Blizzard said: blizzarrow.gif

October 13, 2020


Once again, thank you all of the amazing feedback you’ve given to us through this PTR. The online posts, streams, and videos have been extremely helpful.

In today’s new PTR build, we’re making a few adjustments to specifically help the Human vs. Undead matchup. We’re also reverting all previous changes to promote late game air.

Although we want to increase the viability of all units, we feel with the current scope, it would be too risky to release these changes into the live environment. We hope to revisit this after the current meta has settled down with the existing changes planned.

Please remember these changes are a work in progress and subject to change. And again, thank you for your continued feedback!

-The Warcraft 3 Team

October 13 PTR Changes

  • Mountain King Thunderclap Damage Cap removed and damage reduced from 60/115/160 to 60/100/145.
    • Developers’ notes: While the damage cap of Thunderclap sounded good, we have seen counter-intuitive play happening, such as mitigating the Mountain King’s damage by surrounding him with more than 8 units. This indirectly increased mass ghouls and skeleton strategies, which was undesired. Damage caps can also lead to player frustration.
  • Castle research gold cost reduced from 360 to 320.
    • Developers’ notes: The goal here is increase the incentives of human to go to Castle as well as promote some 1 base options.
  • Crypt Lord Level 2 and Level 3 Carrion Beetles hit points reduced from 330/490 to 300/440.
    • Developers’ notes: The increased HP on Carrion Beetles were warranted due to their reduced movement speed, as well as their new requirement on burrow. However, we felt the current HP was too high and have reduced the amount of HP increased.
  • Ghouls & Abomination Cannibalize now requires research again.
  • Cannibalize moved to Necropolis.
    • Developers’ notes: We decided to move Cannibalize to the Necropolis, which could promote variety in opening Undead builds, while still giving a player a choice on what they want to invest into.
  • Gargoyle prioritize now will no longer stop the unit when activating.
    • Added Status Icon.
  • Skeleton Warrior & Skeleton Mage Level changed from 1 to 2 (Experienced bounty increased from 12 to 20).
    • Developers’ notes: This will increase skeleton experience from 12 to 20, and while this will apply to all matchups, this should specifically help UD vs Human skeleton harass.
  • Pitlord Level 1 Rain of fire range reduced from 800 to 700.
    • Developers’ notes: This change is specifically targeting the Undead Pitlord push against Human.
  • Pandaren Brewmaster Breath of Fire damage cap removed, and Breath of Fire initial damage per level reduced.
    • Damage reduced from 65/125/170 to 60/100/140.
    • Breath of Fire reduced DoT per level.
    • Damage reduced from 7/14/21 to 7/12/18.
    • Developers’ notes: While evaluating the damage cap on Thunderclap, we also saw the inconsistency that damage caps cause, so we felt this necessary.
  • Wand of the Wind Cyclone cooldown removed, and Charges reduced from 3 to 2.
    • Developers’ notes: Reverting the cooldown and reducing the charges helps solve the original issue of the Wand being able to take a specific hero out of the fight for an extended period of time.

Reverted Changes
  • Gryphon Riders build time reverted from 40 to 45 seconds, and Gold cost reverted from 260 to 280.
  • Wind Rider Gold cost reverted from 245 to 265.
  • Frost Wyrm build time reverted from 60 to 65 seconds, and gold cost reverted from to 355 to 385.
  • Chimera build time reverted from 55 to 60.
    • Developers’ notes: We will potentially revisit all of the above at a later date.
  • Scout Tower / Guard Tower / Cannon Tower / Arcane Tower repair time reverted back up 5 seconds.
    • Developers’ notes: We decided to revert this change with concern for potential tower rush strategies re-emerging.

Level 19
Jul 26, 2008
Unless the skeleton separated by rod is differentiated from necro skeleton, then this XP boost has made necros even less useable. Also this is not a change that just affects HvU, which might go against what the balance team was intending.

In terms of the air changes being removed, I feel kind of like there was no need to go back on this. Late game air is inherently beaten by lower tech units, and the gold/time to build changes were not going to cause all games to become all air. Only the wyvern might have really affected meta, since it is unlocked at t2 instead of t3 like the others, and could have severely punished humans that did not pick archmage first.

I feel like more changes should be made, since I am worried the team will be significantly reduced once 1.33 comes out (and in theory adds back everything), since then the game might seem completed, and less resources put into wc3. So, better to use the time when there is still a full team working on wc3, instead of waiting until the team is reduced and then less changes can be made. It's not just balances changes, but editor changes have been made in recent patches to meet the balance needs, like witchdoctor's stasis additions, and the Pitlord's ultimate' slow ability changes.

I like the human castle gold change alot.

I would hope to see pitlord's reign of fire buffed at late levels. Even though it is learnt as first skill for pitlord 3rd hero rush against undead, it rarely sees level 3 since the rush will either suceed or fail within a few minutes. So buffing it at level 2 and especially at level 3 won't affect its use against human when pitlord is picked 3rd by undead.

I am curious why beetles are being nerfed when DK is still always being picked at high level games, even against human.

Hope to see dreadlord's attack speed increased among other stats, since it is essentially a solo pick hero, unless UD picks it 3rd to catch raiders that are running around the map trying to base aim.

I do not understand why underused skills + heroes in the taverns are not being played around with. If there is fear changes could affect meta, tavern is exactly where to start, since all races have access to it. Buff tinker's attack speed, Dark ranger's drain allow to heal allies for double of what it takes away from her, alchemist chemical rage skill buffed, naga sea witch mana shield buff, fire lord's incinerate buff, etc.

I also want to point out, that despite Wc3 being old, there are still basically tournaments being held very regularly, so I hope the reverted changes in this patch were not done to avoid WGL or WCG being affected, since there will always be a tournament/ pre-tournament stages affected by changes given how regularly stuff is being hosted for Wc3.