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[Wurst] TransportNetwork Code

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If you've played Starcraft 2, you've probably encountered the Nydus Network, where you load up your units in one and can exit them through any other Nydus Worms or Nydus Network structures. This system aims to replicate that. It works more or less the same, but the problem is there seems to be a desync bug during unloading where one player unloads their units, but the action seems to occur locally only, leading to a desync. I've tried to track this down but I've been unable to fix it. If anyone wants to have a go at it (or you just want to use that in singleplayer), be my guest. Hopefully, someone can succeed where I was unable to.

This system was made for THW - TC14 - TheSecretGrove
 
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