- Joined
- Sep 4, 2021
- Messages
- 4
Hi.
Excuse my english and in case the triggers are not written as in the editor. I've seen many forums of people trying to make a buildable Way gate or recreate the Nydus canal from Starcraft, so I ended up making a system that might work.
Four skills are required:
The range of Unload must be increased to 99999. The duration of Cargo will be 0. The ability based on Channel should be marked as a target unit and have a range of 99999.
Once this is done, we will only give the Way gate the Load and Channel ability in the object editor. Because if we give it Unload, it will be able to unload units in any area of the map and we don't want that. And we do not give Cargo to be able to differentiate the incomplete Way Gates from the complete ones. Now we will need 3 detonators for it to work.
The first trigger is to give the finished Way gates the Cargo ability. This prevents incomplete Way gates from being valid targets to Unload.
If you want to unload units from your own gate to an ally one, you must add some conditions (both players must share units).
Points against:
I hope it helps someone, it is not necessary to give credits, you can modify it to suit what you are looking for and if you do not know how to do it you can ask to see if I can help.
Excuse my english and in case the triggers are not written as in the editor. I've seen many forums of people trying to make a buildable Way gate or recreate the Nydus canal from Starcraft, so I ended up making a system that might work.
Four skills are required:
- Load
- Unload
- Cargo
- One based on Channel
The range of Unload must be increased to 99999. The duration of Cargo will be 0. The ability based on Channel should be marked as a target unit and have a range of 99999.
Once this is done, we will only give the Way gate the Load and Channel ability in the object editor. Because if we give it Unload, it will be able to unload units in any area of the map and we don't want that. And we do not give Cargo to be able to differentiate the incomplete Way Gates from the complete ones. Now we will need 3 detonators for it to work.
The first trigger is to give the finished Way gates the Cargo ability. This prevents incomplete Way gates from being valid targets to Unload.
-
Add Cargo
-
Events
-
Unit - A unit Finishes construction
-
-
Conditions
-
(Unit-type of (Constructed structure)) Equal to Way gate
-
-
Actions
-
Unit - Add Cargo to (Constructed structure)
-
-
If you want to unload units from your own gate to an ally one, you must add some conditions (both players must share units).
-
Unload
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
And
-
(Ability begin cast) Equal to Channel
-
(Level of Cargo for (Target unit of ability being cast)) Equal 1
-
Or
-
(Owner of (Casting unit)) Equal to (Owner of (Target unit of ability being cast))
-
(Owner of (Target unit of ability being cast)) is giving (Owner of (Casting unit)) Shared units
-
(Owner of (Target unit of ability being cast)) is giving (Owner of (Casting unit)) Full shared units
-
-
-
-
Actions
-
Unit - Add Unload to (Casting unit)
-
Unit - Order (Casting unit) to Unload all in (Position of (Target unit of ability being cast))
-
Unit - Remove Unload from (Casting unit)
-
-
-
Fix Unload
-
Events
-
Unit - A unit Load on a transport
-
-
Conditions
-
(Level of Unload for (Transporting unit)) Equal to 1
-
-
Actions
-
Unit - Remove Unload from (Transporting unit)
-
-
- It is buildable.
- It can only be used by the owner of the building.
- All Way gates are connected (This could be negative if you are looking for a bi-directional gate like Nydus canal from Starcraft 1).
- Units are downloaded instantly (If you are looking for them to be discharged one by one, it may work by adding a trigger that verifies when the ability is finished casting/canceled or one of the Way gates dies to remove the ability).
Points against:
- It's a bit silly, as it takes two clicks to load units into the Way gate (The first to bring them closer to the Load range of the Way gate and the second to charge them when they are within range).
- Its 10-slot limit makes it slow to move armies.
I hope it helps someone, it is not necessary to give credits, you can modify it to suit what you are looking for and if you do not know how to do it you can ask to see if I can help.
Last edited: