM
Graphics: 1536 VRAM
DirectX: Version 9.0
Network: Broadband Internet connection
Storage: 4 GB available space


RECOMMENDED:


OS: Windows 10
Processor: Quad Core CPU
Memory: 8 GB RAM
Graphics: 3072 VRAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space




○ This standalone sequel boasts colorful visuals and an easily navigable user interface.





History
Click to View

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Warcraft III
Initially released in June 2006

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Starcraft II
June 2011

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Dota 2
February 2016

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Playstore
June 2016

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Appstore
July 2016

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Steam
February 2020


  The development team includes the Hive's own Karawasa.
You can follow their news and updates on their website and forums.

Element TD 2 releases on February 28th, 2020.
 

Site Director
Joined
Jan 1, 2006
Messages
3,052
Blizzard Speaks out about Warcraft 3 Reforged

During Activision Blizzard's Q4 2019 Earnings Call, J. Allen Brack, President of Blizzard Entertainment answered a question regarding the negative press on Warcraft 3 Reforged.

Anthony Duplisea said: arrow2.png

[...] And then relatedly also on Warcraft, there's been some negative press on Warcraft 3 Reforge lately. Can you tell us what you're doing to address that? Thanks.
blizz.gif J. Allen Brack said: blizzarrow.gif

[...] Concerning Warcraft III Reforged, honestly, it's been a bit of hurry. Our community has come to expect really amazing things from us, and we've heard from them that we did not achieve that bar. But we stand behind our games and have consistently shown that not only do we support them, but we continue to build on them even after launch. And we're committed to doing that here as well. And so we're going to continue to update the depth of the game and we'll continue to update the community with our plans going forward. Thanks for the question.
 
Joined
Apr 24, 2012
Messages
9,782
1.32.1 PATCH NOTES

Blizzard said: blizzarrow.gif

Version 1.32.1 – February 6, 2020

Changes and Bug Fixes

  • Campaign
  • Players should no longer be met with a “defeat” screen after loading into a mission.
  • Audio levels for some dialogue have been adjusted.
  • The animations, triggers, and cameras for some cutscenes have been tweaked.
  • Disconnecting or logging out will no longer change the save file folder.
  • Fixed a number of issues that would block progression or not give credit for completing missions.
    Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.
  • Custom Games
  • Multiboards should no longer crash custom games.
  • Joining lobbies for the same map no longer creates duplicate versions of the map.
    Developer’s note: This also resolves disconnects from improper map names.
  • Gameplay
  • The rendering of Classic mode has been updated.
  • Resolved an issue with hitching when constructing buildings or training units for the first time.
  • Fixed Ziggurat upgrade animation in Reforged mode.
  • Adjusted animations and portraits for multiple units and buildings.
  • Units completing training while off-screen again have voices.
  • Starting locations are again obscured by the fog of war.
  • Interface
  • Whispers now include the name of the sender.
  • Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game.
  • Non-Latin glyphs no longer overlap.
  • A tooltip now displays when hovering over truncated text.
  • Chat keeps up with the latest messages.
  • Heroes on the match results screen are now contained by boundaries.
  • All menus are now distinct between Classic and Reforged graphic settings.
    Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.

 
Joined
Apr 24, 2012
Messages
9,782
Warcraft III: Reforged Developer Update

Blizzard said:blizzarrow.gif

Hail War3 Players,

We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next.

There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address.

Before we go on: the team is excited that Warcraft III: Reforged is finally upon us and we’re fully committed to supporting the game for a long time to come. The next few patches and updates we’ll discuss below are just part of our ongoing plans. This game is an integral part of the Blizzard DNA, with a team that loves Warcraft III, and we’re looking forward to pouring our hearts into Reforged and the Warcraft III community for the long term.

One of the concerns with Reforged that we’ve seen are the visuals when selecting Classic Mode. We’ve identified the bug causing the colors and shading to look different from the original Warcraft III, and we’re testing a fix that will be incorporated in a larger patch addressing this issue and others. We expect to release that late this week. The patch will also address many other known issues, such as fixing some portrait animations and audio bugs, implementing some UI fixes, and more. Please keep an eye out for the patch notes for a detailed list of all the bug fixes.

Another area of concern we’re seeing is regarding online features such as leaderboards and clans, which applies to all Warcraft III players, including those who haven’t purchased Reforged. At BlizzCon we talked a lot about how the team is actively working on standing up the back-end to ensure a smooth transition to this new MMR system, much like we did with StarCraft: Remastered. As with Remastered, these and other features will be included in a major patch for Reforged, which will also address the issue for players of the original game. We’ll share release plans as work progresses in the coming weeks—please be assured that the team is hard at work on standing these features up.

There are some individual concerns we’ve seen that we’re not currently planning to address and we wanted to give the community a heads-up. As of Version 1.30 of the original game, we saw very low usage of tournaments and of the Reign of Chaos ruleset, so we removed both in mid-2019 (in Version 1.31). Eliminating the maintenance for underused elements has helped us streamline our overall support of the game and focus on areas impacting the most players. That said, we do anticipate that players who prefer Reign of Chaos will find custom games with similar rulesets, which we hope will help satisfy that concern.

Related to that, as we talked about last year at BlizzCon, we did not want the in-game cutscenes to steer too far from the original game. We went a little deeper into the thought process behind that at the show, but the main takeaway is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art).

We know this update doesn’t address all questions, but we’re committed to the development and support of this game. We hope you’ll keep an eye out for this week’s patch and future updates and let us know what you think as we continue fine-tuning things. Until then, thank you as always for your support and passion for Warcraft III. We appreciate all your feedback and will continue to keep the Warcraft III community updated on everything we’re working on.

Sincerely,

The Warcraft III: Reforged Team

 

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