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Tychus Hero Concept

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Tychus Findlay, notorious outlaw and mercenary, in this Hero Concept, Tychus is a main Ranged Assassin specialized in holding off sieges and structure damage. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for your work here or credit were given by mistake, let me know, so I can fix it. Enjoy!

Bullet Time

Frag Granade

Automated Turrent

Overkill

Run and Gun

Commander Odin

Arsenal Upgrade


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Odin Attack

Odin Annihilate

Odin Incinerate


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  • N3rth (WCU)
  • a-ravlik
  • Grey Knight
  • WILL THE ALMIGHTY
  • Mythic
  • MyPad
  • NFWar
  • 4eNNightmare
  • TriggerHappy
  • Magtheridon96
  • Bribe
  • Vexorian
  • Blizzard

11/23/2020
  • Release
11/24/2020
  • Removed a useless configuration function from the Bullet Time ability code.
04/30/2021
  • Concept ported to LUA
  • Updated to use the latest versions of the requirement libraries
05/11/2021
  • Updated to use the latest version of the requirement libraries
  • Adjust the starting height of abilities that use Missiles
06/06/2021
  • Updated to use the latest version of the requirement libraries
01/13/2022
  • Updated to use the latest version of the requirement libraries
01/01/2023
  • Frag Granade v1.3
    • Updated to use the new CrowdControl system
  • Overkill v1.3
    • Updated to use the new CrowdControl system

For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
Contents

Hero Concept (Map)

Hero Concept (Map)

Reviews
Wrda
Overkill is slightly janky when colliding with trees at specific angles or even units. Jass Version - there's a reference leak in Overkill trigger, onOrder method, unit caster. Lua version: In Automated Turret trigger array[unit] will leak after the...
Sorry for the stupid question but how can we import such heroes in another created map? Is there any simple option?
 
the existence of both Overkill and Bullet Time seem to defeat each others' purpose
Overkill consumes mana, allows you to hit multiple targets at once and move while firing. For Bullet time you have to stand still, only hits one target and is a passive, so I would argue they are quite different and have their niche uses.
 
Your Coding looks cool but it seems but be more complex the that usuall JASS I encountered, where i can learn that level of coding?
 
Your Coding looks cool but it seems but be more complex the that usuall JASS I encountered, where i can learn that level of coding?
First you need to learn basic programming logic, than advance towards Object Oriented Programming. There's a lot of simple guides here on hive on how to transition from GUI Triggers to JASS and then vJASS.
 
Overkill is slightly janky when colliding with trees at specific angles or even units.
Jass Version - there's a reference leak in Overkill trigger, onOrder method, unit caster.
Lua version:
In Automated Turret trigger array[unit] will leak after the towers are destroyed, you'd have to nil it when they die.
Once again, ArsenalUpgrade, OdinIncinerate, OdinAnnihilate, OdinAttack, RunAndGun and AutomatedTurrent table variables are being declared but they appear to be unused in each script.

Overall, it's another brilliant pack of spells.

Approved
 
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