Rexxar Hero Concept

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Rexxar, The Beastmaster. In this Hero Concept, Rexxar is a main Melee Bruiser specialized in summoning and map control. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for your work here or credit were given by mistake, let me know, so I can fix it. Enjoy!

Misha

Axe Throw

Feral Roar

Pack Master

Eagle's Eye

Stampede

Wild Bond


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  • N3rth (WCU)
  • 00110000
  • SkriK
  • -Berz-
  • Bribe
  • MyPad
  • Vinz
  • Nyx-Studio
  • TriggerHappy
  • Magtheridon96
  • Vexorian
  • Blizzard

01/13/2022
  • Release
02/20/2022
  • Pack Master v1.1
    • Small fix: Only enemy units kills can create wolfs
02/20/2022
  • Axe Throw v1.2
    • Updated to use the new CrowdControl system
  • Feral Roar v1.2
    • Updated to use the new CrowdControl system
  • Stampede v1.2
    • Updated to use the new CrowdControl system

For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
Contents

Hero Concept (Map)

Hero Concept (Map)

Reviews
MyPad
If only there would be a more convenient and O(1) way to retrieve the current attack speed of the unit (base + attack speed modifiers), the claw effect on Misha would look even better than it currently does now. As usual, the featured spells are great...
Level 20
Joined
May 16, 2012
Messages
635
Hello. I was unable to make the Eagle's Eye give sight. What could I have done wrong? :goblin_cry:
You want to increase sight range instead of reducing it? Try to make the GetVisionReduction() function in the configuration block return a negative value. Please no that the max amount of sight range that a unit can have is hardcoded at 1800, so you might not see much difference depending on the current sight range of your units.
 
Level 20
Joined
May 16, 2012
Messages
635
I mean, when I send out the Eagle, it is supposed to provide vision to the casting Player and I couldn't figure out what I did wrong. :)
Oh, copy the dummy unit from the Object Editor and after that go into the Missiles library and match it's raw code in the globals configuration at the top. Do the same for the Utilities library
 
Level 3
Joined
May 15, 2021
Messages
21
there is a bug that summon wolf even you kill the misha but description says when you kil an enemy. Also it says you cant be selected but It's selectable for a short time like for 0.5 sec or somewhat
 
Level 20
Joined
May 16, 2012
Messages
635
here is a bug that summon wolf even you kill the misha but description says when you kil an enemy.
Oh, will fix that.

Also it says you cant be selected but It's selectable for a short time like for 0.5 sec or somewhat
The wofls are deselected as soon as selected by any player. This is intended bacause giving the wolfs the locust ability (which makes them truly unselectable) make it so that they cannot be affected by buffs and other friendly effects.
 
Level 3
Joined
May 15, 2021
Messages
21
Could you please add more descriptions to your spells for very beginners in your hero concepts. I may have understood how you set the health of the bear and perhaps some of the visual effects. But I didn’t understand anything when I look at the libraries, except for utilities about slow and silence. As I understand it, in your spells you often refer libraries, which makes it difficult to understand...
 
If only there would be a more convenient and O(1) way to retrieve the current attack speed of the unit (base + attack speed modifiers), the claw effect on Misha would look even better than it currently does now. As usual, the featured spells are great to see not only in code, but in action as well. The best spell concept in this bundle (in my eyes) is the Pack Master ability, which is more complex than the other spells. Always a pleasure to check out these Hero Concepts.

Status:

  • Approved
 
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