ENTRY FOR THE 14TH TECHTREE CONTEST This is meant to be played in HD, on patch 1.32 or higher
The Secret Grove by Wazzz and Spellbound
Discovered by wandering Sages who set out on a pilgrimage, the Secret Grove is a garden of great
mystical powers. The Ancestral Spirits who reside there reached an accord with the travellers, and
together they seek to defend the Grove and ensure its privacy remains.
- Wisp Power as a third resource
- Nydus Network-style mechanic
- Sage Chanting mechanics
- Mighty Amaranth units
- Specialized hero roles
Opening this map and seeing no scripts in the trigger editor, I guess this was built in Wurst.
This potentially runs the risk of losing all injected scripts if modified.
Also, found this error message with the Emerald Corpse when clicking the "small" stop button above
the SimpleInfoPanel frame. (Judging from the nature of the error message, it might be due to using
the wrong variable, or attempting to use a destroyed LinkedList object.)
@MyPad I could have sworn I hunted down every last one of those nasty errors, but here we are once more, lol. I'll look into it when I get a moment. And yes, you are correct, it was made in Wurst. The map has an inbuilt 'testing framework' for testing army strength and stuff like that. PM me if you'd like to use it.