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High Elf Spellbreaker (Silver Covenant)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This is a skin for reforged to turn the Blood Elf Spellbreaker into a High Elf Spellbreaker. The skin is mostly just a re-colour with maybe 25% free-hand at most. I thought it would be useful for many people, and I also have a separate model if you want to have this and the original in the same map.

If you want both, just download the two models below and import the skins and remove war3mapimported\ from the filename of the skins.

High Elf Spellbreaker Model
High Elf Spellbreaker Model Portrait
Previews
Contents

High Elf Spellbreaker (Icon)

High Elf Spellbreaker (Silver Covenant) (Texture)

High Elf Spellbreaker Eyes (Texture)

High Elf Spellbreaker Shield (Texture)

i really need a way to use this skins without replacing the standart ones...

My dude, if you'll notice in the description there are two links to two models one is a portrait for the other. One only need download these and my skin and remove the War3mapimported\ from the skins filename in the asset manager and shall be rewarded with the ability to use both my skin and the original. Use this power wisely my friend.
 
My dude, if you'll notice in the description there are two links to two models one is a portrait for the other. One only need download these and my skin and remove the War3mapimported\ from the skins filename in the asset manager and shall be rewarded with the ability to use both my skin and the original. Use this power wisely my friend.
Big thank you sir!!! , didn't notice that
 
@Footman16 Good, very useful! But the fact that his blade is the only part of the skin that is golden instead of silvery looks weird, you should recolor it. You should also add previews of the portrait and model from different perspectives (profile, back etc...) with daylight if possible.
 
@Footman16 Good, very useful! But the fact that his blade is the only part of the skin that is golden instead of silvery looks weird, you should recolor it. You should also add previews of the portrait and model from different perspectives (profile, back etc...) with daylight if possible.

I'm not sure its worth the extra filespace to re-texture the blade but I might do it at some point.

I'm tempted to re-do this skin at some point with more freehand but that will come later. Thanks for the feedback!
 
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