Retera is currently developing an OBJ importer for his MatrixEater, then we do not have to worry about that anymore
Yes, indeed ^^ I freaked out when I acknowledged it
Though, I discovered that when you import a ms3d file to Magos, it does not work properly.
You have to export the geosets and create a new model, creating an origin bone and then
attaching the geosets to it, then it works properly.
Hey, I remember you posted a thread about exporting to mdx from Blender some time ago.
I would like to tell you there is a way: Systemfre1 told me you can export a Blender model
to .ms3d, that's a file type the Magos Model Editor can import.
You need to go to your user preferences in Blender and enable the Milkshape import/export.
Isn't this great ?
well, I would first say no, what I have I am happy with, but I want the animation of him not in rage anymore.
After you think about it, I guess it is like an avatar, but avatar is gray and what not, but if we are strictly talking animation where he gets bigger makes a sound and after it wears off gets smaller and changes to original color, then yes.
...What the hell. Why not just when you need Grom to convert into Chaos Grom, just add the Chaos (Grom) ability to him...
Or use Chaos ability in general. If you don't want the stat changes, make a copy of Grom, add the Alternate animation tag to it in the Object Editor, then add that ability...
this is what I am asking for now