Legends of Arkain True Story DEMO

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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A Campaign Series made by Shar Dundred

If you enjoy the Legends of Arkain series, please consider showing your support by becoming a Patron and joining the Arkain community today!



! Requires Version 1.29.2 or newer !


You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!


Story

The world of Arkain is at war, with the continent of the same name being the center of conflict, war and destruction. The First Voidwar ended in a stalemate, but the people of Arkain knew the next war would come. The Second Voidwar is at hand, heroes and villains alike will rise to stand against the tide of war
Command the brave General Blen Greymoore, one of the best generals of the human Empire of Rodan, and his allies to defend the vassal Kingdoms of Arkain. Bring glory to your Empire and Emperor.
Join the ruthless General Gardon Bloodclaw and withstand your enemies, both inside and out, and face the horrifying Demons. Be willing to walk the path of victory, even if it costs your soul.
Take control of the honorable Rangul and the Deathbreeze Clan to unite the Orcs under one banner. Fight everyone who stands between the Orcs and their wish to take the Kingdoms for themselves.
Control the mysterious Amari, the exiled daughter of Rangul, in her attempt to save the Orcs from themselves. Create a new realm for your people, like never seen before.
Fulfill the plans of the ancient Aridon the Watcher and his undead forces to maintain the balance of Arkain. Only the living dead can fight the upcoming chaos.
Walk the path of the brutal Ornasion the Destroyer and unleash countless undead monstrosities to destroy your enemies. Whether they are mortal or immortal, none shall withstand the wrath of the Destroyer.
The time has come to make your choice for only those who win the war will write history.


Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.

You like the campaign?
Click here to visit the forum!
Click here to see the progress of the series!

Click here for the First Human Book!
Click here for the First Orc Book!
Click here for the First Undead Book!



Click here for the Second Human Book!
Click here for the Second Orc Book!
Click here for the Second Undead Book!

Let's Play made by @Jayborino!
Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.

Characters

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General Blen Greymoore
General Greymoore is said to embody everything the Empire stands for. He is an honorable warrior, proud to fight for the Empire and the Emperor, following every order and doing whatever he can to make the Empire a better place - even if it means that he has to fight the enemies of mankind without showing any mercy, hunting them until they are completely destroyed.
Already, many bards tell romantical tales of the veteran who was born a peasant and rose through ranks only by his wit, his tactical mind and his strength in both body and mind, saving not only his men but also fair ladies on a daily basis. Of course, the tales are exaggerated, as tales tend to be, and Blen wouldn't consider himself a paragon, having to send his men into certain death again and again to assure victory for the Empire, mourning those who he lost. Greymoore's soldiers all look up to him, seeing him, who fights at their side in every battle, as their inspirational role model.

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General Gardon Bloodclaw
General Gardon is the most ruthless and merciless general in the Empire. He is known for using every available weapon against his enemies without showing any pardon. His background is a mystery. He simply appeared out of nowhere and became general. He proved very fast, that he got that position for a good reason, destroying the enemies of the Empire with fast, merciless effectiveness. He is the commander of the Ironfist, an elite force of the Empire, which often carries out top secret missions for the Emperor himself. According to rumors, Gardon himself enjoys the favor of the Emperor - much to the frustration of many higher-ranking Imperials. Yet none would dare make a move against him, as in the past, such attempts ended in disaster.

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Rangul
Growing up as a usual member of the Deathbreeze Clan, Rangul's abilities and his dedication to his race along with his strength made him rise up the ranks of the clan quite fast until he became the first and most trusted lieutenant of the chieftain. Rangul sees his race on its way to utter extinction and dreams of a realm for his people. A strong realm that would prosper and serve as staging ground for many invasions. Dedicating his life to create this realm himself, he planned to not only be the successor of the chieftain but to also unite all other clans under his command, sending them against the Kingdoms of the Humans. Their lands would be taken over and used by the Orcs who would then become more than simple marauders and pillagers.
However, his plan has one major hole: The Demons and their constant attacks. While Rangul thinks that his people could be powerful enough to defeat some demonic army, he has yet to come up with any ideas on how his people should wage war on the Kingdoms on the one side and defend against the Demons on the other.

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Amari
The chieftain of the Cliffhunter Clan, Amari, was born as the daughter of Rangul. While women in the Orc society were forced to stay at home and take care of it and the children while the males were fighting, Amari wanted to prove to her father, whom she knew was more tolerant towards new ideas - him adopting a human girl was perfect proof for his. She secretly gathered a few other members of the Deathbreeze Clan and went on a mission to gain his trust. However, she was betrayed and forced into exile - like all Orc women who were unwilling to "stay home". The fate of an exiled female was often death. However, Amari did not want to accept that fate. She sneaked her way through to the Kingdoms where she met other exiles and together they founded the Cliffhunter Clan - a clan consisting of all Orc women who had been exiled by their clains. Therefore the Cliffhunter Clan is considered an exile clan by the other Orc clans - and therefore hardly even considered a real orc clan.
Amari and her followers raided the Kingdoms for a long time, with Amari being smart enough to keep her clan moving instead of settling anywhere to avoid being detected by the armies of the Kingdoms. Since the foundation of their clan, the number of exiled Orc women has increased dramatically, showing that there are many women who want to fight. Amari promised to herself that, one day, she would make the other Orc clans accept her clan and reform the society of her people regarding females.

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Aridon the Watcher
Aridon is the most mysterious creature of Arkain – also the most unknown. No one but the Demons even knows of Aridon's existence and the archlich intends to keep it that way as long as possible. It's unknown for how long he has existed, but he has always been here. He's even older than all of the oldest Demons together. It's also unknown who or what he used to be before – if he has ever been anything else before. He calls himself the humble Watcher of Arkain who ensures that the balance isn't disturbed by the other races. The Demons and the mortals alike often tend to threaten this balance with their actions and Aridon has often interfered in the actions of the mortals – but from the shadows without being noticed. He has seen the future and has known centuries ago that in this conflict, manipulations won't be enough and prepares for a full scale war. It's time for the Undead to fix the flaws of the other races.

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Ornasion the Destroyer
Unlike other dreadlords, Ornasion had always prefered brute force over manipulations or mind games. This made others of his kind consider him a savage brute, not worth much more than some pitlord. He was considered simple-minded, no threat to the far more intelligent and cunning dreadlords. However, it was this apparent "simple-mind" that spared him from the political games between other Demons, allowing him to focus on what he did best: Warfare. He became a great tactician and led the Blooddrinker Legion into many successful battles against their enemies.
Ornasion turned out to be the greatest general of the Blooddrinker Legion, yet the other dreadlords never considered him a threat due to him being interested in nothing but war, even going as far as calling him a "Pit Dreadlord" in reference to the brutish Pitlords. It was the last time a dreadlord would underestimate any other dreadlord. One day, still centuries before the Void War, Ornasion made his move. He challenged all higher-ranking dreadlords of the Blooddrinker Legion at once - and tore them apart. While actually being the brute they always considered him to be, he was no fool and was driven by the same ambition as others of his kind were.
Ornasion used his brute force to make the Blooddrinker Legion the most numerous by absorbing several smaller Legions. In doing so and due to his tactical abilities, he had secured the place of his Legion as the one leading the charge against the Humans and other races of Arkain, planning to destroy all his enemies - be it by crushing their lands or by corrupting their minds.

Click here to learn more about the other characters!


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Initial Release First Book Era

General:
  • New models for the Bloodstone Dwarves, huge thanks to @Rhapsodie for providing them!
  • Fixed the tooltip of Dark Arrow
  • Fixed the tooltip of Repair & Restore, thanks to @MyPad for pointing them out, never really noticed that
  • Various fixes

Act Five, Interlude:
  • Added!

Act Five, Chapter Two:
  • Added!


General:
  • Thanks to the amazing @r.ace613, Rhapsodie's Bloodstone models now have proper icons accompanying them!
  • Reduced the effect of War Aura from 70% to 60% despite massive protests from fans of Gardon and Lerrig
  • Demon Incarnation now tells you how long its duration is

Act One, Chapter Six:
  • Removed access to the Tomb of Relics

Act One, Chapter Seven:
  • Removed all instances of the Arcane Vault

Act Four, Chapter Four:
  • Fixed handicap
  • Removed the Fire Shield spellbook

Act Five, Chapter Two:
  • Fixed quest sounds
  • Increased the harbor defenses
  • Added a Rune of Healing and a Potion of Restoration to enemy drops
  • Replaced Oneeye's Dripping Venom ability with Mirror Image

Act Five, Chapter Three:
  • Added!

Act Five, Chapter Four:
  • Added!


Act Five, Chapter Three:
  • Fixed some cinematic bugs

Act Five, Chapter Four
  • Stormbringers now correctly gain their adept/mastery training
  • Removed Slow Poison from Inara's Deadly Hate ability due to issues with Dripping Venom - she doesn't need it anyway
  • Inara now starts with her own unique item
  • Improved the quality of items dropped by the Keeps of the Imperial Army bases
  • The Divine Shield ability of Paladins now scales with difficulty, being on lvl 1 on Easy, lvl 2 for Normal and lvl 3 for Hard
  • The third Redfist wave now appears after a certain amount of time
  • Added a fourth Redfist wave because why the hell not ( :
  • ADDED LEADERSHIP BONI! (don't bother trying to find any other new ones in the editor, I didn't add them yet to prevent you from doing exactly that ; ))

General:
  • Several minor grammar fixes
  • Captain Herdon, Lieutenant Tormin, Sir Ferdal and Claire Greendale have received their own unique models and icons thanks to the amazing @johnwar and @r.ace613!

Act Three, Chapter Six:
  • Kazardius' War Aura now provides 100% instead of 60% bonus to attack (limited to this mission)

Act Five, Chapter Two:
  • Oneeye now has regained (half of) his sight and will no longer claim that he needs the key when he already has it

Act Five, Chapter Four:
  • Moved Spider units to the Beastiary
  • Fixed the hotkeys for Spider units


General:
  • Replaced the icon of Seekers

Act Five, Chapter Five:
  • Some dialogue adjustments & grammar fixes
  • Added a "dialogue" for Kazardius
  • Greatly increased the strength of the player reinforcements, especially the Splecir one - ever complained you never got to use Lifescorchers? Write this down in your calenders, kids, you are getting some heavy fire power!
  • Replaced the Zirr reinforcements with Ardoz reinforcements
  • Increased the hit points of Icekeepers
  • Added a Leaders Hall

Act Two, Chapter Two:
  • Fixed questlog

Act Five, Chapter Six:
  • Released!

Act Five, Chapter Seven:
  • Released!

Act Five, Chapter Six::
  • Fixed player color of the Skullblade Clan

End of Act Five:
  • Released!

General:
  • New soundsets for Okri and Galareth the Great
  • New icons for Judicator and Ironforged units thanks to @r.ace613

End of Act Four:
- Kersidar now has Rain of Chaos instead of Inferno

Act Five, Chapter Four:
- Fixed the third and fourth Redfist wave arriving at the same time

Act Six, Chapter One:
- Released!


General:
  • Fixed Sniper Shot tooltip

Act Six, Chapter One:
  • Made the tooltip of Grofzag's Leadership Bonus less spoiler-y
  • Enabled mastery training research
  • The Bull Regiment now stars with all of its faction-specific technology researched
  • Fixed the hint message
  • Added two Searaider starting units
  • Increased the durability of the base of Daric's Mercenaries

Act Six, Chapter Two:
  • Released!

General:
  • Renamed Greywof to Sergeant
  • Bull Shield no longer affects attacking speed
  • "Normalized" upgrade values of Warlock training
  • Fixed the ingame name of Thunderous Presence
  • Demonblood now requires a Black Citadel

Act Six, Chapter Three:
  • Released!

Act Six, Chapter Four:
  • Released!

General:
  • Fixed a bug that made the quest log sounds play twice at the same time
  • Whispers of the Dark no longer increases Cora's damage permanently but instead increases the damage dealt by Zealots and Crossbowmen
  • Ice Crown of the Spider King no longer grants Berserk

Act Six, Interlude:
  • Released!

Act Six, Chapter Five:
  • Released!

General:
  • Several grammar fixes
  • Items that used to be useable but no longer are are no longer clickable as if they were still useable rather than passive
  • Ironforged now also benefit from Dark Warrior (drastically increased hit point regeneration)

Act Six, Chapter Six:
  • Released!

Act Six, Chapter Six:
  • Dead Flesh Golems are no longer being replaced by the AI
  • Shadow Stalkers are now replaced by Shadow Creatures when approaching Mayor Kent - Shadow Creatures are more powerful but no longer permanently invisible

Act Six, Chapter Seven:
  • Released!

Act Six, Chapter Six:
  • Fixed the transition into the cinematic after Mayor Kent's death

Act Six, Chapter Eight:
  • Released!

End of Act Six:
  • Released!

General:
  • New icon for Sir Cheveran the Black
  • Orc Huntress now has Grunt stats
  • Fixed tooltip of Ghosts and Poachers

Act Five, Chapter One:
  • Replaced player Headhunters with Grellas Bonehunters

Act Six, Chapter Three:
  • Commander Serklos no longer switches rank between dialogues

Act Six, Chapter Six:
  • Lieutenant Claire Greendale has become a demi-hero who can be revived at the altar
  • Zed loses his Lone Wolf ability but can now be revived at the altar

End of Act Six:
  • Fixed Daric's team color

General:
  • New model for Cora Redfist thanks to the marvellous modelling @johnwar and the awesome art of @VastanX!
  • Fixed Frost Wyrm's hotkey & icon position

Act Two, Chapter Seven:
  • Undead can no longer build Human or Orc structures

Act Six, Chapter Three:
  • Fixed Stormbringer hotkey

Act Seven, Chapter One:
  • Added!

Act Six, Chapter Six:
  • Brian's summons no longer cost any food

Act Seven, Chapter One:
  • Significantly decreased the power of the initial second portal wave (a mouthful, yes, but not a typo)
  • Added leadership bonus for Kazardius
  • Added an amazing art piece for Saint Loraine made by @VastanX
  • Enabled Destroyer research
  • Dialogues with the Golden Guard and the Stonelord Dwarves can no longer be triggered by Saint Loraine or Meya's Chosen
  • Saint Loraine now uses her proper icon
  • Added several item drops

Act Seven, Chapter Two:
  • Released!

General:
  • Fixed the Fan of Knives icon position
  • Increased the armor of Shrines from 0 to 5

Act Four, Interlude:
  • The cinematic is now skippable

Act Seven, Chapter One:
  • Frost Wyrms are now affected by Reunited in Death
  • Added new drawings created by the amazing @VastanX!

Act Seven, Chapter Three:
  • Released!

General:
  • Slightly increased the training cost of Firemages

Act Seven, Chapter Two:
  • Added a cap to the amount of reinforcement waves that would spawn at the same time (both the spiders and the allied Darkmind Clan will not go above 80 food)

Act Seven, Chapter Three:
  • Frost Wyrms deal Magic damage again (as they should)
  • Removed a path to force the Glory Battalion to go through the Demon bases to attack the player
  • Limited the availability of Prides of Humanity to 1 for the base of the Golden Guard
  • Added allied spawns that are created within destroyed enemy bases
  • Replaced Necromancers and Banshees with Sorcerers and Seductresses

General:
  • Reduced Hydromancer base hit points from 370 to 330
  • Fixed Banisher caster upgrade tooltip
  • Shadows of the Shadow Master no longer affects Darksteel Golems
  • Naval Expertise now affects all mechanical units
  • Templars (except the ones called upon by van Durce's special ability) now have a new model thanks to @Rhapsodie

Act Seven, Chapter Three:
  • Keera now starts with an Orb of Darkness
  • Sorcerer and Seductress Adept trainings are now researched when starting the mission
  • Minor dialogue adjustments

Act Seven, Chapter Four:
  • Released!

Act Seven, Chapter Five:
  • Released!

General:
  • Rage of the Exile no longer affects ranged units
  • High Quality Production no longer affects Sappers
  • Fixed High Quality Production not affecting Shredders
  • Aggressive Expansion now correctly increases the capacity of Shredders by 100 and mentions the Cannon Tower upgrade in its tooltip
  • Decreased damage bonus, chance and stun duration of Immobilizing Shot
  • Increased the research cost of Direwolf Rage
  • Slighly decreased the lumber cost of Venom Spiders and Vengeful Spiders
  • Overhauled Amari's leadership bonus - it no longer buffs elite units but instead gives access to warriors of the "new order"
  • New model for Bearmen Gladiators thanks to @johnwar and @Kasrkin

Act Seven, Chapter Four:
  • Endless War can now be researched
  • Shadowmage Master Training is now researched from the beginning of the map

Act Seven, Chapter Five:
  • Grella now gains Frenzy after her dedicated cinematic
  • The hint playing after Grella's cinematic now specify the effects of the unlocked bonus
  • Fixed an issue with the Grella cinematic
  • The Blackaxe Clan will now spawn units if its unit count is too low after the Grella cinematic

Act Seven, Chapter Six:
  • Released!

General:
  • Demonlords can no longer charm mechanical units
  • Decreased Shredder food cost from 4 to 3
  • Increased Shredder armor from 1 to 3
  • Increased Shredder base and max damage by 3
  • Increased Shredder hit points from 600 to 700
  • Decreased Shredder training time from 50 to 40 seconds
  • Decreased Seductress food cost from 3 to 2

Act Seven, Chapter Three:
  • The main base of the Golden Guard will now not start any attacks until two other bases have been destroyed instead of being activated with a timer
  • Added another outstanding drawing from @VastanX to the intro cinematic - I thought I already added it in the past, now it is actually there
  • Greatly increased the amount of starting forces of the player

Act Seven, Chapter Five:
  • Rippers renamed to Fanatics and Hearteaters renamed to Converters since they left the old ways of the Blackrazor Clan behind them

Act Seven, Chapter Six:
  • Added an Orb of Fire item drop
  • Fixed Dragonhawk Rider & Cloud icon positions
  • Added two masterful drawings from @VastanX to the intro cinematic & one to the ending cinematic

Act Seven, Chapter Seven:
  • Released!

General:
  • Increased the casting range of Rejuvenation for Red Priests and Elders
  • Fixed a typo of The New Guard

Act Seven, Chapter Seven:
  • Fixed the Spearthrower availability
  • Increased the killing threshold for the retreat of the Falcon Regiment
  • Punished a Goblin Shredder for tax fraud (he tried to avoid woodcutting taxes by joining the Cliffhunter Clan) by removing him from this plane of existence
  • Fixed Pechan's AI
  • Added some anti air to Pechan's base and gave him an orb
  • Fixed Frost Bolt hotkey
  • Adjusted Goblin Merchant inventory
  • Added a second Murloc reinforcement wave with some more Murlocs in it
  • Added Grella (AI) and Oneeye (player) to the mission - which is why another hero decided he was no longer required and did not want to fight anyway
  • Fixed the wrong icon positions and hotkeys in the Leadership Hall
  • Slightly buffed Commander Thorn's stats to be up less likely to die to allied waves
  • Replaced Orie's Thunder Bolt with Mirror Image and her Claws of Attack +12 with a Mindstaff so that she will have more mana and mana regeneration to sling spells at you
  • Replaced Sir Mecan's Ring of the Archmagi with a Medallion of Courage and a Lion Horn - rallying the Fallen Knights to his side for one final battle
  • Added a Cyclone spell to Orie
  • Added the Destroyer to the allied waves and added a dialogue for his first appearance

General:
  • Fixed Batrider model for all WC3 versions
  • Nerfed Shadow Corruption by decreasing the miss chance from 25%/50%/75% to 15%/30%/45%
  • New model for Brian made by the amazing @johnwar

Act Seven, Chapter Seven:
  • Nerfed the overall Murloc reinforcements but added two Demolishers
  • Changed Sasrogarn's player owner from Neutral Passive to Allied Forces and added a small dialogue line for him
  • Added and adjusted several item drops
  • Buffed the defense of several enemy bases
  • Fixed Frost Bolt's hotkey
  • Fixed a bug that would have dropped items appear in the ending cinematic

End of Act Seven:
  • Released!

Act Eight, Chapter One:
  • Released!

General:
  • Fixed Vail's soundset
Act Eight, Chapter One:
  • Several cinematic fixes
Act Eight, Chapter Two:
  • Released!

Act Eight, Chapter Two:
  • Added a second goldmine in relative proximity to your base
  • Delayed the Ogre attack until after all Gatekeepers are dead
  • Added a Goblin Merchant to provide items such as Scrolls of Town Portal
Act Eight, Interlude:
  • Released!

General:
  • Fixed the tooltip of Discipline of the Legion
  • Fixed the effect of Plague Bombs
Act Eight, Chapter Three:
  • Released!

Act Seven, Chapter Five:
  • Fixed the player color of the Boar Regiment
Act Seven, Chapter Seven:
  • Fixed the player color of the Boar Regiment
Act Eight, Chapter Three:
  • Increased the cooldown of Army of Death from 20 seconds to 60 seconds
  • Increased the cooldown of Finger of Death from 15 seconds to 30 seconds
  • Increased the mana cost of Army of Death from 0 to 100
  • Increased the mana cost of Finger of Death from 0 to 100
  • Adjusted Prince Rastan's animations for the ending cinematic
Act Eight, Chapter Four:
  • Released!

General:
  • Fixed War Zeppelin hotkey
Act Seven, Chapter Seven:
  • Fixed the player color of the Boar Regiment
Act Eight, Chapter Four:
  • Several grammar fixes
  • Replaced the Warlocks in the intro cinematic with Necrolytes
  • Added a few structures
  • Decreased the amount of defenders of the Boarslayer Clan
  • Increased the amount of spawned units at the end
  • The Bonebreaker Clan now correctly changes sides
  • Gorthog no longer kills his loyal pet hydra - poor thing did nothing wrong
  • Gorthog can no longer die and the mission can no longer be lost if he happens to be on low hp before the cinematic starts
  • Fixed a bug with some Moghtar units not changing sides properly
Act Eight, Chapter Five:
  • Released!

Act Eight, Chapter Five:
  • Several minor fixes
Act Eight, Chapter Six:
  • Released!

Act Seven, Chapter One:
  • Fixed a bug that would make neither Krom's nor Meya's art appear because the WarCraft 3 Editor sucks
Act Eight, Chapter Four:

  • - Fixed a bug with Dorbric's animations (he now punches Gorthog about 30 times instead of just 2 times)
Act Eight, Chapter Six:
  • Players now start with Envenomed Bolts and Bloodhunt researched
  • Brawlers are now trained with Frenzy on auto-cast
  • Fixed Mystic tooltip
End of Act Eight:
  • Released!

Act Eight, Chapter Five:
  • Fixed a bug that caused the lore entry for the Swamp Dragons not to appear
Act Nine, Chapter One:
  • Released!

Act Nine, Chapter One:
  • Fixed a part of the dialogue repeating itself
Act Nine, Chapter Two:
  • Released!

Act Nine, Interlude:
  • Released!
Act Nine, Chapter Three:
  • Released!



Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
chr2
olofmoleman
imforfun
Deolrin
Pyramidhe@d
HerrDave
Meteor_demon
kangyun
Kael Theron
PROXY
JetFangInferno
JesusHipster
Makoodzaka
Rizz_Boomer
johnwar
Villagerino
frostwhisper


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI
kangyun
-Grendel
BLazeKraze
Mc !
Kael Theron
Stanakin
JollyD
The_Silent
-Berz-
chr2
olofmoleman
San
Scias
Akolyt0r
Peekay
Edge45
ChevronSeven
4eNNightmare
r.ace613


Music:
Sabaton

Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!



To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project!
To all who reported bugs and gave/give constructive feedback both during and after the development!
And very many special thanks to Kasrkin, who supported the creation of this project in many, even countless ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign series, True Story, True Story of Arkain
Contents

Legends of Arkain True Story DEMO (Campaign)

Reviews
Part of the Arkain Series. Obviously approved !
Ralle
From looking at the past releases of this project combined with the stats and reviews of this one, it is evident to me that Shar Dundred has still got it. Congratulations on another DC in your collection.

Shar Dundred

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This campaign is still being worked on. It will be updated in the Map Section whenever a new act has been completed!
For the most recent version, check out the
Arkain forum


Been a while, Map Section.

According to @Alexen posting the demo despite still being WIP is alright because it inlcudes
an overhauled version of the entire First Book era as well as a first chapter as "teaser" for the Second Book era.
Huge thanks to Alexen for being awesome!

The mission buttons are currently all enabled to allow people who played the demo previously to continue where they left off.

Enjoy!

No favorite character poll. YET!

As always, use cheats at your own risk, I am not going to fix bugs that are caused by cheats.
 
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Shar Dundred

Community Moderator
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I'm excited for the first book true story and awaiting for second book true story, you have make a long campaign and enjoyable, thanks for your had work Shar Dundred:infl_thumbs_up:
Welp. New Arkain campaign? You're doing well, creating and expanding your campaign universe.
Keep going!
My pleasure, thank you!

The orc huntress model seems to have lost her left hand and right hand attachment refs. Not sure if this is on my end or not, will update on this soon.
Her origin attachment is overhead for some reason as well - same issue with the shaman.
I should probably finally ask someone to fix that, that's been there since the Second Orc Book. XD
 
Level 7
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a five star the french have the eiffel tower egyptiens pyramids americans the satute of liberty and we have fking legends of arkain keep the great work my man looking so good hope we can get the leadership boni for all races
 
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is the story set now so to speak for book one and just editing gameplay now or will you be changing it since this still is the WIP?
 
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Legends of Arkain is one of the best narrative focused custom campaign I have played. You know when you are playing an Arkain map when you start to play one. The universe is so expanded and there's so many little things. I really love it!!!
 
I've been expecting this for a while now, and it's as enjoyable as ever.

Orc Huntress Model - (Act 5, Chap 1)

The orc huntress model seems to have lost her left hand and right hand attachment refs. Not sure if this is on my end or not, will update on this soon.
All of Cavman's female trolls and orc models have broken attachments that can be easily fixed. I left a small tutorial here: Forest Troll Trapper Female
 

Deleted member 247165

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Deleted member 247165

Part of the Arkain Series. Obviously approved !
 
Level 3
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emmm.Can any friend give me patch 1.29? We don't have patch 1.29 in China except for the platform
 
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emmm.Can any friend give me patch 1.29? We don't have patch 1.29 in China except for the platform

Unfortunately, the 1.29 download that's provided in the link above (under "Game Files" section) is for the English language.
You can also download 1.30/1.31, which are typically the multi-language release.
 
Level 5
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is there a bug in the rescue of darkmind misson? their heroes keep gaining levels

here the ss
 

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Level 5
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Act Five has been added to the campaign.
I will from now on update the Map Section entry every time another act has been completed.
More recent versions can be found in the Arkain forum.
amazing! also i had a question

you heroes don't carry their items from misson to misson

is that supposed to be in future ?
 
Level 5
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weird for me they didn't carry

i think for some reason hero data is not getting transfered from misson to misson because they also don't have the ability i choose
 
Level 5
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end of act 5 till demo
from here
 
Level 27
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oof got a link?

Go to "Game Files", then click on the link at "1.29.2" section.
 
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Outstanding as always, 10/10. Just a little suggestion Shar, since it's still in development, could you use different model for Kersidar? I suggest using Mal'Ganis model from The Revenge of Mal'Ganis
 
Level 2
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Mar 1, 2019
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This series is really getting me excited. Goodluck on the future of Arkain
Just question, will you add music (custom or ingame scene bgm) during cinematics/cutscenes that fit them? It's kinda off-putting to hear the main themes of the Humans, Orc, and Undead while i'm still watching the intro cutscene before playing.
 
Level 5
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Hey Shar I just spend 3 days finishing all 6 of your campaigns seperated and now onto their true story
Small bug I found in Act One of chapter 5
- If Zoia died before I can retake control of my base I can't revive her in the altair
 
Level 17
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Shar Dundred, the man who created the True story of Arkain. I just wanted to say that your work, "The Legends of Arkain Series", is a Masterpiece mate! Both your storytelling and world-building capture the essence of how Blizzard used to make their games. The series may look like Warcraft 3, yet... Somehow... It's a totally different new world to explore and discover... The Factions, each with their respective characters, and their fates are bound to your design of this series. Especially the Tribal Dominion.
I would like to say thank you for addressing my previous comment on youtube about the glitch I found. Thank you for making this masterpiece, Shar Dundred!

Also I have been really wanting to ask these questions and a request in mind:
The Request:
1.) Can you make Dark Troll Headhunters have the upgrade to become Dark Troll Berserkers?

The Questions:
Undead related:
1.) I just noticed the players don't get to play the FleshTerror a lot, unlike before in your previous Undead book. So, Do you have any plans for the Undead missions where we can play the Fleshterror again?
2.) Do you plan to make any custom Undead Missions, in True Story exclusive fashion?

The Tribal Dominion:
1.) Why Remove Forest Trolls from the Dominion or in the True story overall?
2.) What made you think about adding the Pigmen to the Tribal Dominion?
3.) Are the Murlocs and Pigmen going to be playable in True Story? Especially when you finally release the Chapter "A Red Day"?
4.) Any slight hints for the upcoming Act Seven? (Especially Wrath and his Darkmind clan raid on the Castle??)
 

Shar Dundred

Community Moderator
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Messages
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1.) Can you make Dark Troll Headhunters have the upgrade to become Dark Troll Berserkers?
The Tribal Dominion will receive a major update, I am not yet able to disclose the details.
2.) Do you plan to make any custom Undead Missions, in True Story exclusive fashion?
There will 100% be more True Story exclusive missions for the Undead.
1.) Why Remove Forest Trolls from the Dominion or in the True story overall?
They really had no proper place to begin with.
2.) What made you think about adding the Pigmen to the Tribal Dominion?
3.) Are the Murlocs and Pigmen going to be playable in True Story? Especially when you finally release the Chapter "A Red Day"?
4.) Any slight hints for the upcoming Act Seven? (Especially Wrath and his Darkmind clan raid on the Castle??)
Time will tell....
 
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Also Shar, I can't wait for the Chapter where the Ogres of Salaria will join the Dominion. Here's another question:

Are you going to use custom skin models for the ogres of Brokta's Ogre Legion? Because I saw some custom Ogre skins created by a community member and I love them.
 
Level 6
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Spoilers if you're new to the series

So, I needed to research all of the "Whispers in the Dark" Core Leader boni to keep her alive instead of Scarlet when we get around to the later parts of the chapters, yeah? I remember that being the case when I first finished the 2nd human book
 
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Since I am a foreigner, I am not fully understood.
I've finished all your arkain campaigns
and what is this.?
Is this the same one that I've played so far?

Btw I really enjoyed your "RTS" missions ! LOVE iT!
 
Level 9
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Since I am a foreigner, I am not fully understood.
I've finished all your arkain campaigns
and what is this.?
Is this the same one that I've played so far?

Btw I really enjoyed your "RTS" missions ! LOVE iT!
This is considered the "canon" campaign of Arkain that includes all races and their simultaneous point of view. All races' stories are connected now in a one coherent correlated mega campaign if I may call it as such.
 
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