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THW - TC14 - TheSecretGrove

Submitted by Spellbound, Wazzz
This bundle is marked as approved. It works and satisfies the submission rules.
ENTRY FOR THE 14TH TECHTREE CONTEST
This is meant to be played in HD, on patch 1.32 or higher

The Secret Grove by Wazzz and Spellbound

[​IMG]

Discovered by wandering Sages who set out on a pilgrimage, the Secret Grove is a garden of great
mystical powers. The Ancestral Spirits who reside there reached an accord with the travellers, and
together they seek to defend the Grove and ensure its privacy remains.


Features:

- Wisp Power as a third resource
- Nydus Network-style mechanic
- Sage Chanting mechanics
- Mighty Amaranth units
- Specialized hero roles

Credits:

Models:
- Retera
- Wazzz

Skins:
- Wazzz

Icons:
- Wazzz
- Spellbound

Systems:
- Spellbound

Gameplay Footage





Screenshots



Version history

v1.01
Fixed two error messages with relation to the Emerald Copse
Fixed a bug that would not undock Sages from their station structures if that building was killed while they were still docked.

v1.00
Initial release


Contents

THW - TC14 - TheSecretGrove (Map)

Reviews
Shar Dundred
Outstanding work, in my opinion, very well done! I enjoyed the custom tech tree you came up here - and the resources created for this are quite nice as well. Approved!
  1. Wazzz

    Wazzz

    Joined:
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    Reserving a spot here.
     
  2. Shar Dundred

    Shar Dundred

    Map Moderator

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    Added @Wazzz as co-author of this contest entry.
     
  3. MyPad

    MyPad

    Spell Reviewer

    Joined:
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    Opening this map and seeing no scripts in the trigger editor, I guess this was built in Wurst.
    This potentially runs the risk of losing all injected scripts if modified.

    Also, found this error message with the Emerald Corpse when clicking the "small" stop button above
    the SimpleInfoPanel frame. (Judging from the nature of the error message, it might be due to using
    the wrong variable, or attempting to use a destroyed LinkedList object.)

    WC3ScrnShot_050820_114953_001.png
     
  4. Spellbound

    Spellbound

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    @MyPad I could have sworn I hunted down every last one of those nasty errors, but here we are once more, lol. I'll look into it when I get a moment. And yes, you are correct, it was made in Wurst. The map has an inbuilt 'testing framework' for testing army strength and stuff like that. PM me if you'd like to use it.
     
  5. Malmgrev

    Malmgrev

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    The models are awesome, especially the buildings and the unarmored Hippogryph! Any plan on releasing them for public use?
     
  6. Wazzz

    Wazzz

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    There has been some consideration of it.
     
  7. Shar Dundred

    Shar Dundred

    Map Moderator

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    Outstanding work, in my opinion, very well done!
    I enjoyed the custom tech tree you came up here - and the resources created for this are quite nice as well.

    Approved!
     
  8. Moonman

    Moonman

    Joined:
    Sep 8, 2008
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    315
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    Reforged HD Models:
    2
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    5
    Tutorials:
    1
    Resources:
    11
    Now that the votes are cast and the contest is done, I can feel free to say that the map and the faction are absolutely awesome!
    It's also very refreshing to be able and play reforged custom races.

    I hope both of you will expand on the idea in the future, now that there is no more time constraint. Which I think applies to all of the entries.
     
  9. Wazzz

    Wazzz

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    Thank you, both :)

    This was my first attempt at editing textures like this, and of course I had to do it in HD which Moonman can attest to is agonizing at the best of times, so it's good to see it came out well.
     
  10. Spellbound

    Spellbound

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    v1.01
    Fixed two error messages with relation to the Emerald Copse
    Fixed a bug that would not undock Sages from their station structures if that building was killed while they were still docked.
     
  11. Daffa

    Daffa

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    31
    Tell me if there will be an SD variant. Don't mind trying this in 1.32, but I haven't own Reforged yet.
     
  12. Wazzz

    Wazzz

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    I'll talk to Spellbound about it, see what we can do