1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. And she's bought a stairway to heaven. The 6th Special Effect Contest Results are here.
    Dismiss Notice
  3. Seek unity between the elements in the 22nd Terraining Contest Poll.
    Dismiss Notice
  4. Seize the moment! The 18th Mini Mapping Contest has commenced.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Ragnaros Hero Concept

Submitted by chopinski
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
[​IMG]
[​IMG]

Ragnaros, Lord of the Fire Elementals, and one of the great calamities of Azeroth. Ragnaros, in this Hero Concept, is a main Spell Caster with a touch of Bruiser playstyle. This Hero Concept introduces a few functionalities that until now were not present in Warcraft 3 gameplay, like ability charges and Drag & Drop spell cast, all coded by myself. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for your work here or credit were given by mistake, let me know, so I can fix it. Enjoy!


[​IMG]
  • Murlocologist
  • Ether
  • Magtheridon96
  • Empyreal
  • Verxorian
  • TriggerHappy
  • PrinceYaser
  • AZ
  • Power
  • Systemfre1
  • Mythic
  • Bribe
  • MyPad
10/18/2020
  • Requirement Systems updated to their latest versions.
  • New Library
    PluginSpellEffect
  • Spells that require SpellEffectEvent by Bribe now also requires the new library.
  • Explosive Rune now has a local cooldown for every ability instance instead of a global one.
11/02/2020
  • Requirement Systems updated to their latest versions.
11/23/2020
  • Requirement Systems updated to their latest versions.
_________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Pack updated to match my standard requirement libraries. For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
Contents

Ragnaros Hero Concept (Map)

Reviews
MyPad
A truly scathing entity, Ragnaros makes known his seething hatred for life, from the smolders of leaves to cataclysmic searing flames. The all-burning heat overwhelms even the most ardent foe, as ice shall know vapor, and as snow enters hell....
  1. chopinski

    chopinski

    Joined:
    May 16, 2012
    Messages:
    480
    Resources:
    8
    Models:
    1
    Spells:
    7
    Resources:
    8
  2. MadMax

    MadMax

    Joined:
    Aug 6, 2015
    Messages:
    288
    Resources:
    3
    Icons:
    3
    Resources:
    3
    well done , and i like the gifs u did.
     
  3. Devalut

    Devalut

    Joined:
    Feb 9, 2009
    Messages:
    1,465
    Resources:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    3
    Lovely detailed description, looks amazing!
     
  4. doomsdayzone

    doomsdayzone

    Joined:
    Dec 30, 2018
    Messages:
    22
    Resources:
    0
    Resources:
    0
    The spells are incredible such as charges and Drag & Drop spell cast. I like it take some reference from HOTS too. Especially Would port them to my AOS map. Credits would be given but it was never released. Thanks for the effort.:psmile: Oh, ya can't wait what you have in store for Mannoroth, The Destructor!
     
  5. chopinski

    chopinski

    Joined:
    May 16, 2012
    Messages:
    480
    Resources:
    8
    Models:
    1
    Spells:
    7
    Resources:
    8
    Thx all!

    Use it however you like it :), and soon enough Mannoroth will be upon us.
     
  6. hemmedo

    hemmedo

    Joined:
    Jun 13, 2008
    Messages:
    333
    Resources:
    0
    Resources:
    0
    It's nice to see that various people who inspired from other Blizzard games started doing these different and modern lore-based hero thematic spellpacks.

    It's like you guys started a new genre in the spells section:)
     
  7. Mechanic

    Mechanic

    Joined:
    Jun 26, 2019
    Messages:
    311
    Resources:
    0
    Resources:
    0
    Nice! I will use it in my map. :)
     
  8. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,658
    Resources:
    24
    Models:
    8
    Icons:
    2
    Maps:
    14
    Resources:
    24
    Outstanding work all!
     
  9. feber13

    feber13

    Joined:
    Nov 23, 2017
    Messages:
    28
    Resources:
    0
    Resources:
    0
    excellent skills you should do more
     
  10. Deadreyo

    Deadreyo

    Joined:
    Sep 3, 2014
    Messages:
    130
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This is just epic. Will be awesome if you can do more HotS concepts.
     
  11. tulee

    tulee

    Joined:
    Jul 26, 2008
    Messages:
    1,149
    Resources:
    8
    Maps:
    8
    Resources:
    8
    When I saw all these incredible spell packs, I thought there was a hero-spell contest going on. Turns out people are just making incredible things without needing any encouragement. Fantastic.
     
  12. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    580
    Resources:
    14
    Spells:
    8
    Tutorials:
    1
    JASS:
    5
    Resources:
    14
    Haha indeed. I like it.
     
  13. Tier10Trash

    Tier10Trash

    Joined:
    Dec 24, 2019
    Messages:
    36
    Resources:
    1
    Maps:
    1
    Resources:
    1
    great work, my only suggestion would be to change the initial flame strike animation on explosive rune since it uses kael's fel fire.
     
  14. chopinski

    chopinski

    Joined:
    May 16, 2012
    Messages:
    480
    Resources:
    8
    Models:
    1
    Spells:
    7
    Resources:
    8
    I couldn't find any rune models that would fit better than the Kael flame strike one. I think its looking fine.
     
  15. chopinski

    chopinski

    Joined:
    May 16, 2012
    Messages:
    480
    Resources:
    8
    Models:
    1
    Spells:
    7
    Resources:
    8
    If your world editor cant open the map because of an Object Data error, here is the Object Data for you to import
     

    Attached Files:

  16. MyPad

    MyPad

    Spell Reviewer

    Joined:
    May 9, 2014
    Messages:
    1,545
    Resources:
    9
    Models:
    1
    Icons:
    2
    Maps:
    2
    Spells:
    3
    JASS:
    1
    Resources:
    9
    A truly scathing entity, Ragnaros makes known his seething hatred for life, from the smolders of leaves to cataclysmic searing flames. The all-burning heat overwhelms even the most ardent foe, as ice shall know vapor, and as snow enters hell.

    Ragnaros has quite the arsenal for dispatching his foes, and none shall face his wrath and tell the tale.

    Now with that, let's get started on the spells that might have to be addressed.

    Explosive Rune

    A moderate to heavy AoE burst damage spell, Explosive Rune does sell the inherently combustive nature of the Fire Lord known as Ragnaros. Adding a charge system is a nice touch, too.

    However, the charge system operates on a global scale of units, which is questionable, considering the period of time between each iteration. This actually leads to more of an overhead than creating a timer for instance.
    Lava Elemental

    I'm not sure if the Lava Elemental being unable to move, if that Lava Elemental was spawned from the ground (not targeted), is intentional. If so, I'd recommend hiding the move ability ('Amov') for the user's sanity.
    Sulfuras Smash

    Not much to say here. Indentation is a bit wonky on the following chunk:
    Code (vJASS):

                loop
                    exitwhen i == j
                        set v = BlzGroupUnitAt(g, i)
                            if DamageFilter(source, v) then
                                if DistanceBetweenCoordinates(x, y, GetUnitX(v), GetUnitY(v)) <= aoe then
                                    call UnitDamageTarget(source, v, 2*damage, false, false, ATTACK_TYPE, DAMAGE_TYPE, null)
                                    call GroupAddUnit(aux, v)
                                else
                                    call UnitDamageTarget(source, v, damage, false, false, ATTACK_TYPE, DAMAGE_TYPE, null)
                                endif
                            endif
                    set i = i + 1
                endloop
     

    Considering all points, I would consider the above issues minor, so this bundle is approved.
    5/5
    Approved
     
  17. KPC

    KPC

    Joined:
    Jun 15, 2018
    Messages:
    111
    Resources:
    0
    Resources:
    0
    Make more hero concept.
     
  18. chopinski

    chopinski

    Joined:
    May 16, 2012
    Messages:
    480
    Resources:
    8
    Models:
    1
    Spells:
    7
    Resources:
    8
    Done.

    The lava elemental not being able to move is intentional but removing the move ability make it so that the elemental cannot rotate towards it's target when attacking, and that do not look good.

    Fixed.
     
  19. Łapin Viktus

    Łapin Viktus

    Joined:
    Jul 27, 2016
    Messages:
    22
    Resources:
    0
    Resources:
    0
    Hello, I want to use the triggers to make it a boss, but there is a spell that doesn't work when I create a new no-heroic unit. This is the "Explosion Rune". The "Conflagrate.mdl" does not appear and does not deal damage.
    Thanks for help.