• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Tychus Hero Concept

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Tychus Findlay, notorious outlaw and mercenary, in this Hero Concept, Tychus is a main Ranged Assassin specialized in holding off sieges and structure damage. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for your work here or credit were given by mistake, let me know, so I can fix it. Enjoy!

Bullet Time

Frag Granade

Automated Turrent

Overkill

Run and Gun

Commander Odin

Arsenal Upgrade


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Odin Attack

Odin Annihilate

Odin Incinerate


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  • N3rth (WCU)
  • a-ravlik
  • Grey Knight
  • WILL THE ALMIGHTY
  • Mythic
  • MyPad
  • NFWar
  • 4eNNightmare
  • TriggerHappy
  • Magtheridon96
  • Bribe
  • Vexorian
  • Blizzard

11/23/2020
  • Release
11/24/2020
  • Removed a useless configuration function from the Bullet Time ability code.
04/30/2021
  • Concept ported to LUA
  • Updated to use the latest versions of the requirement libraries
05/11/2021
  • Updated to use the latest version of the requirement libraries
  • Adjust the starting height of abilities that use Missiles
06/06/2021
  • Updated to use the latest version of the requirement libraries
01/13/2022
  • Updated to use the latest version of the requirement libraries
01/01/2023
  • Frag Granade v1.3
    • Updated to use the new CrowdControl system
  • Overkill v1.3
    • Updated to use the new CrowdControl system

For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
Contents

Hero Concept (Map)

Hero Concept (Map)

Reviews
Wrda
Overkill is slightly janky when colliding with trees at specific angles or even units. Jass Version - there's a reference leak in Overkill trigger, onOrder method, unit caster. Lua version: In Automated Turret trigger array[unit] will leak after the...

BRM

BRM

Level 2
Joined
Jul 19, 2020
Messages
13
Sorry for the stupid question but how can we import such heroes in another created map? Is there any simple option?
 
Level 20
Joined
May 16, 2012
Messages
635
the existence of both Overkill and Bullet Time seem to defeat each others' purpose
Overkill consumes mana, allows you to hit multiple targets at once and move while firing. For Bullet time you have to stand still, only hits one target and is a passive, so I would argue they are quite different and have their niche uses.
 
Level 4
Joined
Dec 3, 2014
Messages
64
Your Coding looks cool but it seems but be more complex the that usuall JASS I encountered, where i can learn that level of coding?
 

Wrda

Spell Reviewer
Level 24
Joined
Nov 18, 2012
Messages
1,823
Overkill is slightly janky when colliding with trees at specific angles or even units.
Jass Version - there's a reference leak in Overkill trigger, onOrder method, unit caster.
Lua version:
In Automated Turret trigger array[unit] will leak after the towers are destroyed, you'd have to nil it when they die.
Once again, ArsenalUpgrade, OdinIncinerate, OdinAnnihilate, OdinAttack, RunAndGun and AutomatedTurrent table variables are being declared but they appear to be unused in each script.

Overall, it's another brilliant pack of spells.

Approved
 
Level 36
Joined
Feb 27, 2007
Messages
4,754
In the object editor and triggers there are many erroneous instances of "turrent" or "turtent" that should be "turret".

The Commander Odin summon not having any sort of an animation or effect coded is kinda weird. You blink and he just becomes an Odin.
 
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