- Joined
- May 16, 2012
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(12 ratings)
Your work with Spells is as amazing as the way you organize your own presentation for the community here at Hive to enjoy, congratulations.If your world editor cant open the map because of an Object Data error, here is the Object Data for you to import
Hello, where should I import this .w3o file to?If your world editor cant open the map because of an Object Data error, here is the Object Data for you to import
I have a collection of models that I gathered over many years so I'm not really sure where some models are from anymore, but a lot of them are from Warcraft 3 Underground, and the various Chinese modding sites.@chopinski Where have you got the dragon model from "Dragon Burst" spell?
I have a collection of models that I gathered over many years so I'm not really sure where some models are from anymore, but a lot of them are from Warcraft 3 Underground, and the various Chinese modding sites.
It's gigabytes of stuff and I'm pretty sure hive has a police about posting other people work without giving creditsCan you share it?
Oh, ok, later today, i'm at work right now., but cant you take it from the test map?Not all the stuff you have, i'm talking just about this drake effect model
Have you tried MPQEditor?I use patch 1.28.5 and i can't open your maps![]()
Ladik's MPQ Editor There are other methods to extract files from a map too, but i think mpq editor can open w3x mapsNo..the one from retera model studio?
DraconicDischarge.onCast
leaks a unit handle (source). Should be an easy fix.How to use this?If your world editor cant open the map because of an Object Data error, here is the Object Data for you to import
No, this is a JASS/Lua resource, but the triggers have comments to help you understand/configure the spells. Transpiling back to GUI would be a huge amount of work and generally isn't something you want to do when code becomes complex, since usually you started working directly in JASS/Lua because GUI did not allow you to easily do what you needed to do.Really wonderful work! But do you have the triggers in GUI please? Thanks
Go to the Object Editor window > File menu > Import All Object Data... and then pick the file.How to use this?
If you just wish to see the triggers (but not be able to edit or copy-paste them) you can view them from this resource page. Look for the section called "contents" in the resource post, then in the map info pane there is a button called "Preview Triggers" that opens an (uneditable) HTML version of the triggers.My version of Warcraft is version 1.31, so I can't open your map. I want to learn your trigger of Dragon Zone, Draconic Discharge, Dragon Burst and Dragon Dash. Can you make a low version of the map? ? ?
When the trigger data is substituted, there are no trigger contents in it, only the names of those triggers!You can use Map Adapter to make the map compatible with your preferred Warcraft III patch or try to import the Object Data attached to the first post in this thread to your map and copy the code from Preview Triggers to your map.
Beware that the code may be using native functions that are not available in 1.31. You will have to replace them. At times, there might not be good alternatives for some of these native functions on a older patch, so it might not be possible to get the true experience of these spells on an older patch.
To make copying the code easier, I attached below the Trigger Data file for this spell pack. See if you can import this into a blank map and then from the blank map copy the triggers to your map.
Ok, I just now tested importing the trigger data in the 1.31 World Editor, and all relevant triggers are properly imported.
After I compiled the code, it threw a few errors that you should watch out for, namely the ones that concern native functions introduced in new patches.
BlzSetUnitFacingEx and BlzStartUnitAbilityCooldown are used in the code and are not available in 1.31.
Fortunately, there is a workaround for BlzSetUnitFacingEx, which is using SetUnitFacing instead. However, BlzSetUnitFacingEx is instant while the latter is not. As for BlzStartUnitAbilityCooldown, one solution would be to use a dummy ability as mentioned in Force Cooldown.
What?do you have any plans to upload Yu'lon as a model for a dragon hero? also it would be great to actuely get the spell's/ability's. couse i would like to use this unit as a character in a map im making.
well sure i can play the map, but i cant open it in editor, and the file fix for that you share to the other with that issue, i cant figure where to put it to work. is why i ask if you could please add the hero as a model, the spells as a file easy to as into the asset manager like the model, and they will just show up among costum ability's.What?
This resource is approved. You can download the test map with all of the relevant code, textures, icons, and models. Use it however you want. That's the point of it being a resource here.
Using an editor version many months/years out of date because you are unwilling to update isn't anyone's problem but your own. (Yadda yadda Reforged patches have been total ass, yes.) The map opens just fine; I downloaded it to check before I replied to you the first time.well sure i can play the map, but i cant open it in editor
Yes, it doesn't show everything... but the models and icons you are asking about are in the map's imported files. You can get them from there; use the same imported filepaths that are are used in the map and they'll all work fine.if you click on the view resources in use, you see for yourself whats missing.
4 ability's of your map is not among them. could you add those 4 icons? its dragon dash, whirlwind spin, draconic discharge, and dragon zone. its fine if its just the icone. im sure i can figure out wich original ability's you used to make the ability's, and make them somewhat similar.Using an editor version many months/years out of date because you are unwilling to update isn't anyone's problem but your own. (Yadda yadda Reforged patches have been total ass, yes.) The map opens just fine; I downloaded it to check before I replied to you the first time.
Yes, it doesn't show everything... but the models and icons you are asking about are in the map's imported files. You can get them from there; use the same imported filepaths are are used in the map and they'll all work fine.
I honestly still don't know what you think you can't access.
Dude, just open the map in a MPQ Editor and extract everything you need from it... The code you can get from the Trigger Preview4 ability's of your map is not among them. could you add those 4 icons? its dragon dash, whirlwind spin, draconic discharge, and dragon zone. its fine if its just the icone. im sure i can figure out wich original ability's you used to make the ability's, and make them somewhat similar.
okay, ive finaly managed to get the Yo'long look and his icon on a seperated test map, all funtional.... if its okay with you, could i have your permmision to upload him as a model for people to download? where ofcouse your mentioned as the creator, and i simply upload him as seperated model from your map.... would like to do so with his ability's and icon too once ive figured thise out as well if i have your permission to do so. just to make it more easy for other people to get each of thise and/or the modelDude, just open the map in a MPQ Editor and extract everything you need from it... The code you can get from the Trigger Preview
Where can I download it?
JASS wouldn't cause that crash. If you read the description though:When I open the map, the editor stops, crashes and closes. This is because it is not written in the trigger. Do it on triggers, not Jass
For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
The map cannot be opened, the editor is immediately turned off for this and it is not possible to import and load objects into the map.JASS wouldn't cause that crash. If you read the description though:
Ok it looks like this is a quite-annoying map to work with. The advice above would need to be taken in order to extract certain things. I don't find this to be suitable for a demo map if users can't even open it. It should probably have its problematic assets stripped and just the spells kept for the sake of the demo map.Dude, just open the map in a MPQ Editor and extract everything you need from it... The code you can get from the Trigger Preview
It has a lot of problems since you need to make triggers on triggers and not Jass, I managed to reconstruct it myself. however, it causes a confrontation with the triggers of the same author from the Jaina pack and together they refuse to work.Here is a reconstructed demo map (from re-importing all the contents from MPQ Editor to a new map) that opens with the latest Reforged patch.
For those who are not confident/at ease with MPQ editor, Hive's Trigger Preview button etc...
It has a lot of problems since you need to make triggers on triggers and not Jass, I managed to reconstruct it myself. however, it causes a confrontation with the triggers of the same author from the Jaina pack and together they refuse to work.