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AGD
Last Activity:
Dec 3, 2020 at 3:58 PM
Joined:
Mar 29, 2016
Messages:
580
Media:
35
Albums:
2
Gender:
Male
Birthday:
May 3, 1999 (Age: 21)
Home Page:
Location:
Philippines
Occupation:

AGD

Just a Man in the Back, Male, 21, from Philippines

Sep 1, 2020

AGD was last seen:
Dec 3, 2020 at 3:58 PM
    1. AGD
    2. AGD
      AGD
      Things are temporary. Be happy when you gain something but frown not when you inevitably lose something. :D
    3. AGD
      AGD
      There's almost no problem that can't be solved with a sufficient level of abstraction.
      1. Power107
        Power107
        I agree. But I think decomposition is also important for solving problems.
        Jul 26, 2020
      2. AGD
        AGD
        Jul 26, 2020
    4. deepstrasz
      deepstrasz
      You're on a rep crusade.
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        I guess I'm a have to report you :D
        May 27, 2020
      3. AGD
        AGD
        Mercy ;_;
        May 27, 2020
      4. deepstrasz
        deepstrasz
        *Merci
        May 27, 2020
    5. AGD
    6. Mythic
      Mythic
      Happy Birthday po!
      1. AGD
        AGD
        Thanks pre =)
        May 3, 2020
    7. Devalut
      Devalut
      I'm so pleased you liked the spell!
      1. AGD
        AGD
        Keep doing =)
        Apr 24, 2020
    8. AGD
      AGD
      Left in time, together with vJass :(
    9. JC Helas
      JC Helas
      Found you bro XD
      1. AGD
        AGD
        Haha : )
        Dec 1, 2019
    10. Pinzu
      Pinzu
      I finished the MergeSort. I only managed to populate 4500 elemnts before hitting OP limit and the maximum it managed to sort was somewhere inbetween 4000 - 4500 as well.
      1. AGD
        AGD
        Can you show me the code?
        Aug 23, 2018
      2. Pinzu
        Pinzu
        Im gonna do an update that doesn't use any method callls (other than the operators), but you can find it in the lab post.
        Aug 23, 2018
    11. PrinceYaser
      PrinceYaser
      Happy Birthday you fucking great JASS-er! I'm really amazed by the TorrentArray template! :D
      1. AGD
        AGD
        Thanks man. I'm glad you liked it :)
        May 3, 2018
    12. SeedinAethyr
      SeedinAethyr
      Happy birthday!
      1. AGD
        AGD
        Thanks =)
        May 3, 2018
      2. SeedinAethyr
        SeedinAethyr
        You're welcome!
        May 3, 2018
    13. Dark-Zalor
      Dark-Zalor
      Hello man I've got an other question. I've done a BlackHole spell, in this first spell a struct "Spell" checks the enemies in the area and generate other structs called Buffs, in the attributes of each Buff struct there is the Spell struct.

      If the caster dies or stops casting the spells or the duration ends the struct Spell is destroyed.

      The question is in my structs Buff how can I check the state of my Spell struct to know when I need to unlock my targets? How to check if a Struct have been "deallocate()"
      1. AGD
        AGD
        You can set it up so that when a spell is cast, the buffs are created and added to the list of buffs for that specific spell instance. So that when you call deallocate in you spell's destroy method, you can just iterate all the buffs in the list and destroy them all along with the spell and unlock the units. By doing this, you no longer need to check periodically when the spell is active.
        Apr 17, 2018
    14. Dark-Zalor
      Dark-Zalor
      thank you for your help man
      I will test
      1. AGD
        AGD
        No problem =)
        Apr 12, 2018
      2. Dark-Zalor
        Dark-Zalor
        I'm new at vjass scripting
        is it well programmed or you see some improvements

        Do you know good tutorials to use libraries, because I only use scope for my spells. And I want to create custom systems like FloatingText system, or damageDetection or else on my map
        Apr 12, 2018
      3. AGD
        AGD
        I think you should read the jasshelper manual. It explains the use of libraries pretty well. It also explains the other remaining features of vjass so I think it's suitable for you.
        Apr 17, 2018
    15. IcemanBo
      IcemanBo
      Very nice to see you around again. ; )
      1. AGD
        AGD
        Thanks, I'm grateful I got some of my free time back too =)
        Dec 24, 2017
    16. FreedomEra
      FreedomEra
      Hi , AGD! Can I ask you some questions? I can see most spell makers in HW use TriggerAddCondition() instead of TriggerAddAction() in their codes. Is there any kind of purpose here? And why does the Condition function always return FALSE in the end? I appreciate your help.
      1. View previous comments...
      2. FreedomEra
        FreedomEra
        Thank you, my friend! I have been learning Jass for over 2 months now and still find myself in the middle of nowhere. Do you have any tips for learning Jass?
        Sep 21, 2017
      3. AGD
        AGD
        I don't know what's your current 'level' in working with jass so I'll just assume that I'm talking to a beginner (If you don't mind).

        Firstly, I recommend you to download WEX or JNGP because of their useful tools even for beginners (like syntax highlighter and premade jass functions list for example).

        Then, from my experience, it is better to read some basic tutorials like how a GUI triggers looks like behind the scenes (when it's converted to jass), then when you get understand the general format and syntax, try to look for some sample spells or just any sample codes that can usually be found at the end of some tutorials because those examples are meant for starters. Try to tweak some parts of the code then see how it affects the output in-game.
        Sep 23, 2017
      4. AGD
        AGD
        To be able to write your own code in jass, you need to understand what are these:
        - 'triggers' (In Jass, because they're known differently in the context of GUI)
        - What is needed for a trigger to work - i.e., triggerevents, triggerconditions, and triggeractions
        - Initialization functions
        - Initialization triggers
        - jass syntax (obviously)
        - jass objects (including how to create and work with them)
        - custom jass functions (how to make one)

        I suggest you follow the list in order, good luck!
        Sep 23, 2017
    17. AGD
      AGD
      It is a lot easier to filter out what is 'not true' than to determine what is 'true'.
      1. Flux
        Flux
        Like in multiple choice exams.
        Jul 26, 2017
    18. SeedinAethyr
      SeedinAethyr
      Happy birthday!
      1. AGD
        AGD
        Thanks =)
        May 4, 2017
      2. SeedinAethyr
        SeedinAethyr
        You're welcome!
        May 5, 2017
    19. Sin'dorei300
      Sin'dorei300
      Happy Birthday! :)
      1. AGD
        AGD
        Oh haha, i completely forgot it's my bday. You reminded me thanks.
        May 3, 2017
    20. BLazeKraze
      BLazeKraze
      How to import JASS. Most of the time it didn't work when I imported it to my map.
      1. AGD
        AGD
        What particular jass script are you importing?
        May 1, 2017
      2. BLazeKraze
        BLazeKraze
        Spells or systems.
        May 1, 2017
      3. AGD
        AGD
        In general, you just have to copy-paste the code (If it's plain jass, you have to copy/create all the variables used but if it's vJass, it automatically does) and the object editor data.
        But I believe there's an importing instruction written in each systems and spells so please read them also for the specific instructions.
        May 2, 2017
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  • About

    Gender:
    Male
    Birthday:
    May 3, 1999 (Age: 21)
    Home Page:
    http://www.hiveworkshop.com/members/agd.251569/
    Location:
    Philippines
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    Polymorphic Energy Spell (vJass) (LINK) NEW
    Spell Framework System (vJass & GUI) (LINK)
    Custom Attack System System (vJass & GUI) (LINK) [POSTPONED]
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