- Joined
- Jan 21, 2015
- Messages
- 14
---Ok so I am making a map on Agria where the Zerg are doing their Zerg thing and you gotta save people and blah blah, I am making some new units (altered in data editor), and to make these new units and such it requires Osgoddian crystals which are farmed like other mineral fields. I have run in to a few problems, first bunch including the new SCV unit that can be made.
---So you start off with a few combat units, a tiny base and this big new evac truck. This evac truck is one of the new units that can only be made if you have enough minerals, vespene, and osgoddian crystals- so it has special abilities like being able to build this new SCV unit. The SCV unit has the usual abilities of the usual SCV but with better stats and a third button card for making special things.. for example I want it to be able to build special units directly, for example, the Odin from the campaign, except I can't figure out how the ability would work cause I can only find SCV Build which gives me the choices to build the normal structures that other SCV's can build, how can I make it be able to make a unit directly?
---How would I make a timer that when it runs out you win? Very simple but having a mind block today in the triggers section of my brain + the editor.
---How would I make a counter that counts the amount of units in a group and every time one dies it goes down until reaching 25 and if the counter goes below 25 player 1 loses?
---Simple, but still a noob to most of the editor, how would I make it so that player 1's camera goes to certain points on the map at the start and back to where it was originally?
---Kind of building off of the above question, how would I make text simply show up when the map is initialized saying stuff to do and not to do? like objectives in campaign?
---Building off of the above question about the text, how would I make it so that the text disappears when certain events happen? I wanna make the map's intro from text and camera panning cause I'm a noob like that, how would I make it say one thing, then another, then have the objectives appear on the left of the screen like in campaign, then say another thing, like info about the map, whats going on in the area, etc?
---How would I make a trigger that spawns nydus worms and from those nydus worms come zerg periodically that head towards the nearest enemies? and if the nydus worms die they set off a trigger to spawn another nydus worm in another location randomly (at given points of course, but it randomly chooses the points) that also spawn zerg and spawn another worm at a random location when it dies like the one before it? Kinda like an endless amount of randomly spawning worms that give out zerg like candy.
---How would I make it so that when the nydus worms first start spawning the camera pans to them and back to where the camera was originally? Like when you first start the map the camera pans to places and back.
---How would I make it so that the worms only start spawning after let's say.. 8 minutes? And that initiates the camera panning and such from above?
---How would I make the player 2 (computer controlled) spawn units and build stuff and such like another player? Or is that all done by triggers?
---How would I give the new SCV unit a shield like the protoss? (has protoss parts in it)
---How would I make the new SCV unit build instantly? Or very quickly? I saw the option awhile back but can't find it now..
---Is there any webpages that give a lotta info about triggers and the data editor especially (I know a lil bit about triggers but not much about the data editor) that you guys know of that are really in depth?
Thank you for reading all that, you Sir or Madam are superb.
---So you start off with a few combat units, a tiny base and this big new evac truck. This evac truck is one of the new units that can only be made if you have enough minerals, vespene, and osgoddian crystals- so it has special abilities like being able to build this new SCV unit. The SCV unit has the usual abilities of the usual SCV but with better stats and a third button card for making special things.. for example I want it to be able to build special units directly, for example, the Odin from the campaign, except I can't figure out how the ability would work cause I can only find SCV Build which gives me the choices to build the normal structures that other SCV's can build, how can I make it be able to make a unit directly?
---How would I make a timer that when it runs out you win? Very simple but having a mind block today in the triggers section of my brain + the editor.
---How would I make a counter that counts the amount of units in a group and every time one dies it goes down until reaching 25 and if the counter goes below 25 player 1 loses?
---Simple, but still a noob to most of the editor, how would I make it so that player 1's camera goes to certain points on the map at the start and back to where it was originally?
---Kind of building off of the above question, how would I make text simply show up when the map is initialized saying stuff to do and not to do? like objectives in campaign?
---Building off of the above question about the text, how would I make it so that the text disappears when certain events happen? I wanna make the map's intro from text and camera panning cause I'm a noob like that, how would I make it say one thing, then another, then have the objectives appear on the left of the screen like in campaign, then say another thing, like info about the map, whats going on in the area, etc?
---How would I make a trigger that spawns nydus worms and from those nydus worms come zerg periodically that head towards the nearest enemies? and if the nydus worms die they set off a trigger to spawn another nydus worm in another location randomly (at given points of course, but it randomly chooses the points) that also spawn zerg and spawn another worm at a random location when it dies like the one before it? Kinda like an endless amount of randomly spawning worms that give out zerg like candy.
---How would I make it so that when the nydus worms first start spawning the camera pans to them and back to where the camera was originally? Like when you first start the map the camera pans to places and back.
---How would I make it so that the worms only start spawning after let's say.. 8 minutes? And that initiates the camera panning and such from above?
---How would I make the player 2 (computer controlled) spawn units and build stuff and such like another player? Or is that all done by triggers?
---How would I give the new SCV unit a shield like the protoss? (has protoss parts in it)
---How would I make the new SCV unit build instantly? Or very quickly? I saw the option awhile back but can't find it now..
---Is there any webpages that give a lotta info about triggers and the data editor especially (I know a lil bit about triggers but not much about the data editor) that you guys know of that are really in depth?
Thank you for reading all that, you Sir or Madam are superb.