1. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  2. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  3. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  4. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  5. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  6. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

1.32.9 PTR PATCH NOTES UPDATE

Discussion in 'Latest Updates and News' started by Mythic, Oct 7, 2020.

  1. Mythic

    Mythic

    Media Manager

    Joined:
    Apr 24, 2012
    Messages:
    8,155
    Resources:
    130
    Models:
    111
    Icons:
    5
    Maps:
    5
    Spells:
    6
    Reforged HD Icons:
    1
    Tutorials:
    2
    Resources:
    130
    1.32.9 PTR PATCH NOTES UPDATE

    Blizzard said: blizzarrow.gif

    October 6, 2020

    Lok’tar!

    We would like to thank everyone for providing very valuable and passionate feedback. Going into the first iteration of the PTR, the Warcraft 3 team knew some of the balance changes may have been too extreme. However, we wanted to test the impact of the changes and gauge community feedback.

    In today’s iteration of PTR, we’re scaling back on some of the changes, as well as including some additional changes that were highly requested. Please remember these changes are a work in progress and subject to change.

    We plan to do one more balance pass before this patch goes live.

    Thanks!


    HUMAN
    • Arcane Tower
      • Increase Summon damage reverted from 25 to 20.
        Developers’ notes: After careful observation and playtesting, we feel this change didn’t accomplish what we originally intended. We are reverting this change in favor of buffing peasant HP and increasing repair speed on towers slightly. See below for more info.
    • Peasants
      • HP increased from 220 to 230.
        Developers’ notes: Increased HP should give peasants more survivability before an arcane tower can be built. We thank the community for this suggestion.
    • Scout Tower / Guard Tower / Cannon Tower / Arcane Tower
      • Reduce repair time by 5 seconds.
        Developers’ notes: A slight survivability increase to help humans mitigate certain mid game pushes
    • Spell Breaker
      • Armor reduced from 3 to 2.
        Developers’ notes: The goal here is to try to get away from the mass Spell breakers in Human Mirror.
    • Rifleman
      • Attack delay reduced from 1.4 to 1.35.
        Developers’ notes: With the additional changes to Human, we felt that this change needed to be reverted.
    • Mountain King
      • Thunder Clap now has a max damage cap of 8.
        Developers’ notes: If there are more than 8 units within the AOE range, it’ll still damage all units but with a decreased damage on each unit. Custom Maps shouldn’t be affected by this change, but map makers can modify the new field in editor to change the maximum damage if they want. This feature has been requested for a while, and we’re thankful for your patience. We look forward to your feedback on the exact number here.
    • Sorceress
      • Slow Movement Speed reduced from 60% to 55%.
        Developers’ notes: A slight movement speed reduction of Slow. This is to improve the Orc vs. Human matchup and to slightly improve the Human vs. Night Elf match up to compensate for the lack of dispel.
    • Siege Engine
      • Tank experience bounty increased from 60 to 85.
        Developers’ notes: Recent changes to Undead repair rate could potentially increase the viability of Siege Engines, so we are increasing the experience bounty, which we feel is too low. We may also reduce the health in the future.
    • Gryphon Riders
      • Build time reduced from 45 to 40 seconds.
      • Gold cost reduced from 280 to 260.
        Developers’ notes: To promote usage of late game air, this applies to all races.

    ORC

    • Great Hall
      • Supply granted increased from 10 to 11.
        Developers’ notes: This should help provide an early scouting option for the Orc vs Night Elf matchup.
    • Tauren Chieftain
      • War Stomp stun duration against Heroes increased from 1.5/2/2.5 to 2/2.5/3 (2/3/4 originally)
      • Shockwave mana cost reduced from 100 to 90
        Developers’ notes: We have scaled back our changes to War Stomp change and reduced Shockwave’s mana cost to 90 to make it a viable alternative.
    • Wind Rider
      • Gold cost reduced from 265 to 245.
      • Developer Notes: A slight cost reduction as Wind Riders are fragile and we could perhaps see most usage out of them at this cost.


    UNDEAD

    • Destroyer
      • Cast point time increased from 0.5 to 0.66 (0.83 originally).
        Developers’ notes: We liked the direction this was heading, as it improved response time for the destroyer when Devouring Magic. However, at 0.5 the ability was an almost an instant dispel. At 0.66 we have improved responsiveness without losing counter play.
    • Crypt Lord
      • Level 2 and Level 3 Carrion Beetles hit points increase from 275/410 to 330/490.
      • Movement speed reduced from 290 to 280 (all levels).
        Developers’ notes: After evaluating the recent changes, we felt the movement speed of the Carrion Beetles needed to be brought down slightly, but we’ve decided to compensate this with a HP increase. This should make it slightly harder for Carrion Beetles to get surrounds but should increase their viability in the later parts of the game in direct battles.
    • Death Knight
      • Unholy Aura movement speed changed from 10/15/30 to 10/17.5/25 (10/20/30 originally).
        Developers’ notes: Adjusting scaling to feel more appropriate. Level 1 remains unchanged.
    • Ghouls & Abominations
      • Cannibalize researched by default.
        Developers’ notes: This is an experimental change to see if this promotes more ghoul play and creates more variety of UD openers.
    • Gargoyle
      • Now has a new toggle ability “Prioritize” which will allow the Gargoyle to Prioritize flying units over ground units.
        Developers’ notes: Something that was requested by the community to improve the useability of this unit. When turned on the Gargoyle will prioritize air units over ground units but will still attack ground units if the player force attacks a unit.
    • Necromancer
      • Unholy Frenzy HP drain reduced from 3 to 2 HP/s.
        Developers’ notes: A minor change to try and promote Undead usage of support casters.
    • Spirit Tower / Nerubian Tower
      • Repair rate reduced from 60 to 45 (35 originally).
        Developers’ notes: There was a bit of confusion around this change. The repair rate is how long it takes for a building to be repaired, so the higher the number, the longer it takes. We original dialed it up to an extreme number to see how it would feel, but after numerous playtests, we’ve decided to settle it at 45. This is 5 less than an Orc burrow, and taking into consideration that there will usually be a maximum of 5 acolytes repairing it, we feel this makes the most sense.
    • Frost Wyrm
      • Buildtime reduced from 65 to 60 seconds.
      • Gold cost reduced from 385 to 355.
        Developers’ notes: To promote usage of late game air, this applies to all races.

    NIGHT ELF

    • Wisp
      • Detonate mana drain increased from 25 to 35 (50 originally).
        Developers’ notes: We knew that reducing the mana drain on wisps to 25 may have been too extreme, but we wanted to see how it would feel. We have decided to increase the drain amount to 35 (from 50).
    • Archer
      • HP reduced from 260 to 250.
        Developers’ notes: This is a slight calibration on a past change to archers, since right now they are a little too durable, especially considering the Elune’s Grace passive ability.
    • Chimaera
      • Build time reduced from 60 to 55 seconds
        Developers’ notes: To promote usage of late game air, this applies to all races.

    ITEMS

    • Tome of Retraining
      • Cost reduced from 300 to 200.
        Developers’ notes: This is an experimental change, but we hope to encourage some new builds and potentially create more ability variety throughout the different phases of the game.
    • Wand of the Wind
      • Cooldown increased from 0 second to 5 seconds.
        Developers’ notes: The power to instantly Cyclone 3 units with 1 item was too much. The Cyclone ability now has a 5 second cooldown, so this change brings this item more in line with the ability itself.

    CUSTOM GAMES

    • Fixed a bug with custom units in Classic Mode that was causing shadows to not display.

     
  2. Yeran

    Yeran

    Joined:
    Sep 27, 2010
    Messages:
    10
    Resources:
    0
    Resources:
    0
    Wow, another great patch!

    Maybe they gonna fix netcode issues, crappy servers, crashes, desyncs, split game list, pitch angle bugs and button stacking in another 10 month at this rate!
     
  3. Bribe

    Bribe

    Joined:
    Sep 26, 2009
    Messages:
    8,361
    Resources:
    25
    Maps:
    3
    Spells:
    10
    Tutorials:
    3
    JASS:
    9
    Resources:
    25
    I'm just going to reiterate the same shit I write each time they release a new patch:

    > Game size is still 30GB even for those who don't use Reforged, which may never change.
    > Game performance is still half of what it used to be, which may never improve.
    > No editor improvements
     
  4. fenix140

    fenix140

    Joined:
    Sep 6, 2010
    Messages:
    78
    Resources:
    0
    Resources:
    0
    I guess at 1.33 they will do something with the editor right? ..
     
  5. Bribe

    Bribe

    Joined:
    Sep 26, 2009
    Messages:
    8,361
    Resources:
    25
    Maps:
    3
    Spells:
    10
    Tutorials:
    3
    JASS:
    9
    Resources:
    25
    There is no 1.33, only Zuul.
     
  6. kantarion

    kantarion

    Joined:
    Oct 18, 2015
    Messages:
    250
    Resources:
    0
    Resources:
    0
    When we go create a game in single player, go online for customs , or go play campaign :

    Can we get a tileset info in map description under minimap ?

    [​IMG]

    As you can see this existed back in classic days. I wonder why reforged/new classic doesnt have it yet 8 months after official release ?
     
  7. Goffterdom

    Goffterdom

    Joined:
    Oct 25, 2006
    Messages:
    690
    Resources:
    0
    Resources:
    0
    I'm sad not to see any editor changes.

    The optimistic side of me thinks that it might be for the best: they're preparing something BIG for us...

    Wait... naive? What's that word?
     
  8. DracoL1ch

    DracoL1ch

    Joined:
    Dec 12, 2010
    Messages:
    2,034
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    wonder what patch number will be next
     
  9. kantarion

    kantarion

    Joined:
    Oct 18, 2015
    Messages:
    250
    Resources:
    0
    Resources:
    0
    Last edited: Oct 7, 2020
  10. Tasyen

    Tasyen

    Joined:
    Jul 18, 2010
    Messages:
    1,656
    Resources:
    36
    Tools:
    2
    Maps:
    3
    Spells:
    11
    Tutorials:
    19
    JASS:
    1
    Resources:
    36
    I like these:
    A new toggle able skill that can be added to any unit to focus fliers first. I tested it with rifleman.
    Can set total max damage for thunderclap.
     
  11. MasterBlaster

    MasterBlaster

    Joined:
    Feb 23, 2014
    Messages:
    1,033
    Resources:
    0
    Resources:
    0
    Probably 1.32.10, but seeing how small these patches are, I think something like 1.32.9.0.0.1 would be pretty appropriate ;)
     
  12. Bribe

    Bribe

    Joined:
    Sep 26, 2009
    Messages:
    8,361
    Resources:
    25
    Maps:
    3
    Spells:
    10
    Tutorials:
    3
    JASS:
    9
    Resources:
    25
    The toggle is a great addition I'll confess, same with increasing the peon count to 11 per Hall. Very interesting changes, those two.
     
  13. Ungoliath

    Ungoliath

    Joined:
    Mar 15, 2010
    Messages:
    192
    Resources:
    7
    Skins:
    2
    Maps:
    5
    Resources:
    7
    I think you could make some interesting things with that Prioritize spell! Also, great to see that shadows are finally fixed :)
     
  14. chopinski

    chopinski

    Joined:
    May 16, 2012
    Messages:
    444
    Resources:
    6
    Spells:
    6
    Resources:
    6
    Ah yes, another patch to satisfy streamers.
     
  15. paulH

    paulH

    Joined:
    Apr 6, 2004
    Messages:
    139
    Resources:
    10
    Models:
    10
    Resources:
    10
    Let's hope 1.33 has something really substantial
     
  16. tulee

    tulee

    Joined:
    Jul 26, 2008
    Messages:
    1,128
    Resources:
    8
    Maps:
    8
    Resources:
    8
    This is a very well made patch.
    Agree with the direction of the changes, just wanted to point out of a few things

    Since human towers are in focus, can we see changes to the human canon tower to see it being at least occassionally, since right now it is the most under-used part of the human tech tree.

    Encouraging flying units is great, since air units are basically countered by units that are lower tier than themselves, which is why they are, with the exception of the destroyer (and thus gyros to counter the destroyer), not used often.

    Lowering DK speed buff is a great way to encourage cryptlord + dreadlord, since both of them (impale and sleep) help catch units, since right now DK speed buff was one of the only ways to catch/catch up with units. (Cripple is master training for necros, so it is too unreachable in early game).

    Perhaps consider lowering fiend HP and possibly consider web as a tier 3 upgrade, to make it less of an omnipotent unit. If there was an upgrade for ghoul HP at tier 2, it would solve the issue of no melee unit for t2 undead (skeletons don't count). Right now, fiends are only option until tier 3 because of lack of HP on the ghoul, which could change if there was a HP upgrade for them at t2.

    Cannibalise change is interesting, and makes the meat wagon more important for its corpse related abilities. It also might force human to not always choose archmage first against undead, since stormbolt or holy light might be needed to nuke ghouls down early to stop them from running back and healing.

    Since this patch is so willing to make changes, I hope blizzard will consider making changes to units/heroes/abilities that are rarely used.

    DH-immolation buff
    POTM- searing arrow buff + a little bit for owl scout
    Bloodmage- slight hp boost + make flamestrike instant cast/cannot be canceled + slight damage boost (since right now bloodmage is just used for banish/mana drain)
    FS- farsight (needs longer reveal time)
    Tinker- slight damage boost to normal auto attack
    Dark ranger-- make the drain take one second less for a full cast (and thus do more damage/heal per damage). Also make it so it can heal allies, but heal them for double of the life draining from the ranger. (so "healing" an ally for 200 hp only takes 100hp from the ranger).
    Firelord- incinerate buff
    Cryptlord- make the carapace passive effect the small beetles
    DK- make his death pact give him a damage boost for 60 seconds in addition to healing himself.
    Paladin- slight increase to normal attack damage.
    Pitlord- make reign of fire non-channeling.
    Alchemist- buff his chemical rage
    Panda- buff his passive.

    Sorceress polymorph
    Talon crow form
    Glaive throwers/demolishers/meat wagons hp boost.
     
    Last edited: Oct 7, 2020
  17. Chaosy

    Chaosy

    Tutorial Reviewer

    Joined:
    Jun 9, 2011
    Messages:
    11,041
    Resources:
    18
    Icons:
    1
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    18
    What other minor patch (0.0.1 increment) came with modding/editing features?
    Admittedly I was not around for 1.24 release and before that but last I checked the whole point with a minor patch was to add.. you know.. minor things.
    It's not like I expect a new raid in WoW in patch 8.3.1

    I'd like to point out that this patch does not contain bugfixes for melee gameplay either so it's not preferential treatment.

    One logical assumption is that the code-related dev time is being used for the ladder changes showcased a few weeks back. I don't really play melee but it was player profiles I am pretty sure?
    You can of course question if this is more important than fixing bugs though.
     
  18. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,249
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Sums up the patch :thumbs_up:
     
  19. Drake53

    Drake53

    Joined:
    Jan 1, 2018
    Messages:
    417
    Resources:
    0
    Resources:
    0
    1.32.2, 1.32.3, and 1.32.6 added some new common.j natives.
     
  20. YetAnotherYoutuber

    YetAnotherYoutuber

    Video Producer

    Joined:
    Jun 9, 2015
    Messages:
    221
    Resources:
    0
    Resources:
    0
    feels like grasping at straws here. idk, waiting for a big patch