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New Resource Sections

Discussion in 'Latest Updates and News' started by Archian, Sep 17, 2020.

  1. Archian

    Archian

    Site Director

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    Since the early days of the Hive Workshop, we have made much progress. But that progress came with a cost. Our site has changed. And despite our advances in both arts and scripting.
    We can no longer deny what is clear. The time for Reforged is here. So we turn our gaze to new possibilities - to HD.
    And embark on a new journey in our site's history. A journey into the unknown. To discover new maps. New assets. New worlds...

    A new beginning. For all Warcraft 3 modders.

    newsbanner (1).png

    We needed a home for the assets made for the HD graphics in Reforged. And thusly we have made new resource sections! These new sections include HD Reforged Models, HD Reforged Skins, HD Reforged Icons and a whole new section: Ported Models, Ported Skins and Ported Icons.

    You will find these new sections under their respective resource category i.e. Models, Skins and Icons.

    HD Reforged Assets: Models, Skins and Icons made for the HD graphics in Reforged.

    Ported Assets: Models, skins and icons converted to work inside Warcraft 3. Here you may find models ripped from World of Warcraft and other games/sources.


    HD Assets.png
    1. Reforged HD Models
    2. Reforged HD Skins
    3. Reforged HD Icons
    We realize that making assets for Reforged can be very time consuming. Thusly we are slacking on the freehand/original requirement for Reforged textures e.g. recolors. In the past we demanded that textures must be atleast 75% freehand work and only allowed 25% recolor/copy-pasted edits. These policies have since been scrapped. Instead Skin recolours may be accepted if a skin's usefulness outweighs the fact that the skin is a recolor/copy-paste work. In this case, moderators will note that the texture doesn't fully adhere to the rules, but is approved due to it's usefulness/demand. Do note that the recolors must still be quite significant and be aesthetically pleasing to look at.

    Moderator Review Badge

    At the same time, people who take the time to create High Quality assets for our community should be rewarded. For this reason we are introducing new ways to show our appreciation: Director's Cut Badge and a High Quality Badge. Moderators will be able to reward high quality assets (both SD and HD) with these new badges. Addtionally, we will add the option for asset creators to add a Patreon link to their submitted resources. This link will be clearly visible and is entirely optional. More information on these changes will come later.

    Badge preview (subject to change):

    restricted.png Restricted Status
    approved.png Approved Status
    DirectorsCutPurple.png High Quality Badge
    shine.png Director's Cut Badge
    Specific details and information on how to achieve this badge will come later.

    Note: Ported Assets are ineligible to receive a HQ or DC badge.

    Ported Resources.png
    1. Ported Models
    2. Ported Skins
    3. Ported Icons
    We have refrained from hosting model rips of World of Warcraft in the past due to the fact that WOW models need to be optimized to work properly inside Warcraft 3. And it's far from all WOW model rips that work well enough to meet the requirements of Hive's standards. However after the release of Reforged, there was suddenly a huge demand for HD assets. But where to find them? Glad you asked.

    There exists many sites around the web that host poorly optimized WOW models etc.
    So we made a new section where people can upload WOW rips/ported assets. These ported assets are subject to moderation to make sure that they function properly inside Warcraft 3. Thusly there are rules and policies to adhere to when submitting a ported asset. Please review the updated Resource Submission Rules (Models, skins, icons, spells).

    Also. Now that Reforged is out, we are slacking on the "must be optimized for WC3" as the number of polies for example can be very large and still fit in with WC3: Reforged.

    We are also in a way letting the user be the judge of whether they can use the model rather than ourselves. We have a minimum requirement of course. As always, if the model has broken animations or in other ways does not work correctly, it will need fixing or be marked substandard.

    To meet the incoming horde of ported assets head-on, we are looking for new Moderators to help review the ported assets and make sure they work correctly inside Warcraft 3.

    Fair Use

    As the rules were made compatible with this, we've made a distinction between the use of material from other WC3 authors versus game companies. We don't want to allow taking a model from someone here and sticking a hat on it. But we do want to take a model from a game and convert it. We are making optimistic use of the Fair Use clause of the copyright laws.
     
  2. loktar

    loktar

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    Curious about the HQ/DC ratings, and how it will be applied to previously posted stuff. The patreon link is also a nice addition. Maybe a paypal.me link would be nice as well for one-time donations.
     
  3. Chaosy

    Chaosy

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    No complaints found for me, improvement overall.

    One thing I would like to highlight though, the jass/tutorial sections should also receive these badges IMO.
    edit: and get displayed on one's profile

    edit2: arguably sounds/music too probably
     
    Last edited: Sep 17, 2020
  4. Archian

    Archian

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    I agree. We are also looking to give this badge to spells etc. in the future :)

    This can be done as well :)
     
  5. FeelsGoodMan

    FeelsGoodMan

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    So the DC rating is not only for models, but for maps too?

    Great news overall. I have actually wanted the DC rating back, it makes people go the extra mile.
     
  6. deepstrasz

    deepstrasz

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    Only moderators will be able to give those badges? I am asking because reviewers also set statuses to resources and then moderators are usually less and that would mean fewer opinions on what deserves those badges.
    That is limited to contests, otherwise people's profiles would be flooded with badges.
    It's almost a wonder what an ideal, which is an imaginary goal, or gain in this case, can do to people.
     
  7. Chaosy

    Chaosy

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    What's the point of only having it in contests? you already get a icon for that.
     
  8. deepstrasz

    deepstrasz

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    It's the point of contests being more meaningful and challenging than creating a resources at your own pace without any restrictions, like that of time.

    EDIT: also, @Chaosy your profile already contains the resource badges in your Resources tab:
    anima.png

    EDIT2: now, if you want the resources be prioritized or ordered by status quality, that's another thing.
     
    Last edited: Sep 17, 2020
  9. Chaosy

    Chaosy

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    That's not what I meant.

    I mean that jass/tutorials are not included in the resource tab on the profile AND they cannot receive a rating and thus not a badge either.
     
  10. deepstrasz

    deepstrasz

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    Ah, I thought you went further with it and asked badges be turned into awards for profiles.
    Excuse me.
     
  11. Tamplier777

    Tamplier777

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    Will existing reforged models that had been initially put to substandard be reviewed according to new section rules?
     
  12. Moonman

    Moonman

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    Amazing, this is a much better system than I anticipated, great work!

    Now I guess the only thing that needs to be done is to find reviewers who have experience with Normal and ORM textures as well as the challenged with Reforged models over all.
    Will be quite a lot of work checking through all the Reforged models and textures again with the new rules, seeing that there aren't too many people doing it currently it might take a bit of time to find such reviewers.
     
  13. Kyrbi0

    Kyrbi0

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    Heck yeah.

    upload_2020-9-17_13-41-1.png

    HECKKKKK YEAHHHHH

    I know this isn't the thread for it but PLEASE tell me this is a setup that could be considered for the SD Resource Section. @Archian @Ralle . I know it may seem like a small thing but the unfortunate "Substandard" moniker has grated on more nerves than mine for a long time now.
     
  14. deepstrasz

    deepstrasz

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    @Archian might I suggest something if you're not going to be bothered too much. It would be nicer if the High Quality Badge wasn't a sign of the horns like the Director's Cut Badge, for more differentiation.
    Could be some other sign like a closed fist or OK hand sign :D




    read please
    Enough with the snowflaking, please. Substandard should be there for improperly working resources. Restricted is for "illegal" stuff.
     
  15. Archian

    Archian

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    This is definitely an option too. However, we have an advantage that former DC resources like models and skins are still logged in our database. So it's easy for us to give badges to former DC's, but we don't have that for maps as far as I know. So we'd have to start all over with maps - which is a HUGE task. But again, it's definitely on the table.

    As of right now, the plan is grant Admins and Moderators the power to be able to grant HQ or DC badges. But this is likely to change :) We still havn't fully decided on which criteria assets will be jugded to get a HQ/DC badge, and thusly we are not quite sure yet on who should hold such power. But sure, I see reviewers having some say in the matter.

    Yes, all submissions to the Reforged section are subject to remoderation.

    It already is ;) That is the plan. I thought I made that clear:
    We are definitely open to suggestions. And like I said, those are subject to change :) I like the idea of the OK gesture. @Mr.Goblin
     
    Last edited: Sep 17, 2020
  16. Kyrbi0

    Kyrbi0

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    (Deepstrasz)Yeah I have read it:
    (Archian & Deepstrasz) It says the "Director's Cut" & "High Quality" badges can be applied to SD models, but doesn't say anything about the current relationship between "Approved" & "Substandard". (Archian) Are you indeed saying this is a restructuring of the SD Resource section as well, replacing "Rejected-Substandard-Approved" with "Rejected-Approved-High Quality-Director's Cut"?

    ~~~

    There's no need to strawman my argument (i.e. labeling it "snowflaking" in an attempt to mis-characterize & minimize it's importance in the argument).

    However, even if this was a simple matter of "hurt fee-fees", even if only the potential for such, then consider that there aren't any such issues when it comes to simply renaming current "Substandard" to "Approved" & the current "Approved" to (e.g.) "High-Quality". All things being equal & either choice being the same amount of 'work', why make a choice that could cause problems/offense/upset?

    Funny you should say that, because that's precisely the problem; that's not what the Substandard section is being used for. Currently, the "Substandard" section (while indeed containing truly shoddy, unfinished, defective & otherwise flawed assets) is being used as a place for plenty of good, working and useful models, which would've certainly had a place in the "Approved" section of years past, but are now almost arbitrarily considered "sub-par" & labelled as such.

    I don't have a dog in this fight; my only submitted models are 1) made by someone else & 2) DEFINITELY Substandard by any definition (and rightfully so, as I haven't updated it). xD So this isn't about me & my "feelings".
     
  17. deepstrasz

    deepstrasz

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    There is no argument. There is only a psychological deadlock that substandard gnaws at people's feelings.
    A choice with no real use is not worth considering.
    Map Submission Rules
    3. Uniqueness
    The map must bring something new to the table. It can't just be another clone of X popular map. It must be significantly different from existing maps.
    You can't just take DotA, add a few heroes and call it a new map.

    4. Quality Standard
    - Fully functioning gameplay
    - Acceptable terrain or visuals, must not be totally empty or monotonous. See: A Guideline to Terraining
    - No game breaking bugs / mostly leakless triggers. See: Memory Leaks
    - Tool-tips should have descriptions and broken icons (DISBTNs) should be kept to a minimum.
    5. Complete Release
    When uploaded, the map must be out of the developmental or alpha stage. You may still add onto a map after updates, but the upload should be a full release. ALPHA and early-BETA versions, "teasers/trailers", etc. can be posted in Map Development. Furthermore, do not upload maps and use it as a request thread. If you want a user to add something to your map for you (system, etc.), then please make a thread in WEHZ.
    Those are few of the points that tilt the status of a resource in one way or another. I think it is fairly evident. However, if you desire a specific meaning for each resource status, I guess the staff would eventually write it in digital stone.
    Yes, I missed mentioning the quality/uniqueness criteria. Now, these might not quite be needed anymore for Substandard but that is not to say that Substandard should disappear or be renamed. What ever name you would give it, it will obviously not be encouraging. You don't call a prison, university, unless you are expressing dark humour.
     
  18. Moonman

    Moonman

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    If a model is not working or was made in 10 minutes with a guy who has another weapon or haircut, it's not worthy of main page, obviously.
    But if it's deemed useful enough by community it should be visible. As well as considering the fully custom models not even being possible in Reforged to a larger degree, the geomerge (or even retextured geomerge) being automatically substandard is therefore an antiquated policy for HD.

    I'm just happy that incompatible assets will no longer bother SD purists or those who switched to HD (with the exception of spell effect probably, since many of them are high level enough to be useful for HD).


    Edit to not double post:
    Yes a unfinished or under review category is still useful. A model can simply have flaws in animation or outright not work, or be too simply but have a great potential, so not ALL models should be automatically visible yes.
     
  19. deepstrasz

    deepstrasz

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    As mentioned above, Substandard should probably remain for bugged stuff.
    We now have two more layers on top. I guess less is not more. It's evolution.
     
  20. Archian

    Archian

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    That's a good question. But I guess yes, somewhat. We have plans to restructure the Substandard section. Because, like you said "It's being used as a place for plenty of good, working and useful models, which would've certainly had a place in the "Approved" section of years past". We also plan on changing the name to something less "offensive". Because the name "Substandard" is misleading.

    Also, after we updated our rules, many substandard resources can be moved to Approved. This is especially the case with Reforged assets.

    Right now, the Substandard section is a mess. This is partially due to wrongful moderation and because for some reason, many perfectly good assets got moved to Substandard long ago. I still find assets in Substandard that doesn't belong there. This was due to a technical error long ago. When we upgraded to Xenforo I believe.