1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Weave light to take you to your highest hopes - the 6th Special Effect Contest is here!
    Dismiss Notice
  5. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

THW - TC14 - TheSecretGrove

Submitted by Spellbound, Wazzz
This bundle is marked as approved. It works and satisfies the submission rules.
ENTRY FOR THE 14TH TECHTREE CONTEST
This is meant to be played in HD, on patch 1.32 or higher

The Secret Grove by Wazzz and Spellbound

[​IMG]

Discovered by wandering Sages who set out on a pilgrimage, the Secret Grove is a garden of great
mystical powers. The Ancestral Spirits who reside there reached an accord with the travellers, and
together they seek to defend the Grove and ensure its privacy remains.


Features:

- Wisp Power as a third resource
- Nydus Network-style mechanic
- Sage Chanting mechanics
- Mighty Amaranth units
- Specialized hero roles

Credits:

Models:
- Retera
- Wazzz

Skins:
- Wazzz

Icons:
- Wazzz
- Spellbound

Systems:
- Spellbound

Gameplay Footage





Screenshots



Version history

v1.01
Fixed two error messages with relation to the Emerald Copse
Fixed a bug that would not undock Sages from their station structures if that building was killed while they were still docked.

v1.00
Initial release


Contents

THW - TC14 - TheSecretGrove (Map)

Reviews
Shar Dundred
Outstanding work, in my opinion, very well done! I enjoyed the custom tech tree you came up here - and the resources created for this are quite nice as well. Approved!
  1. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    3,012
    Resources:
    7
    Maps:
    6
    Tutorials:
    1
    Resources:
    7
    Reserving a spot here.
     
  2. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
    Messages:
    4,144
    Resources:
    10
    Packs:
    1
    Maps:
    8
    Tutorials:
    1
    Resources:
    10
    Added @Wazzz as co-author of this contest entry.
     
  3. MyPad

    MyPad

    Spell Reviewer

    Joined:
    May 9, 2014
    Messages:
    1,444
    Resources:
    8
    Models:
    1
    Icons:
    2
    Maps:
    1
    Spells:
    3
    JASS:
    1
    Resources:
    8
    Opening this map and seeing no scripts in the trigger editor, I guess this was built in Wurst.
    This potentially runs the risk of losing all injected scripts if modified.

    Also, found this error message with the Emerald Corpse when clicking the "small" stop button above
    the SimpleInfoPanel frame. (Judging from the nature of the error message, it might be due to using
    the wrong variable, or attempting to use a destroyed LinkedList object.)

    WC3ScrnShot_050820_114953_001.png
     
  4. Spellbound

    Spellbound

    Joined:
    Jan 9, 2005
    Messages:
    2,009
    Resources:
    18
    Models:
    1
    Icons:
    1
    Skins:
    5
    Maps:
    1
    Spells:
    9
    JASS:
    1
    Resources:
    18
    @MyPad I could have sworn I hunted down every last one of those nasty errors, but here we are once more, lol. I'll look into it when I get a moment. And yes, you are correct, it was made in Wurst. The map has an inbuilt 'testing framework' for testing army strength and stuff like that. PM me if you'd like to use it.
     
  5. Malmgrev

    Malmgrev

    Joined:
    Mar 29, 2020
    Messages:
    40
    Resources:
    0
    Resources:
    0
    The models are awesome, especially the buildings and the unarmored Hippogryph! Any plan on releasing them for public use?
     
  6. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    3,012
    Resources:
    7
    Maps:
    6
    Tutorials:
    1
    Resources:
    7
    There has been some consideration of it.
     
  7. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
    Messages:
    4,144
    Resources:
    10
    Packs:
    1
    Maps:
    8
    Tutorials:
    1
    Resources:
    10
    Outstanding work, in my opinion, very well done!
    I enjoyed the custom tech tree you came up here - and the resources created for this are quite nice as well.

    Approved!
     
  8. Moonman

    Moonman

    Joined:
    Sep 8, 2008
    Messages:
    232
    Resources:
    7
    Icons:
    5
    Maps:
    1
    Tutorials:
    1
    Resources:
    7
    Now that the votes are cast and the contest is done, I can feel free to say that the map and the faction are absolutely awesome!
    It's also very refreshing to be able and play reforged custom races.

    I hope both of you will expand on the idea in the future, now that there is no more time constraint. Which I think applies to all of the entries.
     
  9. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    3,012
    Resources:
    7
    Maps:
    6
    Tutorials:
    1
    Resources:
    7
    Thank you, both :)

    This was my first attempt at editing textures like this, and of course I had to do it in HD which Moonman can attest to is agonizing at the best of times, so it's good to see it came out well.
     
  10. Spellbound

    Spellbound

    Joined:
    Jan 9, 2005
    Messages:
    2,009
    Resources:
    18
    Models:
    1
    Icons:
    1
    Skins:
    5
    Maps:
    1
    Spells:
    9
    JASS:
    1
    Resources:
    18
    v1.01
    Fixed two error messages with relation to the Emerald Copse
    Fixed a bug that would not undock Sages from their station structures if that building was killed while they were still docked.