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AGD
Last Activity:
May 23, 2018 at 2:12 PM
Joined:
Mar 29, 2016
Messages:
339
Media:
29
Albums:
2
Gender:
Male
Birthday:
May 3, 1999 (Age: 19)
Home Page:
Location:
Philippines
Occupation:
Student

AGD — Jass Reviewer

Just a Man in the Back, Male, 19, from Philippines

It is a lot easier to filter out what is 'not true' than to determine what is 'true'. Jul 26, 2017

AGD was last seen:
May 23, 2018 at 2:12 PM
    1. PrinceYaser
      PrinceYaser
      Happy Birthday you fucking great JASS-er! I'm really amazed by the TorrentArray template! :D
      1. AGD
        AGD
        Thanks man. I'm glad you liked it :)
        May 3, 2018
    2. SeedinAethyr
      SeedinAethyr
      Happy birthday!
      1. AGD
        AGD
        Thanks =)
        May 3, 2018
      2. SeedinAethyr
        SeedinAethyr
        You're welcome!
        May 3, 2018
    3. FeruEnzeruJKun
      FeruEnzeruJKun
      Happy birthday, AGD. :)
      1. AGD
        AGD
        Thanks dude =)
        May 3, 2018
      2. FeruEnzeruJKun
        FeruEnzeruJKun
        You're welcome. :)
        May 3, 2018
    4. Dark-Zalor
      Dark-Zalor
      Hello man I've got an other question. I've done a BlackHole spell, in this first spell a struct "Spell" checks the enemies in the area and generate other structs called Buffs, in the attributes of each Buff struct there is the Spell struct.

      If the caster dies or stops casting the spells or the duration ends the struct Spell is destroyed.

      The question is in my structs Buff how can I check the state of my Spell struct to know when I need to unlock my targets? How to check if a Struct have been "deallocate()"
      1. AGD
        AGD
        You can set it up so that when a spell is cast, the buffs are created and added to the list of buffs for that specific spell instance. So that when you call deallocate in you spell's destroy method, you can just iterate all the buffs in the list and destroy them all along with the spell and unlock the units. By doing this, you no longer need to check periodically when the spell is active.
        Apr 17, 2018
    5. Dark-Zalor
      Dark-Zalor
      thank you for your help man
      I will test
      1. AGD
        AGD
        No problem =)
        Apr 12, 2018
      2. Dark-Zalor
        Dark-Zalor
        I'm new at vjass scripting
        is it well programmed or you see some improvements

        Do you know good tutorials to use libraries, because I only use scope for my spells. And I want to create custom systems like FloatingText system, or damageDetection or else on my map
        Apr 12, 2018
      3. AGD
        AGD
        I think you should read the jasshelper manual. It explains the use of libraries pretty well. It also explains the other remaining features of vjass so I think it's suitable for you.
        Apr 17, 2018
    6. IcemanBo
      IcemanBo
      Very nice to see you around again. ; )
      1. AGD
        AGD
        Thanks, I'm grateful I got some of my free time back too =)
        Dec 24, 2017
    7. FreedomEra
      FreedomEra
      Hi , AGD! Can I ask you some questions? I can see most spell makers in HW use TriggerAddCondition() instead of TriggerAddAction() in their codes. Is there any kind of purpose here? And why does the Condition function always return FALSE in the end? I appreciate your help.
      1. View previous comments...
      2. FreedomEra
        FreedomEra
        Thank you, my friend! I have been learning Jass for over 2 months now and still find myself in the middle of nowhere. Do you have any tips for learning Jass?
        Sep 21, 2017
      3. AGD
        AGD
        I don't know what's your current 'level' in working with jass so I'll just assume that I'm talking to a beginner (If you don't mind).

        Firstly, I recommend you to download WEX or JNGP because of their useful tools even for beginners (like syntax highlighter and premade jass functions list for example).

        Then, from my experience, it is better to read some basic tutorials like how a GUI triggers looks like behind the scenes (when it's converted to jass), then when you get understand the general format and syntax, try to look for some sample spells or just any sample codes that can usually be found at the end of some tutorials because those examples are meant for starters. Try to tweak some parts of the code then see how it affects the output in-game.
        Sep 23, 2017
      4. AGD
        AGD
        To be able to write your own code in jass, you need to understand what are these:
        - 'triggers' (In Jass, because they're known differently in the context of GUI)
        - What is needed for a trigger to work - i.e., triggerevents, triggerconditions, and triggeractions
        - Initialization functions
        - Initialization triggers
        - jass syntax (obviously)
        - jass objects (including how to create and work with them)
        - custom jass functions (how to make one)

        I suggest you follow the list in order, good luck!
        Sep 23, 2017
    8. AGD
      AGD
      It is a lot easier to filter out what is 'not true' than to determine what is 'true'.
      1. Flux
        Flux
        Like in multiple choice exams.
        Jul 26, 2017
    9. SeedinAethyr
      SeedinAethyr
      Happy birthday!
      1. AGD
        AGD
        Thanks =)
        May 4, 2017
      2. SeedinAethyr
        SeedinAethyr
        You're welcome!
        May 5, 2017
    10. Sin'dorei300
      Sin'dorei300
      Happy Birthday! :)
      1. AGD
        AGD
        Oh haha, i completely forgot it's my bday. You reminded me thanks.
        May 3, 2017
    11. BLazeKraze
      BLazeKraze
      How to import JASS. Most of the time it didn't work when I imported it to my map.
      1. AGD
        AGD
        What particular jass script are you importing?
        May 1, 2017
      2. BLazeKraze
        BLazeKraze
        Spells or systems.
        May 1, 2017
      3. AGD
        AGD
        In general, you just have to copy-paste the code (If it's plain jass, you have to copy/create all the variables used but if it's vJass, it automatically does) and the object editor data.
        But I believe there's an importing instruction written in each systems and spells so please read them also for the specific instructions.
        May 2, 2017
    12. Trokkin
      Trokkin
      Attracting your attention to my AddBaseAttack snippet again, if you didn't see the update.
    13. AGD
      AGD
      Those who believe that life is a matter of chance are naive while those who believe that life is a matter of choice are blind. Because life is clearly a matter of choice and chance.
    14. AGD
      AGD
      Back to school again, meh.
    15. AGD
      AGD
      Things that are made for pure self-satisfaction are the things made with the highest quality.
      1. IcemanBo
        IcemanBo
        Egoism pushing!
        Nov 28, 2016
      2. AGD
        AGD
        =) Actually I got the similar idea from an anime I was reading, which also made sense to me
        Nov 29, 2016
    16. KILLCIDE
      KILLCIDE
      It's okay to double-post if they are about updates. No need to delete or merge them.
      1. AGD
        AGD
        Okay =)
        Sep 15, 2016
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  • About

    Gender:
    Male
    Birthday:
    May 3, 1999 (Age: 19)
    Home Page:
    http://www.hiveworkshop.com/members/agd.251569/
    Location:
    Philippines
    Occupation:
    Student
    Current Project:
    Constantly switching between many projects.
    Staff Position:
    Jass Reviewer
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