Opening this map and seeing no scripts in the trigger editor, I guess this was built in Wurst.
This potentially runs the risk of losing all injected scripts if modified.
Also, found this error message with the Emerald Corpse when clicking the "small" stop button above
the SimpleInfoPanel frame. (Judging from the nature of the error message, it might be due to using
the wrong variable, or attempting to use a destroyed LinkedList object.)