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Rispetto
Last Activity:
Nov 20, 2018
Joined:
Jul 1, 2009
Messages:
1,080
Albums:
1
Gender:
Male

Rispetto

Theoretical Physics Degree, Male

Rispetto was last seen:
Nov 20, 2018
    1. Statharas
      Statharas
      Huh? What map?
    2. Dr Super Good
      Dr Super Good
      Why not use a periodic force effect to pull/push units nearby? Give the unit a behaviour with a period of 1 frame (1/16 seconds) and a periodic effect of search area. This search area finds suitable units for push/pull and then applies a force effect on them. The force effect causes them to move.

      Do note that this will likely scale very badly, even if a trigger solution was used. Although you may plan to allow an unlimited number, I would strongly recommend some sort of practical limit to prevent performance degradation.

      You can use Galaxy script to register unit events to triggers dynamically. That might be able to achieve what you are after by registering new units as they are created. However this will not move them periodically, but only when they enter.
    3. stan0033
      stan0033
      i like that - everyone is important
    4. Mythic
      Mythic
      Because everyone is important

      Hi!
    5. StoPCampinGn00b
      StoPCampinGn00b
      I was reading through your messages.
      ----------
      This is our anti-bot protection, saying yes = ban, no = no ban. Just say no.
      ----------

      I did it when I registered... on accident. One week ban XD.
    6. Dr Super Good
      Dr Super Good
      I cannot find the uploaded map you are referring to.
    7. Dr Super Good
      Dr Super Good
      Use a chance based effect branch before the missile is launched. The non-miss branch lands the proper missile. The other fires a dummy missile that does no damage, makes "miss" when it impacts and targets the point of the attacked unit (not the attacked unit, so it appears to miss).
    8. Dr Super Good
      Dr Super Good
      You could give their final effect (which does the damage) a non 100% chance so that it will sometimes not execute. This is sort of like missing as no damage effect will be done with a chance.
    9. Statharas
      Statharas
      Also, next time use Staff Contact if you disagree with the moderation of your assets.
    10. Statharas
      Statharas
      Your planets were set back to pending. Failing to perform fixes required will result in the rejection of the asset.
    11. Dr Super Good
      Dr Super Good
      Has it not crossed your mind that your trigger logic may be flawed? Try recreating the problem in a map if you believe it true as I have been unsucessful at doing so as my example map shows.

      -1 is correctly identified as less than 0
      1 is correctly identified as greater than 0
    12. Vengeancekael
      Vengeancekael
      Yes, I'm doing my best :) Sorry about the long wait.
    13. Ralle
    14. Ralle
      Ralle
      You will not be banned. It only blocks you through the rest of the registration.
    15. Dr Super Good
      Dr Super Good
      No I do not.
    16. Dr Super Good
      Dr Super Good
      I am sorry but I do not have the required experience with actors to answer that. I imagine the only way would be to not lose the link or to use a non-actor system to control the actors (such as a behaviour or effect which at the required time will make a new actor on the involved unit while the old actor is removed via trigger script).
    17. sonofjay
      sonofjay
      I see, :psmile:
    18. sonofjay
      sonofjay
      ...
      Okay you did not catch the joke there, since it took you 7 days to reply :p
    19. sonofjay
      sonofjay
      I look on your resources and I saw lots of scII pending resources. :psmile:
    20. Dr Super Good
      Dr Super Good
      It will use the same links as the parent. If these links are not the links you want then no.
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    Gender:
    Male
    WarCraft 3 Account:
    Rispetto
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Wildhammer

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