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"How did Mr. Bob and shamanyouranus achieve this effect?"

Level 49
Joined
Jun 2, 2008
Messages
696

1. custom texture with alpha channel made in such a way that front parts of the ship are darker than back parts
2. material filtering is transparent instead of blend which means it's either 1 (visible) or 0 (invisible) with no inbetween
3. animations are slow enough to see it all happen when that alpha channel gets rounded down
4. as to why it looks like # instead of square pixels i believe it's whatever untoggleable texture filtering that wc3 forces that makes everything looks smudged (i believe it's also responsible for infamous "vertical line on face"), it can probably be turned off with some graphics card software wrapper
not 100% clear on that last one, something something mipmaps, image quality artifacts, i don't know
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