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- May 16, 2012
- Messages
- 652
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You want to increase sight range instead of reducing it? Try to make the GetVisionReduction() function in the configuration block return a negative value. Please no that the max amount of sight range that a unit can have is hardcoded at 1800, so you might not see much difference depending on the current sight range of your units.Hello. I was unable to make the Eagle's Eye give sight. What could I have done wrong?![]()
Oh, copy the dummy unit from the Object Editor and after that go into the Missiles library and match it's raw code in the globals configuration at the top. Do the same for the Utilities libraryI mean, when I send out the Eagle, it is supposed to provide vision to the casting Player and I couldn't figure out what I did wrong.![]()
Oh, will fix that.here is a bug that summon wolf even you kill the misha but description says when you kil an enemy.
The wofls are deselected as soon as selected by any player. This is intended bacause giving the wolfs the locust ability (which makes them truly unselectable) make it so that they cannot be affected by buffs and other friendly effects.Also it says you cant be selected but It's selectable for a short time like for 0.5 sec or somewhat
yeah same thing happens to me, this is the only one that i can't openI can't open the lua version test map. After WE loading bar, it crashes and shows this:
I'm able to open some of your hero concept submissions though except this one.
Anyone have idea why this happened?
Im acctually already updating everything to the new 3.0 version of everything, so im already doing this, i just need so more time.Can you please make your spellpacks compatible with the newest Missile System v2.8? I really want to use alot of your spells in my map but I can't get them to work in my map because I'm using the newest Missile System v2.8 in my map and your spellpacks seems to use v2.7, please fix!


