Dinodin
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  • MasterHaosis
    MasterHaosis
    Oh, I did not know that. What problems does he have?
    emil23
    emil23
    publical place isnt the best to talk about it, and he can see our conversation xd but he wont respond. have u got discord
    MasterHaosis
    MasterHaosis
    Oh no. Seems that I am one of rare people whose do not have discord. I am old dog and I am used to our old chat which got removed last year due to discord. So, I am not using those platforms.
    Everytime you make a post in Triggers & Scripts / WEHZ, you're constantly asking people to do things for you. If you have zero intentions of attempting anything, make your posts in Request. I went ahead and moved your recent thread to it.
    Dinodin
    Dinodin
    Sorry for that... I'm gonna post requests in Request henceforth.
    Many thanks, I'll pass your compliments onto Jim and I'll get to working on the animation transfer.
    In case you are wondering, Jim will be helping me rework the Haradrim Assassin (Saleme) and Saruman models from the ground up to mesh better with Warcraft 3. Here is a preview of the Saruman model currently.

    Polygonaly (if that is a word) it is almost perfect. Saleme is proving to be much harder on the other hand.



    As Jim rendered him in Blender, his wrap is a bit funny. I'm still working on the back so you only get to see the pretty side for now. :ogre_hurrhurr::fp::ogre_kawaii:

    A design question for you, if you wouldn't mind.

    Should he have a similar silhouette to a Necromancer, or a cape-less robed Priest? Basically short-ish or tall and should he have a hero glow or look the way he did in WotR?
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    Well... I might Considering to make Actual Gandalf xD
    So I was Asking you which one you need more, Since I can't decide which to make

    Since It's that, maybe I will make both
    Dinodin, :cgrin:
    Hai, I accepted you. I do not know since when you send me request, I haven't been active last three months because I am busy.
    I've a memory of you making a request, but I can't for the life o' me remember!

    I fear 'twas an archer that could toggle between a blade and bow.
    Dinodin-Dinodin-Dinodin-Dinodin-Dinodin-Dinodin!

    I did something bad ;n;

    I forgot your request D:
    well, glad it's useful to you.. I'm wondering if i should submit that one as a working model
    hello, was that lightning dragon missile useful to you? did you find out a way to use it as a missile instead of a dummy? I really haven't found a way to get the death effect to show, if the model is as a unit

    and overhearing your issue with WoW models, the major part of their humongous filesize is in their animations, being too smooth and whatnot.. the real filesize decrease will happen if the anims are cleaned of extra frames.. but WoW models being WoW models, they often like to glitch out and 'make the universe collapse' as Sellenisko has a habit of saying, when the anims are edited
    Humm.. No progress on the death SFX on the storm wyrm i did for ya.. I suggest you find a way to use it as a missile instead of a dummy unit

    OR.. if you have the model editor, go into node manager, edit the 'SFX' attachment (paperclip icon) and change the Path's extension into 'mdx' instead of mdl. then save and test to see if it now has death SFX as a unit
    Send me the version without you delete the animation, if you delete it in war3modeleditor, you might be deleting it wrongly
    Checked those two model,
    I think gandalf is WOW rip, and it's a very HighPoly Model, I can't seems to Reduce it filesize,
    Another one, that one does not look like WOW rip, but it might be one (Or other game rip)

    The Model is Extremely Highpoly and the Animation is really complicated, I can't Help on this :(
    (And I have no Idea how to Reduce texture's size)

    sorry :(
    (The Reason ppl don't always use WOW model is because it huge Filesize)
    well, If you don't mind the Animation be Slightly Lowered Quality, You Can do it in Mdlvis by using Optimize button
    Ok, I will try to Done it Today
    Anyway, What does the Other help you need relate to?
    Ok, Need Time, These Part of Modeling Is My Suckiest Part, Even though Im a Modeler XD
    Spell Name And Description? I need it, Or I will feel like my thing Looks Ugly xd
    Sorry, I din noticed ur visitor message
    I'm really not sure if I can improve the Lightning dragon, but I can try
    Well tell me what you want me to do, I can't say yes or no not knowing what you asking to Xd
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