deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 19,941
Hope they don't blow it.HotS vibes, again.
Hope they don't blow it.HotS vibes, again.
lol everybody get a custom model, except u Sen'jin X'DThat's the point, if he gets his own model because he had a specific role then Rage Winterchill, Ras Splinterspine, Baron Perenolde, Lady Darkscale, Serena Scarscale, Conjuros Rex, Fordred Aran, and the weeaboo Blademasters should have their unique models as well, since they are just as relevant as Azgalor in WC3
New screenshots on official site. Really like the humans and orcs. Not really a fan of the Night Elves and Undead, though the Undead are obviousely unfinished. Undead don't look scary at all. There is something wrong with the Night Elves, have no clue what.
Mostly the Undead look far less scary/far more cartoon-ish than in any other Warcraft game(WC3 Classic, WoW, even Hearthstone), maybe cause they're unfinished, idk.Yeah some walking animations are weird. So many units and heroes just lean forward too much, it's like they are doing the Naruto run.
Also Blizzard has still a lot of work to do on some projectiles, like Spellbreaker ones. I barely see where they are aiming.
it's very interesting how Blizz let the BETA happen BEFORE the BlizzCon... where most others on the YouTubez/internetz were expecting it.
Don't take those comparison videos too seriously. With a different engine they will probably look 100% different. They are just a hint on how different the models are from the original, and most models aren't even finished yet.Corrupted trees shouldn't have the same night elven fairy FX on them.
(comparison video)
Again mud golems are not really mud golems; rock ones are lava ones. Granite golem looks too much like an infernal.
Not one metal golem with a viking helmet and that eerie blank face.
Dalaran rejects look weird as if unfinished.
Sludges don't have any of the weird aura/FX they have in the original. Now they only bite, not use their tendrils at all.
Water/reef elementals don't look like water at all but made of viscous jelly-like fluids.
Lava elementals are OK but they should have more active lava zones.
(comparison video)
Blue eyed centaurs? They were yellow last I remember as the cenarians.
Careful with red ogres; you don't want them to look chaos.
Ranged nerubians should have proper attack animations, not the same as the melee ones.
Nerubian ziggurats look as if RGB coloured in the object editor. They should be gray.
None of the sasquatches have the face paint anymore. Also, avoid those orcish type fangs on so many creatures. Even the Magnataurs have them now.
(comparison video)
Razormane Medicine men hit with their palms but they have the weapon in the other one
(comparison video)
Could be that the hydras have their tails too long and might impede fighting visibility at times.
(comparison video)
It's very serious. When do you expect feedback to be given, after the game is released?Don't take those comparison videos too seriously.
I didn't say that. I said it's not feedback, cause that's not how the models will look in game. You can't just put new models in a 15 year old engine(prehistoric in programming years), and expect it to look good. You'll see them when they get in the Beta, most of them aren't even in Beta yet, cause it's only a few maps. That's what BETA is for.It's very serious. When do you expect feedback to be given, after the game is released?
This is a long lasting hardcore fan site. It kept the game alive in various ways. On their forums, literally anyone writes in different threads. Here it's a bit organized.Also feedback to Blizzard is left on their official forums. Here is mostly to filter your unsatisfaction, you know like going to the councilor, without the councilor, telling your thoughts to a person you don't know. Blizzard might read what people write on their official forums, but only MIGHT.
Even if they read your feedback, don't expect them to change anything. Like pretty much in any business, in gaming as well, it's all about the budget, and Reforged obviously doesn't have a lot of budget.
Agreed 100%. But, as you said, this is a fan site. And companies don't read stuff from fan sites, they are not official forums, and thus not reliable, or even important to them.This is a long lasting hardcore fan site. It kept the game alive in various ways. On their forums, literally anyone writes in different threads. Here it's a bit organized.
Well, I guess you're saying it's meaningless we have two active users working for the company and another employee who basically registered here.But, as you said, this is a fan site. And companies don't read stuff from fan sites, they are not official forums, and thus not reliable, or even important to them.
I didn't say that. I said it's not feedback, cause that's not how the models will look in game. You can't just put new models in a 15 year old engine(prehistoric in programming years), and expect it to look good. You'll see them when they get in the Beta, most of them aren't even in Beta yet, cause it's only a few maps. That's what BETA is for.
Also feedback to Blizzard is left on their official forums. Here is mostly to filter your unsatisfaction, you know like going to the councilor, without the councilor, telling your thoughts to a person you don't know. Blizzard might read what people write on their official forums, but only MIGHT.
Even if they read your feedback, don't expect them to change anything. Like pretty much in any business, in gaming as well, it's all about the budget, and Reforged obviously doesn't have a lot of budget.
For those comparison videos, at least, I'm fairly certain that they use the old engine. Why? They have the same projectile like in classic, projectiles are unscaled, some fire arrows from their legs, and some times animations are wrong. Basically like they are ripped WoW models, look kinda weird.None of the stuff you saw are in the old engine instead they are from the Beta but just cracked to enable play offline button, How do I know it? Not takes time to search for it to google though I have the official beta and also got the tool that enables offline play.
For those comparison videos, at least, I'm fairly certain that they use the old engine. Why? They have the same projectile like in classic, projectiles are unscaled, some fire arrows from their legs, and some times animations are wrong. Basically like they are ripped WoW models, look kinda weird.
You got the Beta? What's it's state? How buggy is it? When do you expect a release date?
Well, I rarely agree with you, but here I actually do - I think they might change some tiny things here and there, but overall I also think that art is pretty much done.I got the beta, it is actually stable unlike people thinks,I'm betting on a late november early december release since it is only bug fixing and I'm sure sadly even though we give feedback art is done.
Come one guys, since when has Marxist YourArthas turn persona non grata?Well, I rarely agree with you
Come one guys, since when has Marxist YourArthas turn persona non grata?
Since when does having a different opinion than someone mean treating that person as persona non grata? I mean, sure, I disagree with @YourArthas on some things, but I respect his opinion and his inputCome one guys, since when has Marxist YourArthas turn persona non grata?
Fairly certain that's not gonna happen. It's the exact time when Classic phase 2 will launch, and releasing Reforged a month after, or before next Classic phase would be a really dumb idea.I'm betting on a late november early december release.
Fairly certain that's not gonna happen. It's the exact time when Classic phase 2 will launch, and releasing Reforged a month after, or before next Classic phase would be a really dumb idea.
- More content will be added to the game after release, but "not necessarily campaigns".
- Story cutscenes like in the 2018 campaign demo were scrapped, they went back to the original cinematic mode style.
It's over. It's probably going to be a graphics thing.- They are keeping the original voiceovers, but they will add some new music.
Reimagined, huh?Sorry for the rant, but I'm legit disappointed, because after the last year's demo the thing I was looking forward to the most was a fresh take on the campaign - you know, the new style of cutscenes, some changes to maps and gameplay and heck, even some story additions/tweaks if done at least somewhat within reason - for example, having Anasterian appear when Arthas attacks Silvermoon or Jaina reckognize Kel'thuzad when they first meet in the human campaign.
If there is a chance, it's a very slim one - if they were considering making new campaigns for Reforged, they would have said so openly, because the perspective of potentially getting more story content would be a very strong selling point for a lot of people, myself included. The fact that they didn't means that they probably don't have any plans to add campaigns and the reason why they didn't flat out say "no" is that they don't want to disappoint people and potentially loose some of the preorders.
This.It's over. It's probably going to be a graphics thing.
I don't know why they bother with new music then.
Reimagined, huh?
Not sure how the laws work but they have to release the game soon, I guess and yeah, a lot of time is needed for those details.Now they know that coding etc takes more time than expected so they just remove cutscenes, voiceovers etc.
That was what I was hoping for - to some extent... but now - just like you said, Reforged really looks like just a graphics upgrade and even then, I have a hard time considering the new art style to be better than the original.Reimagined, huh?
But that's not what I paid for year ago when I preordered Wc3r...Not sure how the laws work but they have to release the game soon, I guess and yeah, a lot of time is needed for those details.
I guess, first, they worked on the graphics and saw how it went, what the fans thought about it and that.
It's a shame really. Maybe, they can push the campaign further and only release the multiplayer or something like that first.
Trying to be lenient here and cut them some slack, on your money though.But that's not what I paid for year ago when I preordered Wc3r...
Release date was 31.12.2019 for whole new game...
You read my mind. If it's legit, I'm really disappointed, and am considering if I'll buy it at all.Sorry for the rant, but I'm legit disappointed, because after the last year's demo the thing I was looking forward to the most was a fresh take on the campaign - you know, the new style of cutscenes, some changes to maps and gameplay and heck, even some story additions/tweaks if done at least somewhat within reason - for example, having Anasterian appear when Arthas attacks Silvermoon or Jaina reckognize Kel'thuzad when they first meet in the human campaign.
I haven't seen a single negative comment about the new cutscene style from 2018 demo - if anything, I think most people enjoyed it. I highly doubt they've scratched that style due to player feedback - I think it just required too much work and too many animations.I guess, first, they worked on the graphics and saw how it went, what the fans thought about it and that.
All they need is an actor with a motion capture suit and a 3D artist/animator. And some money.I haven't seen a single negative comment about the new cutscene style from 2018 demo - if anything, I think most people enjoyed it. I highly doubt they've scratched that style due to player feedback - I think it just required too much work and too many animations.
I'm not sure what happened... It's a darn shame.All they need is an actor with a motion capture suit and a 3D artist/animator. And some money.