Overkill is slightly janky when colliding with trees at specific angles or even units.
Jass Version - there's a reference leak in Overkill trigger, onOrder method, unit caster.
Lua version:
In Automated Turret trigger array[unit] will leak after the towers are destroyed, you'd have to nil it when they die.
Once again, ArsenalUpgrade, OdinIncinerate, OdinAnnihilate, OdinAttack, RunAndGun and AutomatedTurrent table variables are being declared but they appear to be unused in each script.
Overall, it's another brilliant pack of spells.
Approved