Tychus Hero Concept

This bundle is marked as pending. It has not been reviewed by a staff member yet.
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Tychus Findlay, notorious outlaw and mercenary, in this Hero Concept, Tychus is a main Ranged Assassin specialized in holding off sieges and structure damage. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for your work here or credit were given by mistake, let me know, so I can fix it. Enjoy!

Bullet Time

Frag Granade

Automated Turrent

Overkill

Run and Gun

Commander Odin

Arsenal Upgrade


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Odin Attack

Odin Annihilate

Odin Incinerate


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  • N3rth (WCU)
  • a-ravlik
  • Grey Knight
  • WILL THE ALMIGHTY
  • Mythic
  • MyPad
  • NFWar
  • 4eNNightmare
  • TriggerHappy
  • Magtheridon96
  • Bribe
  • Vexorian
  • Blizzard

11/23/2020
  • Release
11/24/2020
  • Removed a useless configuration function from the Bullet Time ability code.
04/30/2021
  • Concept ported to LUA
  • Updated to use the latest versions of the requirement libraries
05/11/2021
  • Updated to use the latest version of the requirement libraries
  • Adjust the starting height of abilities that use Missiles
06/06/2021
  • Updated to use the latest version of the requirement libraries

For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
Contents

Hero Concept (Map)

Hero Concept (Map)

BRM

BRM

Level 1
Joined
Jul 19, 2020
Messages
8
Sorry for the stupid question but how can we import such heroes in another created map? Is there any simple option?
 
Level 14
Joined
May 16, 2012
Messages
541
the existence of both Overkill and Bullet Time seem to defeat each others' purpose
Overkill consumes mana, allows you to hit multiple targets at once and move while firing. For Bullet time you have to stand still, only hits one target and is a passive, so I would argue they are quite different and have their niche uses.
 
Level 3
Joined
Dec 3, 2014
Messages
48
Your Coding looks cool but it seems but be more complex the that usuall JASS I encountered, where i can learn that level of coding?
 
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