• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • It's time for the first HD Modeling Contest of 2025. Join the theme discussion for Hive's HD Modeling Contest #7! Click here to post your idea!

Tidal Burst


Merry Christmas from Daemonic Sword!


Please also give credits to Daemonic Sword.

CHANGELOG

27.12.21
- Uploaded

NOTES

Give credits if you use my resources in your map.
You may repost my models or incorporate them in your 3D creations, as long as you observe proper attribution by crediting me and linking to this bundle.

FREQUENT ISSUES

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.

Contents

Tidal Burst (Model)

Tidal Burst (Classic) (Model)

Reviews
General Frank
Amazing effect and fantastic use of textures. Great job.
I have a bit of an issue with this sfx in-game in classic graphics; latest patch. The effect appears as just a bunch of bright white and blue squares in the vague shape of the effect as show. How it appears can be seen on the Hive when I click view in 3D briefly before it seems to load correctly and be fine. However, every cast in game shows this broken appearance.

EDIT: Nvm figured it out, so I'd imported into a campaign so the automatically generated path is War3campImported\ instead of War3mapImported\, so just something any campaign makers should watch out for :)
 
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