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Nightmare Dryad (Reforged)

Submitted by Moonman
This bundle is marked as pending. It has not been reviewed by a staff member yet.
Nightmare Dryad skin of the Night Elf Dryad, for the Emerald Nightmare Map:

[​IMG]


The leave's colour is inspired by dead leaves of all trees and plants around the Emerald Nightmare raid in Val'sharah WoW.

Screenshot for the skin with team colouring below:

[​IMG]



[​IMG]

Update: Completely redone new skin fitting other assets from the Emerald Nightmare map.
Contents

Main (Texture)

Main Emissive (Texture)

Hair (Texture)

Pauldron (Texture)

Weapon (Texture)

Missile (Texture)

Icon (Icon)

  1. Agmon525CZ

    Agmon525CZ

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    Cool dude.
    Will you make entire skin pack of Nightmare Elves?
     
  2. deflinok2

    deflinok2

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    *_* nice
     
  3. Kino

    Kino

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    good stuff
     
  4. LR2601

    LR2601

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    Perfect, good to see nice stuff like this on reforged
     
  5. Moonman

    Moonman

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    Tutorials:
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    Resources:
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    Thanks a lot folks, great that you like it!

    This is the very first skin I made... ever, so any remarks or tips are welcome.
     
  6. istvan921

    istvan921

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    It's simple but highly useable it really breaths life in Reforged.
     
  7. Serath

    Serath

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    Looks great! How did you do that? If I change a skin and then import it, the whole model turns black.
     
  8. Moonman

    Moonman

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    Well let's go step by step:

    1. Get CascView to export WC3 files (you probably already have it)
    Casc Storages - Main page

    2. Get Photoshop... legally of course ;D (other programs might work, I don't know which).

    3. Edit your Diffuse .dds file (it's basically the main skin with colours, there are others for lighting effect: Emissive)

    4. After you finished doing your reskin, save it with these settings:
    - ** Go with Format DXT1A (previously I said DXT5.. don't do it, file size too big)
    - Choose this Mipmap for skins
    - If the Diffuse .dds file has an Alpha choose Alpha 1
    - Afterwards import your .dds skin to World Editor and choose the correct path and edit the imported file where war3mapImported is written.
    - The path is displayed in the model file of the skin in Object Editor. For example: units\nightelf\HeroKeeperoftheGrove\HeroKeeperoftheGrove is the model.
    - So war3mapImported\nightelf_keeperofthegrove_main_diffuse.dds becomes units\nightelf\HeroKeeperoftheGrove\nightelf_keeperofthegrove_main_diffuse.dds
    upload_2020-2-12_10-32-24.png

    5. That's it, enjoy!
     
    Last edited: Mar 2, 2020
  9. Serath

    Serath

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    Awesome! Also works for me too now! (using Gimp + .dds-Plugin or Paint.net btw) Thank you very much, sir!
     
  10. Juferchoxx

    Juferchoxx

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    this is beautiful!!! thanks
     
  11. Katanova

    Katanova

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    Moonman
    If you could make all the Nights Elves with these skins.
    That be cool, thanks for this, I like it.
     
  12. Moonman

    Moonman

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    Not sure if all, but many units will be covered.
    I'm currently developing a melee style map with additional lore friendly races. For example the Emerald Dream. So many buildings and units will have a custom skin... in the future hopefully models.
     
  13. Moonman

    Moonman

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    UPDATE:

    - Added better placed vines and a normal map for their 3D appearance:
    (First vine placement was a bit unfortunate, I didn't study the skin beforehand... it was in her.. well...)

    upload_2020-2-13_10-1-16.png
     
  14. Rozze

    Rozze

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    Hello -
    I can only find classic WC3 textures with CASC, sorry for asking here but where can I find reforged unit textures ?
     
  15. Moonman

    Moonman

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    That's how it looks on my end:

    upload_2020-2-13_21-43-2.png


    upload_2020-2-13_21-43-58.png
     
  16. Rozze

    Rozze

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  17. Moonman

    Moonman

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    Strange.. not sure how to help there. I guess you already thought about reinstalling CascView?
    Even stranger is that my WC3 seems to be classic icon, yet it clearly is reforged...
     
  18. Nosiaz

    Nosiaz

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    Mmmh yeah we have all the model, but how do you put it on a unit ?
     
  19. Moonman

    Moonman

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    Tutorials:
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    Resources:
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    Did you need help regarding this skin?
    All you need to do is rename the imported texture file with the Import path like written next to every skin part, that's it.
    The first skin part should be renamed to:
    units\nightelf\dryad\nightelf_dryad_main_diffuse.dds