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Importing Hero Concepts

Level 21
Joined
May 16, 2012
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644
This mini tutorial was created to help people import my Hero Concepts. Since quite a few asked how to do it, I decided to create it.

1º - Importing the models and textures

The dummy.mdx and Fear.mdx only need to be copied once. The FullScreen.blp and FullScreen.mdx can be ignored. All the other textures and models must be imported as needed for the Spells/Units you want to import. Their path must match exactly like in the test map.
AssetManager.png


2º - Importing the required systems (This is needed to be done only once)

If you are importing the vJASS version, than make sure to enable JassHelper and vJASS for your map in the trigger editor.

TriggerEditor0.png


The process for Lua is the same from this point forward.

Copy the Libraries folder over to your map and do as follows.
TriggerEditor1.png

TriggerEditor2.png

TriggerEditor3.png

TriggerEditor4.png

TriggerEditor5.png

As said before, the above only need to be done once, but pay attention for my systems version changes so you can update them as needed.

3º - Importing the Spells.

The following explains how to imports the spell. You can either import all of them or only the abilities you want for your map.
Spell1.png

Spell2.png


And with that you should be good to import other concepts.
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