1. Are you planning to upload your awesome skin to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Weave light to take you to your highest hopes - the 6th Special Effect Contest is here!
    Dismiss Notice
  5. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Nightmare Satyr (Reforged)

Submitted by Moonman
This bundle is marked as pending. It has not been reviewed by a staff member yet.
Nightmare Satyr skin of the creep Satyr, for the Emerald Nightmare Map:

[​IMG]


The texture's colouring is based on Oxana Che's artwork, while the greenish leather's hue is taken from the original Nightmare Cenarius Reforged skin.

Screenshot for the skin with team colouring below:

[​IMG]
Contents

Main (Texture)

Main Emissive (Texture)

Weapon (Texture)

Weapon Emissive (Texture)

Icon (Icon)

  1. Malmgrev

    Malmgrev

    Joined:
    Mar 29, 2020
    Messages:
    40
    Resources:
    0
    Resources:
    0
  2. Moonman

    Moonman

    Joined:
    Sep 8, 2008
    Messages:
    235
    Resources:
    7
    Icons:
    5
    Maps:
    1
    Tutorials:
    1
    Resources:
    7
    Just for a comparison, this is what the SAME skin looked like before the ¨team-colour¨ patch.
    Yes, I'm still pissed that they decided to apply a flat saturation filter over every model instead of improving the team colours.
    hence the game any hope of dark or even somewhat realistic aesthetic it had at launch.

    [​IMG]