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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Second Undead Book of Arkain (Patch 1.29.2 or newer!)

Submitted by Shar Dundred
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]


[​IMG]

A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!



Story

The Undead have destroyed an entire legion of Demons, yet the war is far from over. The Human Kingdom of Lor has finally fallen and the Dead Mountain, home of the Undead, is now completely surrounded by the Demons and their slaves. The Undead must fortify their defenses and continue their war against the Demons, but they must not forget that there are also other enemies lurking in the dark.
Command the endless legions of the Undead to fight against your countless living enemies. Unleash new monstrosities like the world has never seen them ever before to wreak havoc within the ranks of your enemies. Use the undead masters of magic and blacksmithing to create new items for your powerful heroes and improve existing ones.
Will you be able to overpower the living of Arkain? Will you return balance to Arkain or will you look for other ways to restore order and bring peace? Or will you abandon the mortals and go your own way instead? Only time will tell.




Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.


You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!
Click here for the First Orc Book!
Click here for the First Undead Book!


Click here for the Second Human Book!
Click here for the Second Orc Book!

Let's Play made by @Jayborino!


Features
- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.



Characters

[​IMG] Aridon the Watcher
Aridon is the most mysterious creature of Arkain – also the most unknown. No one but the Demons even knows of Aridon's existence and the archlich intends to keep it that way as long as possible. It's unknown for how long he has existed, but he has always been here. He's even older than all of the oldest Demons together. It's also unknown who or what he used to be before – if he has ever been anything else before. He calls himself the humble Watcher of Arkain who ensures that the balance isn't disturbed by the other races. The Demons and the mortals alike often tend to threaten this balance with their actions and Aridon has often interfered in the actions of the mortals – but from the shadows without being noticed. He has seen the future and has known centuries ago that in this conflict, manipulations won't be enough and prepares for a full scale war. It's time for the Undead to fix the flaws of the other races.
[​IMG] Ornasion the Destroyer
Unlike other dreadlords, Ornasion had always prefered brute force over manipulations or mind games. This made others of his kind consider him a savage brute, not worth much more than some pitlord. He was considered simple-minded, no threat to the far more intelligent and cunning dreadlords. However, it was this apparent "simple-mind" that spared him from the political games between other Demons, allowing him to focus on what he did best: Warfare. He became a great tactician and led the Blooddrinker Legion into many successful battles against their enemies.
Ornasion turned out to be the greatest general of the Blooddrinker Legion, yet the other dreadlords never considered him a threat due to him being interested in nothing but war, even going as far as calling him a "Pit Dreadlord" in reference to the brutish Pitlords. It was the last time a dreadlord would underestimate any other dreadlord. One day, still centuries before the Void War, Ornasion made his move. He challenged all higher-ranking dreadlords of the Blooddrinker Legion at once - and tore them apart. While actually being the brute they always considered him to be, he was no fool and was driven by the same ambition as others of his kind were.
Ornasion used his brute force to make the Blooddrinker Legion the most numerous by absorbing several smaller Legions. In doing so and due to his tactical abilities, he had secured the place of his Legion as the one leading the charge against the Humans and other races of Arkain, planning to destroy all his enemies - be it by crushing their lands or by corrupting their minds.
Following his defeat by the hands of the Undead, Ornasion has been imprisoned by Aridon. The master of the Undead has then transformed him into the first undead dreadlord to serve him. Now fueled by his desire for revenge and his new life purpose, Ornasion serves Aridon's cause loyally - unlike a certain other dreadlord...
[​IMG] Haran'tel-kazor
Like the entirety of his race, Haran'tel-kazor was born as a slave of the Undead, serving their will by guarding the Dead Mountain and doing labor for his dead masters. As all Nerubians, he too was destined to one day be turned into an undead creature. However, Haran, as his friends called him, was not willing to let this continue and started an uprising against his undead masters. His loyal rebel followers named him their one and only overlord and they started a guerilla war against the Undead. During this time, Haran learned much about war, combat and strategy - but also about loss, tragedy and death. The war against the Undead would never end, so Haran ordered to do whatever was possible to make the females of his race lay more eggs, including dark magic. His own mate, a queen, died by the exposure of this magic, but it managed to create massive amounts of small hatchlings. While weak and of little intelligence, they were extremely numerous and allowed Haran to survive the war of attrition against his undying foes even longer. He wouldn't hesitate to throw enormous numbers of lesser hatchlings and Nerubians at his enemies while the strong ones were kept safe until they were needed. Many of his race thought that both the loss of his mate and the neverending war against the Undead had hardened his heart, yet they continued to serve the one who broke their chains.
Unbeknownst to them all, including Haran, their uprising had the blessing of Aridon who saw this as a chance to not only give the rogue Nerubians a reason to lay and hatch more eggs while giving them combat experience but also a chance to find the strongest of their race: Haran'tel-kazor. Aridon had allowed their rebellion to continue for a long time to see their strength and numbers grow - and then, when the Second Voidwar began, he harvested them all, including Haran. Haran was reanimated as a Crypt Overlord to serve in the ranks of the Watcher as it had always been his destiny.
[​IMG] Sister Pentiss
Like many other members of the Sisterhood, Pentiss was born as the daughter of one of its priestesses. She was raised along with all the others who were destined to become priestesses of the Sisterhood. Like her sisters, Pentiss was taught that loyalty towards the Sisterhood and the Goddess was all that mattered - and that males were... disposable. All that mattered was the Sisterhood and the will of their goddess. Pentiss rose quickly through the ranks of the Sisterhood and became one of its high priestesses shortly after Quiraness was appointed mistress.
While she was a loyal servant of the Sisterhood, Pentiss couldn't ignore that Quiraness seemed only to care about her own power rather than follow the wishes of the goddess as she was supposed to. While Pentiss took pride in her position, she considered herself a humble servant of the will of the goddess and was waiting for the prophecy to unfold while secretly gathering supporters. Unlike Quiraness, Pentiss understood that the prophecy also foretold a war when the time had come.


Click here to learn more about the other characters!




Screenshots
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Changelog
Version 1.00
Initial Release

Version 1.10
General:
- Grammar fixes
- The Demonblood upgrade now requires a Black Citadel and a Graveyard instead of a Halls of the Dead and a Graveyard
- Fixed the icon of Slowness Aura

Beginning:
- The Beastiary is no longer hostile

Chapter Two:
- The statue is no longer levitating
- Orcs in the Caves will now be marked as completed when the Strongholds are destroyed

Epilogue:
- Fixed the loading screen texts



Credits
Models & Skins:
Blizzard Entertainment
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Wandering Soul
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Tauer
AndrewOverload519
Mephestrial
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Shar Dundred
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Uljimasa Hojo
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Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
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Tarrasque
Power
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chr2
olofmoleman
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Deolrin
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HerrDave
Meteor_demon
kangyun
Kael Theron
PROXY
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Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
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SkriK
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Darkfang
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INSEKT
Muoteck
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Pins
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Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!


Special Thanks

To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project!
To all who reported bugs and gave/give constructive feedback both during and after the development!
And very many special thanks to Kasrkin, who supported the creation of this project in many, even countless ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series, Gardon
Contents

Legends of Arkain Second Undead Book (Campaign)

Reviews
deepstrasz
The poll should be changed. Some characters are only mentioned. [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] So, generally, it's a really nice Arkain campaign which came with some novel chapter designs. It however, missed some opportunities,...
?

Pick your favorite characters

  1. Aridon the Watcher

    25.8%
  2. Ornasion the Destroyer

    54.8%
  3. Rahandir Drakeskull

    22.6%
  4. Saphira Whisperwind

    12.9%
  5. Urshan

    9.7%
  6. Haran'tel-kazor

    22.6%
  7. Sister Pentiss

    9.7%
  8. Krom the Immortal

    12.9%
  9. Lady Meya

    0 vote(s)
    0.0%
  10. Sir Edoarus the Executioner

    12.9%
  11. The Fleshtearer

    0 vote(s)
    0.0%
  12. Mistress Quiraness

    0 vote(s)
    0.0%
  13. Queen Keera

    0 vote(s)
    0.0%
  14. The Bonelords

    9.7%
Multiple votes are allowed.
  1. Shar Dundred

    Shar Dundred

    Map Moderator

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    Cheats in this campaign are not disabled, but they aren't supported. If you cheat and encounter any bugs because of that, I won't fix that. There are no known major issues so far, this is just an ordinary announcement.
     
  2. New Player

    New Player

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    Is this the last book?
     
  3. Shar Dundred

    Shar Dundred

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  4. KingSlender

    KingSlender

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    a wonderfully made piece of art.
    story is amazing and words can't describe how amazing it is. 10/10 of course even if it was shorter but i followed your arkain news forum and know your pain. you did amazing nonetheless and i can't wait for the true story of arkain. hope it doesn't take long.
     
  5. virtualgames

    virtualgames

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    whether there will be a next book?
     
  6. Ecstasy49

    Ecstasy49

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    Very wonderful masterpiece this is though much shorter than previous ones. Quick question: Is it possible for you to release the map where all nexus are playable? Can't wait for True Story of Arkain also.
     
  7. renegade

    renegade

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    How do you get the angelic saint's base in the last chapter to be hostile to you?
     
  8. San

    San

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    sometime you gotta become undead to understand what does it mean to be alive
     
  9. Restia

    Restia

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    1.29 or newer. Sad i'm 1.24
    Do you know where to download the 1.31?

    True but in the earth the only undead that exist is only ghost well if you believe that of course
     
    Last edited by a moderator: Aug 30, 2020
  10. Shar Dundred

    Shar Dundred

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  11. Rianslock

    Rianslock

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    I just felt like reviewing the campaign because wanted to.

    Things I liked
    - The writing, characters and dialogue are spot on, motivations and personality is pretty good and clear to the player. Even some characters are funny. I never knew the Golden Guard were simps. I was always looking forward to the next level every time I beat the map.
    - Difficulty is pretty balanced and is an improvement from the difficulty of the Second Orc Book. Not too frustrating but can take very long, makes me think that if I screwed up, it's my fault, not the game designer's.
    - Gameplay and the techtree are pretty fresh and creative.

    Things that could be better/needs fixing
    - It is very short compared to the previous two Second Books but I kind of understand why. The Undead have mostly been present in the Second Human and Orc books and have been integral to the plot of those Campaign's stories.
    - Cinematics: Not to say the dialogue is bad but camera work could be improved to make some shots and camera angles look more dramatic. Instead of just a camera that rotates once.
    - On the Epilogue, the loading screen title and description are the same as the Orders of the Watcher interlude.
    - On Chapter 2: The side quest isn't marked completed despite the strongholds being destroyed.

    Conclusion
    - It is a good campaign with great writing, great characters, difficult but fair challenge with a fresh Undead techtree

    Missed Opportunities
    - It is really short and I wanted more but considering the Undead being in all books having their own plots in the Second Human book, it is understandable, have a great day.
    - Missing characters that could've been playable. (Sir Edoarus? Lord Margazzar? Queen Keera?)
    - I kinda wished Sir Edoarus and the Bonelords were playable but I can wait for the
    True Story of Arkain. It was probably torture to make the Second Undead Book when most of the planned maps couldn't work properly and had to be scrapped.

    Overall. On a scale of 1-5
    I'd give it a 3/5. It has a little something for everyone
     

    Attached Files:

  12. Morris

    Morris

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    Finally finished the campaign. Had a great time playing it and I eagerly await the True Story of Arkain.

    Despite being a short campaign, it is very challenging and explains in brief how the story of the Undead folds.
    What shocked me was the epilogue, I was surprised to see a certain dreadlord back and he was in fact, the Dark One hiding under the Watcher's sight. AND the final scene of the epilogue. I mean was it all a vision or a dream or a manipulation by the Dark One? Did Ornasion repel the Demonic invasion of the Dead Mountain? Have Ornasion and Haran discovered the Cave Orcs and made contact with the Dark Elves? Did they overthrow Quiraness and made Pentiss the new Queen? Did they recover the artifact Aridon required? Did Krom and Meya stop the Souleater Legion's invasion of Salria? Or was all of this some sort of premonition or was it manipulation by Tregakh? I'm very intrigued. An excellent cliffhanger though.

    I'd say the campaign you had in mind some chapters that involve subtlety like Rahandir, Sir Edoarus, Fleshtearer and Pentis going to the capital of Toran to seek the other artifact and how they "persuaded" the Toranites into assisting them and might involve a massacre of the Mage Guild then help them repel the Pyrrean rebels. Or secret warfare where Ornasion and Queen Keera deal with the elven demon worshippers while avoiding the main bulk of the Golden Guard and Elven Army. Oh and a holdout chapter after all artifacts have been recovered and brought to Aridon where we have to defend him from Demons and possibly other enemies who caught the scent while he finishes the spell to secure the Mountain from all outsiders. And perhaps dealing with the Dark One after.
    I forgot to mention the part when Aridon plays dead and orders Saphira and Rahandir to act as the Undead fractured into two factions and how Saphira helps Gardon but her true purpose is to keep a close eye on him and Rahandir tends to other matters like 'hiding' Queen Renova's half-elf twins.
    In regard to bugs\glitches, other than the ones mentioned by Rianslock earlier, I encountered a glitch in chapter one. As I pushed deeper and deeper into the enemy bases, I built Necropolises to spread blight and build forward bases but I wasn't able to build any other building other than the Necropolises starting from the first area where the Lor soldiers cages are located and the demon slaves base area even though I blighted the whole area completely.

    Excellent job, Master Shar and the best is yet to come!

    Oh and my imported choices were: Haran'tel Kazor killed and raised into undeath. Saphira and Veringar didn't destroy the tunnels. Largoth and Verginar killing the leaders of both fleets. Sir Ross possessed and Aridon winning the final battle.

    I will replay the campaign again and change my choices to: Haran'tel not being killed. Saphira and Veringar destroying the tunnels. the leaders of both fleets surviving. Sir Ross either killed or left alone - Your choice, Shar-. And Aridon losing the final battle.
     
  13. Ahman

    Ahman

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    I enjoyed this campaign a lot, but it sort of... ended suddenly. It's so sad that @Shar Dundred kind of ran out of ideas as he was making this campaign, but I wanted to play as Ornasion more. I hope you make the true story of Arkain the best campaign of them all, cuz it has a lot of potential now that we know what was going on all along. The epilogue of this campaign answers a lot of questions that I had after I played the Second Orc and Human books.
     
  14. Morris

    Morris

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    upload_2020-9-2_16-25-58.png I'm replaying the campaign as I said before and this happened lol
    Is this supposed to happen? It didn't in my first walkthrough and I just started the mission
     
  15. Shar Dundred

    Shar Dundred

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    The enemies and a large attack force when Aridon dies in the First Undead Book final mission, so yes
     
  16. Morris

    Morris

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    I wonder else is there in store for me. I got reprimanded by Aridon for letting Rahandir's base fall despite my success. Currently at chapter 2, I won't destroy the secondary bases and focus only on the main base. Let's see what happens.
     
  17. Axmand

    Axmand

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    I already finish the book and here my opinion...

    Well, gotta say it was a good campaing, of course the major "con" thing is the duration and that leave a lot of holes in the lore/history of the series...

    I can only hope that the maker (Shar Dundred) finish the True History of Arkain ASAP.

    Aside of that, good work, wish the best luck...
     
  18. deepstrasz

    deepstrasz

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    The poll should be changed. Some characters are only mentioned.
    1. Why does Aridon need or have to tell anyone anything if he controls them anyway? Are they not the extension of his will? Or are they only under his control but with a mind of their own?
    2. What does the Black Citadel upgrade help with here aside using it as defense spam :D?
    3. "Let me serve you before I die." Don't worry, you will still even after :D
    4. Ven'gyr is a Warcraft III hero name.
    5. How did he recognize Ornasion? I mean, he wasn't actually looking the same. Did he feel his magical aura or something?
    6. Troops don't get trained with their first spell on autocast. Wasn't it always so?
    7. Urshan doesn't have hero glow and looks like the count. Until he gets turned that is.
    8. Why did you have to use Sylvanas' line :|?
    9. Does Aridon permit to be addressed as Aridon especially by a new recruit?
    10. Lol, that Hesrathion dude always has two dreadlords with him. Is that a sort of superstition?

    1. Ice Crown of the Spider King=Helm of Battlethirst.
    2. I see Haran'tel-kazor has the exact spells of the Cryptlord. I think you should have gotten more custom-creative with abilities and such since the campaign is much shorter than the other ones and this would have raised its quality.
    3. The orcs talk to you but they're not moving and with the back at you. Cave orcs. That's rich. A sort of dark elves. I guess it's part of the proto-races? Are the Dead Mountain's depths a sort of a pool of creation?
    4. It would look nicer if the undead were trained by buildings instead of appearing all at once. Similarly, with the enemy.
    5. The veneration statue is levitating a bit.
    6. Orcs in the Caves is not marked as completed upon finishing it.
    7. Great Watch towers should have bigger selection circles.

    1. Slowness Aura should look passive. You can make it so with: Button Manager v1.8.2
    2. Would have been nice to have a dark elves techtree with buildings and all. Well,, at least the enemy has that.
    3. Why is Quiraness a drider? Did she get a fusion ritual or something?
    4. Ensnare research should be under the Icekeeper.
    5. It's a bit unrealistic that the drider can burrow as it doesn't have the claws the Crypt Fiend has.
    6. Hmm, just realized there aren't any special map loading screens.
    7. This chapter is claustrophobic pain.
    8. Time for Acolyte repair army. They don't kill the workers like the demons did so it's all good :D Honour will be their downfall!
    9. Ornasion's character summarized: "Bah!"
    10. Black Lotus doesn't look black at all.
    11. Nice touch with lore bits in various places.
    12. Slowness Aura should have a different FX on enemies. It's confusing. First, I did not understand what was casting slow on them.
    13. Well, they would be possibly more useful as undead, the dark elves since they would not be able to betray and would require different type of magics upon them to die.

    1. Am I seeing a lack of air units in this campaign? I understand it's caves but this is one huge cave with high walls if such big mushrooms can grow and if that temple fit there.
    2. Slowness Aura buff should have a red text title. Just put the title like |cffff0303Slowness Aura|r
    3. Ugh, having many units (+summons +workers) makes them queue orders and stagger. Barely playable. Should think of something to replace the woodcutters.
    4. I think you should lower the lumber gathering amount as it takes too much time and you might also not make it since you can't afford to just defend with Shieldguards. You could make it so that when you research the Peacemaker, you'd have to defend the base for some minutes from a harder attack from the temple or something. OK, so they attack when you research. What if you cancel :D?
    5. You don't get notification once you reach 25k lumber.
    6. Pentiss said the servants should destroy Quiraness immediately after I started the Peacemaker research. That's kind of opposite to the point?
    7. How did they distribute the ayahuasca though? Did they spray it or something?
    8. Deus ex machina artifact.
    9. Aridon the orcophobe.

    1. Krom has no unique artifact?
    2. Bonemender has Death Coild not Mend as in the description.
    3. Frozen Breath research should be under the Frost Wyrm; it's currently one space to the right.
    4. The problem with those portals is that they destroy trees.
    5. So, no one thought it would be a good idea to build a base up there but the undead?
    6. The Demon Gate spam is real.
    7. How many times do the demons attack through portals directly to your base?
    8. Orgus' troops are blocked by Brightfield's when he wants to attack the demons.
    9. There's a lack of wood if you want to finish the optional quests too. Well, if you can get the southeastern yellow base, then yes, there's enough lumber beyond the gate.
    10. Krom is 10 but Meya can only reach 7.
    11. Heh. Had more issue trying to get the dwarves than the Golden Guard.
    12. No enemy air units?
    13. Fallen Maiden could make use of some spells like Curse or Cripple or Soul Burn or something.
    14. Inferno Tower's selection circle should be bigger.
    15. What do you gain for completing the optional quest?
    16. Mirror, mirror on the wall, who's the most defeated of them all?
    17. I mean, use the damn artifact on him already. Shut him up.

    So, generally, it's a really nice Arkain campaign which came with some novel chapter designs. It however, missed some opportunities, like having Urshan confront his demonkin, maybe Ornasion meeting Ebira. Also, some undead heroes were just NPCs like Rahandir, Saphira, Quiraness' daughter.
    With some more polish, it can be made even better if you think it's worth your time.

    Approved.



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  19. Shar Dundred

    Shar Dundred

    Map Moderator

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    Thank you for the review, straz of the deeps!
    Why not educate your followers before you send them to spread death? :)
    Sylvanas line?
    So is Aridon. :p
    (For real though, while the idea is kind of funny, that is not intentional)
    She is riding an animal rather than being a drider.
    It is great, isn't it?
    Well, @Rhapsodie was not available and I got other things to do. :p
    Because when I tried to make it black, it looked like shit and I did not consider it that much of an issue.
    Death = no reproduction. ;)
    I'll try that one again.
    How many workers did you call upon?
    I mean, well. Yeah.
    They unleashed the gas into the heated tunnels!
    Yeah, I think this is breaking the geneva conventions, I have to call Pentiss about that one...
    Problem? I made it happen that way. :p
    If only it was that simple, eh?