The Undead have destroyed an entire legion of Demons, yet the war is far from over. The Human Kingdom of Lor has finally fallen and the Dead Mountain, home of the Undead, is now completely surrounded by the Demons and their slaves. The Undead must fortify their defenses and continue their war against the Demons, but they must not forget that there are also other enemies lurking in the dark.
Command the endless legions of the Undead to fight against your countless living enemies. Unleash new monstrosities like the world has never seen them ever before to wreak havoc within the ranks of your enemies. Use the undead masters of magic and blacksmithing to create new items for your powerful heroes and improve existing ones.
Will you be able to overpower the living of Arkain? Will you return balance to Arkain or will you look for other ways to restore order and bring peace? Or will you abandon the mortals and go your own way instead? Only time will tell.
Campaign Series Info
The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.
You like the campaign?
Click here to see the progress of the series!
Click here for the First Human Book!
Click here for the First Orc Book!
Click here for the First Undead Book!
Click here for the Second Human Book!
Click here for the Second Orc Book!
Let's Play made by @Jayborino!
Features- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.
- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.
Aridon the Watcher
Aridon is the most mysterious creature of Arkain – also the most unknown. No one but the Demons even knows of Aridon's existence and the archlich intends to keep it that way as long as possible. It's unknown for how long he has existed, but he has always been here. He's even older than all of the oldest Demons together. It's also unknown who or what he used to be before – if he has ever been anything else before. He calls himself the humble Watcher of Arkain who ensures that the balance isn't disturbed by the other races. The Demons and the mortals alike often tend to threaten this balance with their actions and Aridon has often interfered in the actions of the mortals – but from the shadows without being noticed. He has seen the future and has known centuries ago that in this conflict, manipulations won't be enough and prepares for a full scale war. It's time for the Undead to fix the flaws of the other races.
Ornasion the Destroyer
Unlike other dreadlords, Ornasion had always prefered brute force over manipulations or mind games. This made others of his kind consider him a savage brute, not worth much more than some pitlord. He was considered simple-minded, no threat to the far more intelligent and cunning dreadlords. However, it was this apparent "simple-mind" that spared him from the political games between other Demons, allowing him to focus on what he did best: Warfare. He became a great tactician and led the Blooddrinker Legion into many successful battles against their enemies.
Ornasion turned out to be the greatest general of the Blooddrinker Legion, yet the other dreadlords never considered him a threat due to him being interested in nothing but war, even going as far as calling him a "Pit Dreadlord" in reference to the brutish Pitlords. It was the last time a dreadlord would underestimate any other dreadlord. One day, still centuries before the Void War, Ornasion made his move. He challenged all higher-ranking dreadlords of the Blooddrinker Legion at once - and tore them apart. While actually being the brute they always considered him to be, he was no fool and was driven by the same ambition as others of his kind were.
Ornasion used his brute force to make the Blooddrinker Legion the most numerous by absorbing several smaller Legions. In doing so and due to his tactical abilities, he had secured the place of his Legion as the one leading the charge against the Humans and other races of Arkain, planning to destroy all his enemies - be it by crushing their lands or by corrupting their minds.
Following his defeat by the hands of the Undead, Ornasion has been imprisoned by Aridon. The master of the Undead has then transformed him into the first undead dreadlord to serve him. Now fueled by his desire for revenge and his new life purpose, Ornasion serves Aridon's cause loyally - unlike a certain other dreadlord...
Like the entirety of his race, Haran'tel-kazor was born as a slave of the Undead, serving their will by guarding the Dead Mountain and doing labor for his dead masters. As all Nerubians, he too was destined to one day be turned into an undead creature. However, Haran, as his friends called him, was not willing to let this continue and started an uprising against his undead masters. His loyal rebel followers named him their one and only overlord and they started a guerilla war against the Undead. During this time, Haran learned much about war, combat and strategy - but also about loss, tragedy and death. The war against the Undead would never end, so Haran ordered to do whatever was possible to make the females of his race lay more eggs, including dark magic. His own mate, a queen, died by the exposure of this magic, but it managed to create massive amounts of small hatchlings. While weak and of little intelligence, they were extremely numerous and allowed Haran to survive the war of attrition against his undying foes even longer. He wouldn't hesitate to throw enormous numbers of lesser hatchlings and Nerubians at his enemies while the strong ones were kept safe until they were needed. Many of his race thought that both the loss of his mate and the neverending war against the Undead had hardened his heart, yet they continued to serve the one who broke their chains.
Unbeknownst to them all, including Haran, their uprising had the blessing of Aridon who saw this as a chance to not only give the rogue Nerubians a reason to lay and hatch more eggs while giving them combat experience but also a chance to find the strongest of their race: Haran'tel-kazor. Aridon had allowed their rebellion to continue for a long time to see their strength and numbers grow - and then, when the Second Voidwar began, he harvested them all, including Haran. Haran was reanimated as a Crypt Overlord to serve in the ranks of the Watcher as it had always been his destiny.
Like many other members of the Sisterhood, Pentiss was born as the daughter of one of its priestesses. She was raised along with all the others who were destined to become priestesses of the Sisterhood. Like her sisters, Pentiss was taught that loyalty towards the Sisterhood and the Goddess was all that mattered - and that males were... disposable. All that mattered was the Sisterhood and the will of their goddess. Pentiss rose quickly through the ranks of the Sisterhood and became one of its high priestesses shortly after Quiraness was appointed mistress.
While she was a loyal servant of the Sisterhood, Pentiss couldn't ignore that Quiraness seemed only to care about her own power rather than follow the wishes of the goddess as she was supposed to. While Pentiss took pride in her position, she considered herself a humble servant of the will of the goddess and was waiting for the prophecy to unfold while secretly gathering supporters. Unlike Quiraness, Pentiss understood that the prophecy also foretold a war when the time had come.