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First Undead Book of Arkain

Submitted by Shar Dundred
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

The First Undead Book


A Campaign Series made by Shar Dundred

Story

The Undead have never before interfered directly in the matters of the mortals. Their great leader, Aridon the Watcher, always manipulated events from a great distance without being spotted.
But times change. Aridon has seen that manipulations won't be enough in this war. The Undead have to join the war in order to restore the balance
Take control of Aridon and his deadly armies to punish both the mortals and the Demons for their flaws. Only the Undead can bring back the balance to the continent and prevent absolute chaos.




Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.


You like the campaign?
Click here to see the progress of the series!
Click here for the First Human Book!
Click here for the First Orc Book!


Let's Play made by Flour!



Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal oder hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal Hero hotkeys
All hero abilities use the QWER hotkeys.



Factions

The Human Empire
There have always been Humans on Arkain. The Human kingdoms and their allies, the Elves and Dwarves, have fought the Demons for centuries while also being attacked by orc pillagers. They had no chance against the demons and were already close to annihilation, when the Empire showed up.
They came over the Great Sea in the west and saved the kingdoms, who immediately joined the Empire in return. The Humans still fight the Demons and more and more of them join the fight against their old suppressors.
The Humans already tried to get rid of the Demons for good, but they failed. However, they continue fighting and won't stop until there are no humans or enemies of humanity anymore.
The current Emperor is Theodor the Second.

The Orcish Clans
Legends say that the Orcs hail from another continent and then spread all over the kingdoms. But not even the oldest Orcs can tell, if that's the true or the Orcs have been here all the time, just like the other races.
But it is known that the united clans attacking absolutely everything and everyone they met and conquered a large territory. It did work for a while, but not long. The other races, especially the Demons, who were very angry about that insult, brought the fight to them and massacred half of the green skins.
The Orcs had to retreat and lost much of their territory. The only reason, why half of them are still there, is that their enemies fought among each other as well.
The Orc Clans allied with the Trolls, to increase their strengh, but still didn't manage to gather an army, that was comparable to their old numbers. Since they weren't able to begin their another huge conquest, the clans stopped working together and some old rivalries amongst the clans became important again.
Still, they managed to raid the other races and remain an annoyance for the other factions. There are still many Orcs left, which could prove to be a strong force, if they'd be united under a strong leader.

The Undead Nexus
The Undead are the most mysterious race of Arkain. Of course, necromancers and necrolytes are not unknown and have always summoned some undead servants to do their bidding, but the Undead as a complete race are a mystery to all creatures.
Once, a group of mighty necromancers, who became insane because of their immense power, believed they could rule the world with an army of the Living Dead. However, only days after they began attacking the Human kingdoms, they simply vanished. Their armies were gone and only the remains of the corpses were proof, that they ever existed.
What no mortal and no Demon knows, is, that a powerful Archlich, Aridon the Watcher, self-proclaimed guardian of Arkain, took care of them. He has the ability to take control of every Undead, he wants to control. He uses this power only, to make sure, that besides him is no one, who can form a real army of Undead. He always made the Undead kill their masters and reanimated them as his loyal servants.
The only mighty Undead, not currently living on the Dead Mountain, are guarding old temples and ruins, which contain artifacts, not meant to fall in the hands of neither mortals nor Demons. Still, they all call Aridon their master.
Aridon and his Undead live on the so called Dead Mountain, which lies within the Human kingdoms. Every sent expedition on this mountain never returned, so the Humans decided to simply ignore it and built a garrison to watch over the only entrance to the mountain.
Aridon claims to be as old as the world itself and has seen the rise and fall of races and nations. His goal is to maintain the balance of the world - or at least, what he sees as balance. He stayed out of every conflict and only watched for millenia.
But recent events force Aridon to end his idleness and take action himself instead of only manipulating others. He'll have to make the world know about the Undead - and give reason to fear them.

The Demon Legions
If there are any creatures besides the Undead Lord Aridon, who are as old as Arkain itself, than it must be the Demons. These creatures have been the bane of Arkain for a long, long time. If their history contains anything else than attacking and enslaving other races, than only the Demons know about it.
Every Demon Legion is lead by its most powerful Dreadlord. Who is the one, who commands all Legions, is unknown to every non-demon.
The Demons' realm lies in the East of the continent and is seperated by a bottomless rift, the so called Void. No one, except for Demons and their slaves, has ever been on the other side of the Void. The Void is so heavy fortified by the Demons, that they managed to block every attack there. The Void is also the place where the Imperial Army was defeated during their Great Attack.
Now, the Demons seem to begin another great offensive against the other races. And this time, they are determined to be victorious and won't show any mercy.




Characters

[​IMG] Aridon the Watcher
Aridon is the most mysterious creature on all Arkain – also the most unknown. No one but the Demons even knows of Aridon's existance and the archlich intends to keep it that way as long as possible. It's unknown for how long he has existed, but he has always been there He's even older than all the oldest Demons together. It's also unknown who or what he used to be before – if he has ever been anything else before. He calls himself the humble Watcher of Arkain who ensures that the balance isn't disturbed by the other races. The Demons and the mortals alike often tend to threaten this balance with their actions and Aridon has often interfered in the actions of the mortals – but from the shadows without being noticed. He has seen the future and has known centuries ago that in this conflict, manipulations won't be enough and prepares for a full scale war. It's time for the Undead to fix the flaws of the other races.
[​IMG] Largoth
The Dreadlord Largoth is one of the few Demons who don't belong to the Legions anymore. He abandoned his people a long time ago and for the other Demons, he's nothing but a traitorous renegade who has to be killed on sight. He joined Aridon for unknown reasons – most likely one reason was that Aridon had the power to hold the Demons off. In exchange for Aridon's mercy, the Dreadlord uses his powers to support the Undead's cause. They've been working together for a long time to fight the Demons because if the Demons win, both Largoth and Aridon are on their target list.
[​IMG] Rahandir Drakeskull
Rahandir's history is legendary in the Kingdoms. There's no one who has never heard of the Dragon Slayer and Demon Hunter who died in battle a long time ago, but no one knows the truth of his death. No one knows that Rahandir and his men were betrayed by their mad king who sent them to their deaths. No one knows that Rahandir came back as a lich and killed the king before he joined Aridon out of free will. Rahandir is still as intelligent and sarcastic as he used to be in his living days but he became... cold. Still, he remains a powerful spellcaster, ready to hunt his old enemies again.
[​IMG] Saphira Whisperwind
Saphira used to be a loyal servant of the Elven Kingdom. She has trained together with Salana Woodhunter, who is now the best diplomat of her people and the right hand of the Queen. Saphira was outmatched by Salana as a diplomat, but she was the better ranger of the two. However, when she was sent on a mission to acquire an artifact for the Queen, she and her allies were defeated by the Deathbreeze Clan. Saphira managed to escape, but was caught by Rahandir Drakeskull instead, who killed her easily and took her body with him to Aridon who wished to reanimate her for his cause. Now, being an Undead, Saphira has only two things in her mind: Serving her master and taking revenge.
[​IMG] Krom the Immortal
Krom was among the first to serve Aridon. It's unknown who or what he was before, but now he serves as Aridon's merciless executor who kills everyone his master wishes to see dead. Krom can shoot better than any other living or dead creature and never misses his target. He doesn't care much for the fate of the other races, but is happy when he gets to kill someone. Still, Krom is no brainless brute, he has a cruel and cunning personality. He might prefer the forceful solution, but he often makes a malicious plan to make it most effective.




Screenshots

Screenshot 1

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Screenshot 2

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Screenshot 3

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Screenshot 4

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Screenshot 5

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Screenshot 6

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Screenshot 7

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Changelog

Version 1.00

- Initial release

Version 1.10

General:
- Reworked Dark Arrow ability
- Fixed Fist of Ice tooltip
- Removed stun from Splitting and increased damage instead

Chapter Two:
- Improved terrain
- Wrath and Lust are classified as Undead now
- All player units' hit points have been reduced

Chapter Three:
- Added sky
- Made some of the walls invulnerable
- Improved dialogue

Chapter Four:
- Added trees

Version 1.11

Chapter Six:
- Player can see enemy ships now

Chapter Seven:
- Portals got Resistant Skin
- Added some Runes of Healing

Chapter Nine:
- Destroyer can no longer be trained in the Slaughterhouse
- Fixed Fleshtearer issue
- Fixed issue that made the Souleater Legion look like they're just a few Dreadlords

Version 1.12

General:
- Fixed Splitting ability
- Fixed Spirit Legionnaire's Resistant Skin

Version 1.13

Epilogue:
- Fixed Epilogue

Version 2.00

General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Replaced Largoth's Death Pact with Dark Spirits (new spell)
- Since Largoth doesn't have access to his full powers (or simply doesn't want to use them), he no longer has any ultimate spell

Chapter One:
- Replaced the models of all Orc buildings to something fitting the map theme

Chapter Two:
- Added new dialogue

Chapter Three:
- Added Defend for the Footmen attacking the base
- Footmen attacking the base get upgrades once Krom arrives
- The Iron Gate in the outpost can no be destroyed
- Increased the defense of the outpost
- The Firemage is now gone after the Prologue

Chapter Four:
- Added four new Pitlords
- Added attacking wave from Saphira

Chapter Six:
- All Demon units now belong to the Blooddrinker Legion
- Added Pitlord
- Added dialogue
- Dialogues are no longer triggered by Shades
- Added another scene to the epilogue

Chapter Eight:
- Koridun the Overseer is now level 9

Chapter Nine:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Progaderas now has Spell Immunity
- Fixed the Imperial lines
- Added two more Pitlords
- Increased the power of Ornasions Rain of Chaos
- Increased the number of Orcs attacking the Imperials

Version 2.01

General:
- The Skeletons raised by Aridon are now permanent, but have a limit of 5
- Increased Aridon's stats to make him fit his position as ultimate leader of the Undead

Version 2.02

General:
- Various fixes

Version 2.03

General:
- Various fixes

Chapter Nine:
- Players can now see the Imperial Border Guard
- Fixed Orc attack waves
- Added an initial orc assault on the Imperials

Version 2.10
General:
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however

Prologue:
- Fixed an issue where the prologue would crash in version 1.30.1

Chapter Six:
- Changed the name of the mission to A Rotten Breeze

Version 2.20
General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold
- Furbolgs are now correctly named Bearmen


Credits
Models & Skins:
Blizzard Entertainment
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epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
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Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
Direfury
PROXY
Mechanical Man
DarkEvil
Infrisios
Hueter


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI


Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!


Special Thanks

To Blizzard Entertainment for this great game.
To Turnro and RazorclawX whose great campaigns inspired me to revive this old project.
To all who supported this project.
And very many special thanks to Kasrkin, who supported the creation of this project in many ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series
Contents

Legends of Arkain First Undead Book (Campaign)

Reviews
Moderator
[IMG] StoPCampinGn00b 22:13, 9th May 2015 [IMG][IMG] Map Moderated - Legends of Arkain First Undead Book [IMG] Comment - Imperator's Review [IMG] Verdict - Approved, 4/5[c] Other [tr]Map Submission Rules Staff Contact The Hive's StaffMap...
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Pick your favorite character

  1. Aridon the Watcher

    32.6%
  2. Rahandir Drakeskull

    27.5%
  3. Largoth

    5.1%
  4. Krom the Immortal

    12.3%
  5. Saphira Whisperwind

    11.6%
  6. Lord Veringar

    3.6%
  7. The Fleshtearer

    2.9%
  8. None above

    4.3%
  1. Shar Dundred

    Shar Dundred

    Joined:
    May 6, 2009
    Messages:
    3,171
    Resources:
    9
    Packs:
    1
    Maps:
    7
    Tutorials:
    1
    Resources:
    9
    Cheats in this campaign are not disabled, but they aren't supported. If you cheat and encounter any bugs because of that, I won't fix that. There are no known major issues so far, this is just an ordinary announcement.



    Tips

    Some tips from Kasrkin, the Chief Development Tester of this campaign, for the harder chapters.

    Tips

    Chapter Nine
    -Start upgrading immediately, you have a little amount of time before you're needed to assist your ally.
    -You obviously won't have enough forces at the start to assist your ally in any significant fashion so send your heroes and use their abilities to keep Teal's forces alive.
    -There are going to be a lot of corpses both friendly and not, so train necromancers and "Bring up the meat wagons!"
    -Begin building your main force but remember a lot of them will die within minutes.
    -Build some extra ziggurats near the front of your base.
    -It will be a back and forth situation, watch out for demon heroes and kill them quickly.
    -PUSH THEM BACK!!!!
    -The enemy base has chaos juggernauts as outer turrets watch out and kill them quickly.
    -DEMON LORDS?! Remember they reincarnate once.
    -Destroying a demon gate will prevent the spawning of some units in the waves, destroy the gates and the waves will stop.
    -Ornasion is immune to spells best get to stabbing.

    Optional:
    -Zairmak's base has a gold mine that's not being used why not... just take it? He doesn't train additional units so take your time.
    -The east entrance to his base is heavily defended you might want to attack initially from the south instead.
    -If the situation allows it add your heroes to your attacking force to make it go by faster, they might be needed at the front in a moment's notice though.

    -By Fire be purged! He's back again and he's even more pissed than before just take your time and kill those golems of his.
    -Silence him when you can.

    -The Darkmind outpost is easy to destroy, bring in Rahandir and the rest of the squad if you want to go overkill.
    -METEORS!


    Author's Notes

    Some of my thoughts and plans. (includes spoilers)

    Plans

    Kasrkin Mode
    This is a mode that will be added later. It's supposed to be an additional difficulty for all, who think that Hard is too easy.
    The name comes from Kasrkin (who would have guessed that?) who tested the campaign. The idea came when he said that Had was too easy.
    I'm not COMPLETELY sure how it will look like later, but it's planned to make the campaign really hard.



    Backgrounds

    Rebirth
    Rebirth

    It was a clear night. The wind was picking up, making the leaves rustle while the light of the moon revealed everything on the ground. Everything, especially the remains of those who were fighting at this place days ago. Betrayed by their own king, these brave soldiers of humanity were sent to their deaths because their king became paranoid.
    King Uras the Fifth of Rendar, the richest realm of the Seven Kingdoms, called "Defender of Mankind". He sent two thousand soldiers to their deaths because he thought that their leader was plotting against him, because his advisors told him to get rid of him, because this one leader, who was more loyal than the whole council of the king, was more popular than he himself. The moonlight showed who this "Defender of Mankind" really was: A murderer, a madman. A traitor.
    The troops had hold their position for several days before they were overwhelmed by the Demons who inhabited this place. Demons, the most wicked and vile creatures that ever existed. There has been no month without a battle against these creatures, no week without waiting for them to attack, no day without being reminded of their trickery and their evil sorcery. They say, a single Demon might be capable of destroying a whole village if not opposed by true warriors. But what are the Demons compared to the schemes of humanity? The intrigues of mankind are already destroying the whole race from the inside, even without the Demons attacking the Kingdoms. The next real invasion of any other race would destroy humanity easily at its current state. Luckily, for the survivors of the clashes that take place before that happens, it might still take centuries before the next real invasion occurs. The Demons have a strange way of acting and the other races have other problems to deal with. Humanity is lucky. That's the only reason why it still exists.
    A heavy breath. One of the fighters has survived the battle, heavily wounded. He can feel as life forsakes his body and as he slowly leaves this plane of existence. Only thanks to him and the healers, the soldiers managed to survive that long in this god-forsaken place. He looks around at his fallen comrades, feeling both endless shame and rage at the same time. When that big Demon's strike hit him, he realized that he had been a fool.
    The king whose orders he obeyed, let him run into death. The man knew that the king became obsessed with the thought that he was to be replaced, but he didn’t think that it would make him even consider such actions. He was too blind to see what his king had become. That's at least what he wished to be the reason. Actually, he knew the truth: He didn't WANT TO see it! He didn't want to believe that the fear of the king would get the better of him. This was the punishment. Death. Ironic that it wasn't too long ago that he saved the life of the king himself. Now, so many had to die because of the madness of this king. The man had known these soldiers for years, he fought at their side countless times. Now, thanks to the king, they were dead. The man wouldn't have been surprised if some evil god with a twisted sense of humor was laughing right now, while watching him, suffering the pain and waiting for the end.
    No, it wouldn't end like this! The man wouldn't ALLOW himself to die just like that! He would return to his king, spit in his face and kill him the most slow and painful way he could think of! This "Defender of Mankind" would suffer for the betrayal of his own kind! His family and advisors would be annihilated, just like the king annihilated all the soldiers here for his mere envy! No one would be able to escape revenge!
    The man gathered the tiny bit of magic that still remained in his body and tried to give himself the power to stand up. He didn't care about the consequences, he just wanted to stand up and take revenge! He screamed in pure rage and bitterness. The magic exploded. The man could feel the life abandon his life, leaving him for good, but he was still there. He could feel new strength, his might returning to him, making him even more powerful than he was before. The man stood up, slowly walking away from this place of death. The king shall regret the day, he decided to betray his own kind. For from now on, his time would be over.

    For days, the man walked through the forests and mountains that separated him from his target. He knew every route in the Seven Kingdoms, but no one was supposed to see him. Most likely, they already heard that his men were slain and thought him being dead. The king might even have celebrated this day with one of his concubines. He was everything but faithful. His wife was either too ignorant to see it or just looked the other way, not wanting to feel the agony of being cheated. It didn’t matter. Soon, she'd be dead along with her husband and the bastards who dare calling themselves advisors while they're actually just trying to gain more power. Sadly, this was how politics work. It would never change, but the man didn’t care anymore. He wanted to take care of those who wanted his death. Everything else didn't matter at all.
    It was a dark, windy night when the man reached side entrance of the capital city. Three men were guarding it. The king, in all his wisdom, had decided that everyone who tried to enter the capital after midnight, was to be granted no entrance. If they still tried to enter, though, the soldiers were allowed to execute them. According to their banners, the guards were part of the king's personal army. That meant that they were more than ready to just kill anyone trying to enter. They were cruel bastards, but effective in battle. Making them guards instead of sending them to fight in the first line was just another proof of the king's stupidity and another reason why the people hated their king.
    After the man left the forest and entered the street to continue his way, it didn't take the guards too long to notice them and prepare for a fight. They could be heard laughing, most likely already looking forward killing someone. The hood of the man hid his face, disabling them to see who he actually was. Just a few more steps and the man would've passed the gate, but the men surrounded him.
    "See what we got here, boys. Some old fella trying to get through the gate." laughed the guy in front of the man, who also blocked the path to the gate.
    "Never heard of the rules of the king, old man? No one is allowed to enter the cities after midnight. Midnight passed one hour ago, we are allowed to kill you right now. If I were you, I'd be begging for mercy!" another one said. The third man grinned and grabbed the hood of the man.
    "Let us see your face before we kill you. Just so we know whose ugly face will never be seen again." he claimed. Then he removed the hood and fell to the ground, screaming both shocked and scared of what he just saw. It must've been the most terrifying thing he has ever seen in his whole life, a living nightmare.
    "By the gods, what-" One move with the hand and both he and the first guard turned into ice. Another move. The ice melted in mere seconds. The second guard was about to beg for mercy – the man wondered if that simple minded moron was even capable of understanding the irony of this – but the man just moved his hand again and the guard exploded from the inside. Then he placed his hood back and entered the city. The few in the city, who were still not asleep, didn’t care about the sounds. They got used to the screams of those who were slain by the guards. The man continued his journey, unaffected by the gruesome deaths of these guards, and entered the dirty streets of the city.
    No one minded the hooded man who was wandering through the streets, the few people who were still up were either had something illegal in mind, were too busy with their own business or just left the brothels and taverns and were on their way home. No one cared about one more hooded figure in the night.
    It didn't take him long to arrive at the royal palace of the king. The man knew the palace like no one else – not even the king knew about all the secret passages that lead inside. The man only had to touch the stone walls. They still reacted to his touch, they opened and revealed the secret way. Only the man could open this secret door. He entered and the walls closed behind him again, as if the secret gate never had been there.

    It took the man mere minutes to reach the king’s quarters. He knew this place all too well. He used to wander through these passages almost every week for years. He knew every candle, every guardian, every door, everyone and everything inside this palace. Another move with his arm and the door opened silently, allowing the man to enter. The room was filled with gold, almost everything was made out of it. Even the bed. The man could see that someone lied in the bed, but it was only one person – the queen. The first target. One move would be enough to make her suffer the same fate as the guards, but the man wanted to take revenge and suffer like he did. Some movements and magic surrounded her. She woke up, most likely feeling how her feet started to ache. She looked at the man with horror. He didn't wear his hood anymore and she looked into his dead eyes. She tried to say something, but she couldn't talk anymore. The man had used his magic to silence her. She wouldn't be able to scream as the ache became real pain. She wasn't able to scream when the pain became even worse. Little, summoned insects fed upon her body, eating it from the feet up to her stomach. She still tried to scream when the insects reached her head. The magic also didn’t allow her to die and made her feel through every second of her torment. This was nothing but a tiny bit of the pain the man had to go through. He watched every second of her torment and felt nothing. No happiness, no pleasure, just nothing. It took hours until it ended and the man was quite sure that, very close to the end, the queen realized who he was. In the end, the summoned insects disappeared after they had eaten all flesh, all bones, nothing was left, no trace that she had ever even existed. The man left, unmoved by the cruelty he just commited. He felt no guilt. She was among those who were responsible for his betrayal, there could've been no doubt about it.
    The advisors shared a similar fate as the queen, they died, one after another. In the end, only the king himself remained. The man knew exactly where to find the "Defender of Mankind". The quest rooms, one particular guest room. The man could hear laugher, the king had more pleasure in bedding his most exotic guest than his wife. Soon, all three would be united again - in death. He entered the room the same way he entered the others. Nine people had died tonight, soon it’d be eleven. The man closed the door behind him and then broke the king and his lover apart with his magic. They looked at him, both confused and shocked. The king of Rendar and his "company" – the elven queen. It was rumoured that, soon, she'd allow her daughter to take over so she could enjoy her immortal life without ruling the Elven Kingdom. That day would come sooner than she thought. She was a vile woman who only used the Humans to fight her battles for her. The man had many good friends among the Elves, her daughter was said to be more popular than her mother but not to be trusted. The man had met her once. He didn't like her back then. Only time would show, but tonight, the Elves would lose their queen and the people of Rendar would lose their king. The man rose his hand to gather his magic and then pointed at her. A loud crushing. An ice meteor had fell from the sky – it landed directly on the elf and crushed her body completely. The king stared at her, not believing what he just saw. He tried to call the guards, but he was silenced by the same spell the man used on his wife.
    This king would die a slow, gruesome death, he would suffer the same pain as the man did. First, the man entangled the king in this bed. Then, he froze the arms of the king while also burning them at the same, creating a magical symbiosis that was both effective and really painful. The king tried to scream but the spell prevented him from doing so. The man removed the insects once they were done eating the feet and used dark magic to make the king feel pain from both the inside and the outside. Feeling endless waves of pain, the king didn’t realize how his blood became corrupted by the dark magic – he was too busy fighting the pain. He had no chance. The man opened his mouth and an unnatural, strange sound, that made the king look at him filled with even more fear than pain, was the last thing, the king would ever hear. His blood began to burn in black flames, slowly killing the king in agony. The deed had been done.
    The king and everyone else responsible for the betrayal of the soldiers were dead. Still, the man felt nothing. He left the palace the same way he entered it and also left the city. In a few hours, the people would realize that their king is dead and since he didn't have any heirs, chaos would reign for the next few years. It didn't matter. Nothing mattered anymore. The man disappeared in the forest and, for the first time since days without rest, he stayed at one place. His journey was over, but the man somehow knew that his story wasn't over. This thought was confirmed sooner than he had expected.
    "I've been watching your progress with great interest. We should meet, in person." A voice said inside his mind.
    "Who are you?" asked the man, his voice sounded strange, not human at all.
    "My name is Aridon, I am the guardian of this world. Come to me, Rahandir Drakeskull, and hear me out. You won't regret it."


    Dark Heart and Mind
    Dark Heart and Mind

    I sat in the corner and sighed. I had no idea how long it had been since they threw me in this prison. I was alone for hours. Sometimes, the guards passed by, but they wouldn't dare say a word. I didn't know why, but they only looked at me, grim expressions in their faces. They despised me, they couldn't understand that I wasn't one of them. I've never been one of them. I was raised far away from them, by an Orc as an Orc among Orcs who couldn't accept me either. Only the one who raised me, the one I even called father, and the one I called brother really accepted me. Others tolerated my presence, but I never got anything from them without fighting for it – but that was a common thing among Orcs. I was happy that I had so many opportunities to prove my worth. I had forgotten everything that was before.
    My orcish foster father said that he'd unite the Orcs one day. That he'd create a future for his people that would make them get the life they deserved. While pillaging was part of the culture, it shouldn't be the limit. He wanted to see the Orcs in their own kingdom, he kept telling me. I loved listening to him and discussing his plans with him. He also insisted that I'd have a respected position in that future. I had forgotten so much.
    I was more than happy to fulfil every single order he had for me. It wasn't the first time he sent me to infiltrate the Empire, not the first time I got information for him since the Humans always believed that I was one of them. However, on the last mission, they caught me. I still have no idea how they could have found us, but they had. The Imperial knights rushed the camp we had built just a few hours ago and killed everyone inside, excluding me. I managed to escape while the Orcs sacrificed themselves for me. In the end, it was in vain. I reached a Human village and tried to get through unnoticed. While doing so, I overheard many talks between the Humans. Before, I had never really cared about their small-talk, I was only interested in the things I knew. I realized that the Humans and the Orcs weren't so different.
    However, before I could start to ponder about this, the knights found me. They had noticed me when I escaped and rode after me. This time, there was no escape, no battle. They caught me. There was a mage in brown clothes who accompanied them. He just had to wave his hand and I couldn't move anymore. I was helpless, when they enchained me. The mage had a short talk with one of the knights before he and half of the knights were on their way. The knights said, there was someone who wanted to talk with me.
    I was thinking about this capture, when I suddenly heard noises and looked up. From far away, I could see light. A tall figure, bearing a torch, was coming my way. I could already hear the heavy armor from afar. When he came closer, I noticed the dark armor he was wearing and knew who it was. It was the very person I had been brought to after the knight captured me. I had never seen anyone else with this armor. It was black with some golden ornaments on it, but that wasn't all of it. Being a magic user myself, I could FEEL the magic of this armor. Dark magic. He put the torch aside and looked at me. The torch allowed me to see his face. It was completely cold. He didn't say a single word, he just looked at me.
    "What is it?!” I asked him. I wasn't scared of him – unlike the Imperials. I had heard several tales about him, claiming that he was the most intimidating, living Human. But I was no Imperial, I grew up among Orcs. Orcs don't fear their enemies. He didn't reply. Instead, however, he opened my cell and entered. From this close, I could see how tall he was. Had he been an Orc, he would still be tall in comparison to others. Even taller than my foster father.
    "You have only a limited amount of time until the Orcs will be here, Imperial. You should run, you cannot hope to have the power to withstand them!” I told him after some time of silence. When I said "power”, he seemed to be amused. He smiled. He claimed that I had no idea about TRUE power, that I was naïve to trust on others. He came closer and as much as I tried to deny it, his presence started to intimidate me. I blamed some spell of his armor. He removed his helmet and came closer until his face was almost touching mine. I could've tried to use this opportunity to try and kill him to escape, but I couldn't do it. I had to listen to what he told me next, what he whispered in my ear. I had to listen to the dark and sinister secrets, that he told me. My eyes widened, the longer I listened to him,the less horrified and the more fascinated I was by this secrets. It didn't take long until I LONGED FOR knowing more. He whispered of things, unable to describe. I forgot everything I had known, he was filling my mind with things so monstrous and so wunderful at the same time, I couldn't have dreamt of. He talked for hours and the more I listened to him, the more obsessed I became with learning more. More knowledge, more power, there was nothing else I could think about. I completely forgot everything else. It didn't matter anymore that I was imprisoned, it didn't matter that he should've been my enemy, I just wanted power and knowledge, no matter how dangerous it was, I WANTED it. When he stopped talking, I begged him to continue. He told me, that he would tell me more next time we met, but also that he had to go now. Then, he just left.
    I knew that he had changed me. He had darkened my thoughts by simply talking with me. Sometimes, I could still hear his whispers afterwards.
    The moment he left, I forsake all the plans Rangul had. There was only one thing left in my mind: Power. I longed for it. It was like an addiction and I wanted to see it satisfied. I would find my own ways of gaining power and then seek him out again.

     
  2. Kasrkin

    Kasrkin

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    https://www.youtube.com/watch?v=c5_1NUms-kE
     
  3. LISBOAH

    LISBOAH

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    Alleluia... Alleluia...Alelluaia!!:ogre_haosis:

    I am going to play the campaign as soon as I can and see if there are some bugs.
     
  4. DD Mikasa

    DD Mikasa

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    CHEERS TO MANNY MORE!
    Good Job Shar and Kas!
     
  5. MogulKahn

    MogulKahn

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    Uuuu, nice
     
  6. DD Mikasa

    DD Mikasa

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    Review TIME!
    MAJOR SPOILERS


    Terrain:+3/5You are improving your terrain skills but some mapes still need some work

    Custom unites/heros:+3/5 Krom model was amazing.You have done a decent work in the heros skillsets exluding Saphira and Largoth in my oppinion Largoth skill set was just "meh"...You could have done a better work on that.However not that much work on the rest of the tech tree.We just got a new toy to play with the Frozen Ghosts they were really helpfull tho about the Legionares they are just overused unites.

    Plot:+5/5At first i was getting rather confused and bored.We were doing all this erands...THEN hell breaks lose...Ardion had a spy within Demon army,there is another powerfull being that can really mess up Ardion plans,Largoth makes a run for it and betrays Ardion and to top it off even Ardion fails to forsee the Demon army invasion which leads me to question his abilitys to see the future.

    Gameplay:+4/5What makes this book better than the other two books is that you have a mixture of gameplays,you are not focused into "RTS" battles.

    Bugs
    -In chapter four even tho i had no cheats on the Demon slaves army still could find my hidden mine(the one at the left of your base) and destroy it with the gryphons
    -Chapter four on of the heros did not drop a "Life" artifact...
     
  7. Kasrkin

    Kasrkin

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    That's no bug AI immediately know where your base is once a town hall, or the other races' equivalent is built unless there are triggers to prevent this. This has been the case for many RTS games, some games' AI don't even build up their forces if there isn't a main building built by the player.
     
  8. Admiral Proudmoore

    Admiral Proudmoore

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    As always 5/5 from me.I hope they approve it soon.
     
  9. KingLich

    KingLich

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    I'm playing in easy mode and found out that enemies do rebuild lost buildings. I recall in the very first mission against the orcs and in the sea battle chapter against both humans and orcs.

    Easy mode isn't that "easy". In the first mission, it is difficult to siege the orc base because they train units so fast you can barely attack the buildings. I can't imagine how it must be in higher difficulties.
     
    Last edited: May 8, 2015
  10. Imperator

    Imperator

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    Completed that chapter on hard difficulty recently. It is kinda hard, but with the right strategy, there should be no problem. I'm not sure how it is on easy difficulty.
     
  11. Shadow Fury

    Shadow Fury

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    TERRAIN

    Generally, the terrain was not really well done. Let's say it was mediocre. Sometimes the tile variation and the doodads were used well yet most of the times it was not like that. The thing that disappoints me most is the heavy restriction of the terrain. Due to the large use of Blizzard cliffs, the battling area is very limited. Just in the first mission, when I had to siege the orcs, for the abomination at the ramps it was like one after the other. One dies, the next goes. The same awful thing occured in the rest of the chapters. That's not good because I'm unable to manipulate my army at its full potential which makes your missions both tedious and insane; all this trouble for the terrain! The fog was also used badly just as the doodads. On some occasions, it was so weak that I couldn't see it or it had such a large Z Start that at long distances, the terrain was coloured with a deep colour (I recall Chapter 3 having a dense blue fog on long distances and no sky). Well, it looks very unnatural, peculiar and, honestly, terrible. All in all, the terrain requires greater attention for a more attractive gameplay.


    GAMEPLAY AND PLOT

    Well well well... I must say the plot kept me intrigued till the end of the campaign. The characters were enjoyable with each one clearly having different personalities. A betrayal wasn't missing in the story and that made things more interesting. However, the gameplay didn't flow so smoothly as the plot. As there is the terrain issue above, your missions are just insanely hard and managing my troops was inevitably impossible! Regarding the skills of the heroes, I must say I'm really deluded heavily. Any new skill is just a clear copy-and-paste of a default one. The rest of the skills (about 90% of them) are just the old ones totally untouched. Saphira has the same exact set of skills of the Dark Ranger; Veringar is a clone of the Death Knight. Largoth just has a mix of default skills. Rahandir just had one new skill. Aridon and Fleshtearer didn't really impress me. Only Krom was up to some proper standards with 4 brand new skills. With all these points being stated, I have to say that the heroes were pretty boring to play. It felt like replaying old heroes and nothing new or original. The gameplay could be much better than it is in its current state.


    CINEMATICS

    Since there are so many cinematics throughout the campaign, they won a whole separate category for themselves. I see you adopted a skip command, great I'd say! Although sometimes it can make a little negligible difference (e.g chapter 7, the 4 spiders + furbolg, skipping decides who lives and who dies before I intervene), I don't find this an issue worth consideration. What was disappointing was how slow-paced the cinematics were. The camera was either static or very slow. The characters seemed pretty immobile. From time to time they casted an animation to show some reactions yet it didn't really make a great effect. I would recommend letting the camera move more frequently as well as the characters. Furthermore, the characters should play more oftenly their animations.


    OVERALL RESULT


    In conclusion, the map campaign (undeniable reviewer instinct) proves to be very challenging but it requires much polishing and greater originality. However, I believe in its current state it can be approved. Therefore, I'll give it 3/5 and vote for APPROVAL!
     
  12. LISBOAH

    LISBOAH

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    I was playing the missions and I realized this.
    -In the second mission, most of the sins are classified as undead, except Lust and Wrath. Why? I am asking because I can´t use Death Coil in order to heal them.
    -In the third mission Sapphira says 'Flesh Wagons' instead of 'Meat Wagons'. And isn´t a little early to have the Necromancer Master Training avaiable? And if you putted this upgrade, why not put also the Banshee Master Training too? We got those units in the first mission so why have one and not the other?
    -In the fourth chapter I end up fighting the three Pit Lords. Could you make it an optional quest, like making Sapphira's job easier? Also, the slave base that is elven, the workers are humans,not elves.
    -In the fifth mission Veringar wonders for what the gem serves. Shouldn't you make this an optional quest?
    -In the first interlude, Veringar is not on the meeting. Is this on purpose? And the guardian of the second demon artifact, will he appear in the second books or is he dead for good?
    -In the sixth mission that bug with Largoth's armor is finnaly fixed! Allelluia!
     
    Last edited: May 9, 2015
  13. Shar Dundred

    Shar Dundred

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  14. Tash

    Tash

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    Great Job with the First Undead Book!
    The Gameplay is flawless! The terrain is great too!
    I suggest hiring Voice Actors and have voices for each characters.

    But there is something I want to ask. Why is Vanessa an Undead already in one of the last few chapters? She was rescued by Sasrogarn and they left the base of the Knights of Kome on the First Orc Book.

    The Ancient Guardians or something like that in Chapter Five is so over powered. It is impossible to get in and I needed to restart the chapter after being killed by the guardians.

    Other than that, the campaign is great!

    Gameplay - 8/10
    Terrain - 9/10
    Creativity- 7.5/10
    Story - 6/10


    Overall - 8.5/10

    Cheers!
     
  15. Imperator

    Imperator

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    The review for the campaign "Legends of Arkain - The First Undead Book" (Hard difficulty), created by Shar Dundred
    Reviewed by Imperator

    Warning: No spoilers ahead!

    The gameplay in this campaign consists of standard melee-styled maps, in which you need to destroy your opponent's base in a standard fashion in order to win, and the ones in which you are given the limited amount of troops in order to survive and conquer.
    The first type of maps are generally very challenging, sometimes even frustrating. The enemy AI, which is very well designed, will be a constant threat, and will require you to constantly have decent amount of troops protecting your base, while the main army travels on.
    Usually outnumbered, a player will face many challenges before finding a proper way to deal with his enemies. A player would also do well to keep an eye on the side roads and isolated forests, as they hide valuable treasure, as well as potential enemies. Completing the side quests may also prove to be benefitial in the later chapter, so never hesitate to complete them.
    As the game goes on, a player will inevitably realize that the brute forces isn't enough to win. Even the largest armies will be decimated in a matter of seconds, if charging a well fortified position. The heroes of the Undead race, which is obviously the main race of this campaign, have a lot of stun abilities. Maybe even too many.
    The player should definitely use those against the special units, which greatly overpower any standard units, such as the Elites.
    Using your troops and heroes wisely, and finding the weak links in enemy defenses, as well as choosing the right moment to strike, are all the key factors to victory, and this campaign was successful in these term.
    Now, the other type of maps, which involves surviving with limited troops and resources, is the one in which the difficulty varies. Chapter two, for example, requires minimal micromanagement, as the given units, which can easily be heals and empowered by buffs, greatly overpower their enemies. While some others, like chapter seven, require a lot more micromanagement, as the boss fight is extremely difficult, if not impossible to complete, if the player does not have the sufficient amount of troops that survived to face the boss.
    These type of maps offer many secrets and surprises, as well, so keep your eyes open.
    As this campaign is very story-driven, the creator uses a lot of cinematics to reveal the certain parts of the story. Those usually involve long conversations, which tend to be a bit dull and difficult to follow. Something like this can easily be solved with the usage of music, which would spark more life into these cinematics. Otherwise, they serve their purpose well. As I already mentioned, they are more about long conversations, rather then fight scenes. It is understandable, since their purpose is to keep the story moving, but it would be nice to see an occasional fight scene.


    The story in this campaign follows the undead race, and their leader, Aridon, as they're trying to save the world of Arkain from the complete annihilation. To do this, they will need to fight off the vast and powerful demon hordes, as well as the mortal armies, who might interfere with their plans. They use to manipulate the events form behind the scenes, but this time they will have to get involved in this bloody war themselves.
    During this campaign, you will meet many interesting heroes and characters, some of which are better developed then the others. For example, I would like to know more about Krom. Not about his past, since it's meant to be a mystery, but more about how he feels about the situation, and you know, expressing his opinion more often, since he's not depicted as a mindless brute.
    I think that would make the story more interesting. Even if the other heroes are just servants, it would be good to know if they have a different vision of how Arkain should be saved. Unlike a certain Dreadlord, who's loyalty is questionable, it is a bit uninteresting how the undead heroes are in line with everything their leader, Aridon, suggests, even though they're just undead, they're obviously not mindless. I would like to see
    Saphira, for example, breaking off from her master's control, and starting to seek revenge. The story is definitely very interesting, but it needs more twists like the examples I had given you, to make things even more interesting. There are also some repetitive lines that certain characters tend to repeat quite often, like Largoth constantly nagging about how powerful he is, and how Aridon wastes his potential. It is a bit dissapointing that there are fewer canon choices now, compared to the other campaigns of the first book.
    A decent part of the story is being told through the cinematics, as I mentioned before. Take them as an opportunity to work more on the character development.


    Now, the terrain of the Arkain world. Gameplay-wise, the terrain is well-made, and it provides strategic advantages and disadvantages in certain situation.
    Narrow paths limit the army's movement, so you need to get past those quickly and carefully, before even your strongest units get picked off by the enemy.
    Aesthetically, the terrain is a bit poor and sometimes lifeless and flat. Chapter two feels especially neglected in those terms.
    I don't mind that you use cliffs for the strategic purposes, but you should definitely use a LOT more decorations and doodads.
    The terrain feels like it's covered with trees and cliffs, to mask it's emptiness. It is not really that difficult to fix, but you need to use the decoration doodads more often and wisely.


    Thing I would like to point out:
    - The Fist of Ice ability is called Avenge in the ability learning tool-tip
    - Some of the "Sins" in chapter two are not classified as Undead, which makes healing them impossible
    - Maybe you should give heroes the fewer stun abilities, and they to give them more auras and thing from which the whole army benefits
    - Making core improvements to the terrain at this stage is pointless, but more decoration won't do any harm
    - Giving certain heroes more custom spells would be a smart choice
    - I would also be good to see some more custom items


    Overall, this is a worthy campaign. The author clearly put a large amount of effort into making this campaign, as well as the other ones in this series. I hope you'll heed my advises and remember them when the time comes for the campaigns of the second book.
    I give this campaign 4/5 and I vote for APPROVAL.
     
    Last edited: May 28, 2015
  16. cleavinghammer

    cleavinghammer

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    I have to say, the first level is a huge improvement on the others in terms of difficulty, challenging but not frustrating.

    Second level: Lust can't be healed by Death Coil, some grammar mistakes in Wrath's cutscene.
    Third level: the intro cutscene has no sky (and Saphira says Flesh Wagons instead of Meat Wagons). The attack waves tend to gang up on you.
    The green base's south gate is invulnerable but the walls aren't.
     
  17. LISBOAH

    LISBOAH

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    I had the same question a month ago. The books and therefore their stories are not related to each other. What happens in a book may not happen in the others.

    I just watched the 'Behind the Scenes' and I must say... I LOVED IT!! It was so funny to see all these characters interact with each other! I see that you putted my and many others' concerns about the removed undead mission about Krom.
    Did you just made out that Sas is the least popular character, or did you based it on votes?
     
    Last edited: May 9, 2015
  18. cleavinghammer

    cleavinghammer

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    Fourth level: there's a gap in the trees below the base entrance that infantry can go through.
    Having (finally) beaten it, I think this one could definitely be improved by having Saphira's troops attack. Since the aim of the mission is to grab the stuff quickly and there's a stupidly huge base in the way, so there's not much in the way of stealth here. Also, I can't say I saw the part-carrying leaders ever move much.
     
    Last edited: May 9, 2015